]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/content_sao.cpp
Add time_from_last_punch to Lua API
[dragonfireclient.git] / src / content_sao.cpp
index a4c9c59f8b70acd09e60f682fb7991a3916224c1..171e315af87ea40791c48da49603440eb8a3e9e6 100644 (file)
@@ -24,6 +24,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "main.h" // For g_profiler
 #include "profiler.h"
 #include "serialization.h" // For compressZlib
+#include "materials.h" // For MaterialProperties
+#include "tooldef.h" // ToolDiggingProperties
 
 core::map<u16, ServerActiveObject::Factory> ServerActiveObject::m_types;
 
@@ -241,7 +243,7 @@ InventoryItem * ItemSAO::createInventoryItem()
        }
 }
 
-void ItemSAO::punch(ServerActiveObject *puncher)
+void ItemSAO::punch(ServerActiveObject *puncher, float time_from_last_punch)
 {
        InventoryItem *item = createInventoryItem();
        bool fits = puncher->addToInventory(item);
@@ -432,7 +434,7 @@ std::string RatSAO::getStaticData()
        return os.str();
 }
 
-void RatSAO::punch(ServerActiveObject *puncher)
+void RatSAO::punch(ServerActiveObject *puncher, float time_from_last_punch)
 {
        std::istringstream is("CraftItem rat 1", std::ios_base::binary);
        IGameDef *gamedef = m_env->getGameDef();
@@ -687,36 +689,28 @@ std::string Oerkki1SAO::getStaticData()
        return os.str();
 }
 
-void Oerkki1SAO::punch(ServerActiveObject *puncher)
+void Oerkki1SAO::punch(ServerActiveObject *puncher, float time_from_last_punch)
 {
+       if(!puncher)
+               return;
+       
        v3f dir = (getBasePosition() - puncher->getBasePosition()).normalize();
+       m_speed_f += dir*12*BS;
 
-       std::string toolname = "";
-       InventoryItem *item = puncher->getWieldedItem();
-       if(item && (std::string)item->getName() == "ToolItem"){
-               ToolItem *titem = (ToolItem*)item;
-               toolname = titem->getToolName();
-       }
+       // "Material" properties of an oerkki
+       MaterialProperties mp;
+       mp.diggability = DIGGABLE_NORMAL;
+       mp.crackiness = -1.0;
+       mp.cuttability = 1.0;
 
-       m_speed_f += dir*12*BS;
+       ToolDiggingProperties tp;
+       puncher->getWieldDiggingProperties(&tp);
 
-       u16 amount = 5;
-       /* See tool names in inventory.h */
-       if(toolname == "WSword")
-               amount = 10;
-       if(toolname == "STSword")
-               amount = 12;
-       if(toolname == "SteelSword")
-               amount = 16;
-       if(toolname == "STAxe")
-               amount = 7;
-       if(toolname == "SteelAxe")
-               amount = 9;
-       if(toolname == "SteelPick")
-               amount = 7;
-       doDamage(amount);
-       
-       puncher->damageWieldedItem(65536/100);
+       HittingProperties hitprop = getHittingProperties(&mp, &tp,
+                       time_from_last_punch);
+
+       doDamage(hitprop.hp);
+       puncher->damageWieldedItem(hitprop.wear);
 }
 
 void Oerkki1SAO::doDamage(u16 d)
@@ -1365,25 +1359,20 @@ void MobV2SAO::step(float dtime, bool send_recommended)
        }
 }
 
-void MobV2SAO::punch(ServerActiveObject *puncher)
+void MobV2SAO::punch(ServerActiveObject *puncher, float time_from_last_punch)
 {
+       if(!puncher)
+               return;
+       
        v3f dir = (getBasePosition() - puncher->getBasePosition()).normalize();
 
-       std::string toolname = "";
-       InventoryItem *item = puncher->getWieldedItem();
-       if(item && (std::string)item->getName() == "ToolItem"){
-               ToolItem *titem = (ToolItem*)item;
-               toolname = titem->getToolName();
-       }
-       
        // A quick hack; SAO description is player name for player
        std::string playername = puncher->getDescription();
 
        Map *map = &m_env->getMap();
        
        actionstream<<playername<<" punches mob id="<<m_id
-                       <<" with a \""<<toolname<<"\" at "
-                       <<PP(m_base_position/BS)<<std::endl;
+                       <<" at "<<PP(m_base_position/BS)<<std::endl;
 
        m_disturb_timer = 0;
        m_disturbing_player = playername;
@@ -1405,23 +1394,21 @@ void MobV2SAO::punch(ServerActiveObject *puncher)
        }
        sendPosition();
        
