"list[current_player;main;0,5;8,4;]";
}
+/*
+ LockingChestNodeMetadata
+*/
+
+// Prototype
+LockingChestNodeMetadata proto_LockingChestNodeMetadata;
+
+LockingChestNodeMetadata::LockingChestNodeMetadata()
+{
+ NodeMetadata::registerType(typeId(), create);
+
+ m_inventory = new Inventory();
+ m_inventory->addList("0", 8*4);
+}
+LockingChestNodeMetadata::~LockingChestNodeMetadata()
+{
+ delete m_inventory;
+}
+u16 LockingChestNodeMetadata::typeId() const
+{
+ return CONTENT_LOCKABLE_CHEST;
+}
+NodeMetadata* LockingChestNodeMetadata::create(std::istream &is)
+{
+ LockingChestNodeMetadata *d = new LockingChestNodeMetadata();
+ d->setOwner(deSerializeString(is));
+ d->m_inventory->deSerialize(is);
+ return d;
+}
+NodeMetadata* LockingChestNodeMetadata::clone()
+{
+ LockingChestNodeMetadata *d = new LockingChestNodeMetadata();
+ *d->m_inventory = *m_inventory;
+ return d;
+}
+void LockingChestNodeMetadata::serializeBody(std::ostream &os)
+{
+ os<<serializeString(m_text);
+ m_inventory->serialize(os);
+}
+std::string LockingChestNodeMetadata::infoText()
+{
+ return "Locking Chest";
+}
+bool LockingChestNodeMetadata::nodeRemovalDisabled()
+{
+ /*
+ Disable removal if chest contains something
+ */
+ InventoryList *list = m_inventory->getList("0");
+ if(list == NULL)
+ return false;
+ if(list->getUsedSlots() == 0)
+ return false;
+ return true;
+}
+std::string LockingChestNodeMetadata::getInventoryDrawSpecString()
+{
+ return
+ "invsize[8,9;]"
+ "list[current_name;0;0,0;8,4;]"
+ "list[current_player;main;0,5;8,4;]";
+}
+
/*
FurnaceNodeMetadata
*/
assert(src_list);
const InventoryItem *src_item = src_list->getItem(0);
- if(src_item) {
+ if(src_item && src_item->isCookable()) {
InventoryList *dst_list = m_inventory->getList("dst");
if(!dst_list->roomForCookedItem(src_item))
return "Furnace is overloaded";
InventoryList *src_list = m_inventory->getList("src");
assert(src_list);
- const InventoryItem *src_item = src_list->getItem(0);
+ InventoryItem *src_item = src_list->getItem(0);
bool room_available = false;
}
changed = true;
- // Fall through if the fuel item was used up this step
+ // If the fuel was not used up this step, just keep burning it
if(m_fuel_time < m_fuel_totaltime)
continue;
}
/*
- If there is no source item or source item is not cookable,
- or furnace became overloaded, stop loop.
+ Get the source again in case it has all burned
+ */
+ src_item = src_list->getItem(0);
+
+ /*
+ If there is no source item, or the source item is not cookable,
+ or the furnace is still cooking, or the furnace became overloaded, stop loop.
*/
- if((m_fuel_time < m_fuel_totaltime || (src_item && dst_list->roomForCookedItem(src_item) == false))
- && (src_item == NULL || m_src_totaltime < 0.001))
+ if(src_item == NULL || !room_available || m_fuel_time < m_fuel_totaltime ||
+ dst_list->roomForCookedItem(src_item) == false)
{
m_step_accumulator = 0;
break;