]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/content_nodemeta.cpp
Make dungeon masters though and make oerkkis disappear when they get to you (because...
[dragonfireclient.git] / src / content_nodemeta.cpp
index e8f1e197e18dfc60161a7dbd626a953172258fa5..e79ff6d54c14762772542612f403f8588cdea34b 100644 (file)
@@ -117,6 +117,70 @@ std::string ChestNodeMetadata::getInventoryDrawSpecString()
                "list[current_player;main;0,5;8,4;]";
 }
 
+/*
+       LockingChestNodeMetadata
+*/
+
+// Prototype
+LockingChestNodeMetadata proto_LockingChestNodeMetadata;
+
+LockingChestNodeMetadata::LockingChestNodeMetadata()
+{
+       NodeMetadata::registerType(typeId(), create);
+
+       m_inventory = new Inventory();
+       m_inventory->addList("0", 8*4);
+}
+LockingChestNodeMetadata::~LockingChestNodeMetadata()
+{
+       delete m_inventory;
+}
+u16 LockingChestNodeMetadata::typeId() const
+{
+       return CONTENT_LOCKABLE_CHEST;
+}
+NodeMetadata* LockingChestNodeMetadata::create(std::istream &is)
+{
+       LockingChestNodeMetadata *d = new LockingChestNodeMetadata();
+       d->setOwner(deSerializeString(is));
+       d->m_inventory->deSerialize(is);
+       return d;
+}
+NodeMetadata* LockingChestNodeMetadata::clone()
+{
+       LockingChestNodeMetadata *d = new LockingChestNodeMetadata();
+       *d->m_inventory = *m_inventory;
+       return d;
+}
+void LockingChestNodeMetadata::serializeBody(std::ostream &os)
+{
+       os<<serializeString(m_text);
+       m_inventory->serialize(os);
+}
+std::string LockingChestNodeMetadata::infoText()
+{
+       return "Locking Chest";
+}
+bool LockingChestNodeMetadata::nodeRemovalDisabled()
+{
+       /*
+               Disable removal if chest contains something
+       */
+       InventoryList *list = m_inventory->getList("0");
+       if(list == NULL)
+               return false;
+       if(list->getUsedSlots() == 0)
+               return false;
+       return true;
+}
+std::string LockingChestNodeMetadata::getInventoryDrawSpecString()
+{
+       return
+               "invsize[8,9;]"
+               "list[current_name;0;0,0;8,4;]"
+               "list[current_player;main;0,5;8,4;]";
+}
+
 /*
        FurnaceNodeMetadata
 */
@@ -182,7 +246,7 @@ std::string FurnaceNodeMetadata::infoText()
                assert(src_list);
                const InventoryItem *src_item = src_list->getItem(0);
 
-               if(src_item) {
+               if(src_item && src_item->isCookable()) {
                        InventoryList *dst_list = m_inventory->getList("dst");
                        if(!dst_list->roomForCookedItem(src_item))
                                return "Furnace is overloaded";
@@ -245,7 +309,7 @@ bool FurnaceNodeMetadata::step(float dtime)
 
                InventoryList *src_list = m_inventory->getList("src");
                assert(src_list);
-               const InventoryItem *src_item = src_list->getItem(0);
+               InventoryItem *src_item = src_list->getItem(0);
                
                bool room_available = false;
                
@@ -284,17 +348,22 @@ bool FurnaceNodeMetadata::step(float dtime)
                        }
                        changed = true;
                        
-                       // Fall through if the fuel item was used up this step
+                       // If the fuel was not used up this step, just keep burning it
                        if(m_fuel_time < m_fuel_totaltime)
                                continue;
                }
                
                /*
-                       If there is no source item or source item is not cookable,
-                       or furnace became overloaded, stop loop.
+                       Get the source again in case it has all burned
+               */
+               src_item = src_list->getItem(0);
+               
+               /*
+                       If there is no source item, or the source item is not cookable,
+                       or the furnace is still cooking, or the furnace became overloaded, stop loop.
                */
-               if((m_fuel_time < m_fuel_totaltime || (src_item && dst_list->roomForCookedItem(src_item) == false))
-                       && (src_item == NULL || m_src_totaltime < 0.001))
+               if(src_item == NULL || !room_available || m_fuel_time < m_fuel_totaltime ||
+                       dst_list->roomForCookedItem(src_item) == false)
                {
                        m_step_accumulator = 0;
                        break;