-       u16 amount = 2;
-       /* See tool names in inventory.h */
-       if(toolname == "WSword")
-               amount = 4;
-       if(toolname == "STSword")
-               amount = 6;
-       if(toolname == "SteelSword")
-               amount = 8;
-       if(toolname == "STAxe")
-               amount = 3;
-       if(toolname == "SteelAxe")
-               amount = 4;
-       if(toolname == "SteelPick")
-               amount = 3;
-       doDamage(amount);
-       
-       puncher->damageWieldedItem(65536/100);
+
+       // "Material" properties of the MobV2
+       MaterialProperties mp;
+       mp.diggability = DIGGABLE_NORMAL;
+       mp.crackiness = -1.0;
+       mp.cuttability = 1.0;
+
+       ToolDiggingProperties tp;
+       puncher->getWieldDiggingProperties(&tp);
+
+       HittingProperties hitprop = getHittingProperties(&mp, &tp,
+                       time_from_last_punch);
+
+       doDamage(hitprop.hp);
+       puncher->damageWieldedItem(hitprop.wear);
 }
 
 bool MobV2SAO::isPeaceful()
@@ -1686,12 +1673,12 @@ InventoryItem* LuaEntitySAO::createPickedUpItem()
        return item;
 }
 
-void LuaEntitySAO::punch(ServerActiveObject *puncher)
+void LuaEntitySAO::punch(ServerActiveObject *puncher, float time_from_last_punch)
 {
        if(!m_registered)
                return;
        lua_State *L = m_env->getLua();
-       scriptapi_luaentity_punch(L, m_id, puncher);
+       scriptapi_luaentity_punch(L, m_id, puncher, time_from_last_punch);
 }
 
 void LuaEntitySAO::rightClick(ServerActiveObject *clicker)
@@ -1799,96 +1786,3 @@ void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end)
        m_messages_out.push_back(aom);
 }
 
-/*
-       PlayerSAO
-*/
-
-// Prototype
-PlayerSAO proto_PlayerSAO(NULL, v3f(0,0,0), NULL);
-
-PlayerSAO::PlayerSAO(ServerEnvironment *env, v3f pos,
-               ServerRemotePlayer *player):
-       ServerActiveObject(env, pos),
-       m_player(player),
-       m_position_updated(true)
-{
-       if(m_player)
-               m_player->setSAO(this);
-}
-
-PlayerSAO::~PlayerSAO()
-{
-       if(m_player)
-               m_player->setSAO(NULL);
-}
-
-void PlayerSAO::step(float dtime, bool send_recommended)
-{
-       if(!m_player)
-               return;
-       
-       if(send_recommended == false)
-               return;
-       
-       if(m_position_updated)
-       {
-               m_position_updated = false;
-
-               std::ostringstream os(std::ios::binary);
-               // command (0 = update position)
-               writeU8(os, 0);
-               // pos
-               writeV3F1000(os, m_player->getPosition());
-               // yaw
-               writeF1000(os, m_player->getYaw());
-               // create message and add to list
-               ActiveObjectMessage aom(getId(), false, os.str());
-               m_messages_out.push_back(aom);
-       }
-}
-
-std::string PlayerSAO::getClientInitializationData()
-{
-       if(!m_player)
-               return "";
-       
-       std::ostringstream os(std::ios::binary);
-       // version
-       writeU8(os, 0);
-       // name
-       os<<serializeString(m_player->getName());
-       // pos
-       writeV3F1000(os, m_player->getPosition());
-       // yaw
-       writeF1000(os, m_player->getYaw());
-       return os.str();
-}
-
-std::string PlayerSAO::getStaticData()
-{
-       assert(0);
-       return "";
-}
-
-void PlayerSAO::punch(ServerActiveObject *puncher)
-{
-       infostream<<"TODO: PlayerSAO::punch()"<<std::endl;
-}
-       
-void PlayerSAO::setPlayer(ServerRemotePlayer *player)
-{
-       infostream<<"PlayerSAO id="<<getId()<<" got player \""
-                       <<(player?player->getName():"(NULL)")<<"\""<<std::endl;
-       m_player = player;
-}
-
-ServerRemotePlayer* PlayerSAO::getPlayer()
-{
-       return m_player;
-}
-
-void PlayerSAO::positionUpdated()
-{
-       m_position_updated = true;
-}
-