#include "content_nodemeta.h"
#include "inventory.h"
#include "content_mapnode.h"
+#include "log.h"
/*
SignNodeMetadata
*/
// Prototype
-SignNodeMetadata proto_SignNodeMetadata("");
+SignNodeMetadata proto_SignNodeMetadata(NULL, "");
-SignNodeMetadata::SignNodeMetadata(std::string text):
+SignNodeMetadata::SignNodeMetadata(IGameDef *gamedef, std::string text):
+ NodeMetadata(gamedef),
m_text(text)
{
NodeMetadata::registerType(typeId(), create);
{
return CONTENT_SIGN_WALL;
}
-NodeMetadata* SignNodeMetadata::create(std::istream &is)
+NodeMetadata* SignNodeMetadata::create(std::istream &is, IGameDef *gamedef)
{
std::string text = deSerializeString(is);
- return new SignNodeMetadata(text);
+ return new SignNodeMetadata(gamedef, text);
}
-NodeMetadata* SignNodeMetadata::clone()
+NodeMetadata* SignNodeMetadata::clone(IGameDef *gamedef)
{
- return new SignNodeMetadata(m_text);
+ return new SignNodeMetadata(gamedef, m_text);
}
void SignNodeMetadata::serializeBody(std::ostream &os)
{
*/
// Prototype
-ChestNodeMetadata proto_ChestNodeMetadata;
+ChestNodeMetadata proto_ChestNodeMetadata(NULL);
-ChestNodeMetadata::ChestNodeMetadata()
+ChestNodeMetadata::ChestNodeMetadata(IGameDef *gamedef):
+ NodeMetadata(gamedef)
{
NodeMetadata::registerType(typeId(), create);
{
return CONTENT_CHEST;
}
-NodeMetadata* ChestNodeMetadata::create(std::istream &is)
+NodeMetadata* ChestNodeMetadata::create(std::istream &is, IGameDef *gamedef)
{
- ChestNodeMetadata *d = new ChestNodeMetadata();
- d->m_inventory->deSerialize(is);
+ ChestNodeMetadata *d = new ChestNodeMetadata(gamedef);
+ d->m_inventory->deSerialize(is, gamedef);
return d;
}
-NodeMetadata* ChestNodeMetadata::clone()
+NodeMetadata* ChestNodeMetadata::clone(IGameDef *gamedef)
{
- ChestNodeMetadata *d = new ChestNodeMetadata();
+ ChestNodeMetadata *d = new ChestNodeMetadata(gamedef);
*d->m_inventory = *m_inventory;
return d;
}
"list[current_player;main;0,5;8,4;]";
}
+/*
+ LockingChestNodeMetadata
+*/
+
+// Prototype
+LockingChestNodeMetadata proto_LockingChestNodeMetadata(NULL);
+
+LockingChestNodeMetadata::LockingChestNodeMetadata(IGameDef *gamedef):
+ NodeMetadata(gamedef)
+{
+ NodeMetadata::registerType(typeId(), create);
+
+ m_inventory = new Inventory();
+ m_inventory->addList("0", 8*4);
+}
+LockingChestNodeMetadata::~LockingChestNodeMetadata()
+{
+ delete m_inventory;
+}
+u16 LockingChestNodeMetadata::typeId() const
+{
+ return CONTENT_LOCKABLE_CHEST;
+}
+NodeMetadata* LockingChestNodeMetadata::create(std::istream &is, IGameDef *gamedef)
+{
+ LockingChestNodeMetadata *d = new LockingChestNodeMetadata(gamedef);
+ d->setOwner(deSerializeString(is));
+ d->m_inventory->deSerialize(is, gamedef);
+ return d;
+}
+NodeMetadata* LockingChestNodeMetadata::clone(IGameDef *gamedef)
+{
+ LockingChestNodeMetadata *d = new LockingChestNodeMetadata(gamedef);
+ *d->m_inventory = *m_inventory;
+ return d;
+}
+void LockingChestNodeMetadata::serializeBody(std::ostream &os)
+{
+ os<<serializeString(m_text);
+ m_inventory->serialize(os);
+}
+std::string LockingChestNodeMetadata::infoText()
+{
+ return "Locking Chest";
+}
+bool LockingChestNodeMetadata::nodeRemovalDisabled()
+{
+ /*
+ Disable removal if chest contains something
+ */
+ InventoryList *list = m_inventory->getList("0");
+ if(list == NULL)
+ return false;
+ if(list->getUsedSlots() == 0)
+ return false;
+ return true;
+}
+std::string LockingChestNodeMetadata::getInventoryDrawSpecString()
+{
+ return
+ "invsize[8,9;]"
+ "list[current_name;0;0,0;8,4;]"
+ "list[current_player;main;0,5;8,4;]";
+}
+
/*
FurnaceNodeMetadata
*/
// Prototype
-FurnaceNodeMetadata proto_FurnaceNodeMetadata;
+FurnaceNodeMetadata proto_FurnaceNodeMetadata(NULL);
-FurnaceNodeMetadata::FurnaceNodeMetadata()
+FurnaceNodeMetadata::FurnaceNodeMetadata(IGameDef *gamedef):
+ NodeMetadata(gamedef)
{
NodeMetadata::registerType(typeId(), create);
{
return CONTENT_FURNACE;
}
-NodeMetadata* FurnaceNodeMetadata::clone()
+NodeMetadata* FurnaceNodeMetadata::clone(IGameDef *gamedef)
{
- FurnaceNodeMetadata *d = new FurnaceNodeMetadata();
+ FurnaceNodeMetadata *d = new FurnaceNodeMetadata(m_gamedef);
*d->m_inventory = *m_inventory;
return d;
}
-NodeMetadata* FurnaceNodeMetadata::create(std::istream &is)
+NodeMetadata* FurnaceNodeMetadata::create(std::istream &is, IGameDef *gamedef)
{
- FurnaceNodeMetadata *d = new FurnaceNodeMetadata();
+ FurnaceNodeMetadata *d = new FurnaceNodeMetadata(gamedef);
- d->m_inventory->deSerialize(is);
+ d->m_inventory->deSerialize(is, gamedef);
int temp;
is>>temp;
}
void FurnaceNodeMetadata::inventoryModified()
{
- dstream<<"Furnace inventory modification callback"<<std::endl;
+ infostream<<"Furnace inventory modification callback"<<std::endl;
}
bool FurnaceNodeMetadata::step(float dtime)
{
if(dtime > 60.0)
- dstream<<"Furnace stepping a long time ("<<dtime<<")"<<std::endl;
+ infostream<<"Furnace stepping a long time ("<<dtime<<")"<<std::endl;
// Update at a fixed frequency
const float interval = 2.0;
m_step_accumulator += dtime;
m_step_accumulator -= interval;
dtime = interval;
- //dstream<<"Furnace step dtime="<<dtime<<std::endl;
+ //infostream<<"Furnace step dtime="<<dtime<<std::endl;
InventoryList *dst_list = m_inventory->getList("dst");
assert(dst_list);
*/
if(m_fuel_time < m_fuel_totaltime)
{
- //dstream<<"Furnace is active"<<std::endl;
+ //infostream<<"Furnace is active"<<std::endl;
m_fuel_time += dtime;
m_src_time += dtime;
if(m_src_time >= m_src_totaltime && m_src_totaltime > 0.001
break;
}
- //dstream<<"Furnace is out of fuel"<<std::endl;
+ //infostream<<"Furnace is out of fuel"<<std::endl;
InventoryList *fuel_list = m_inventory->getList("fuel");
assert(fuel_list);
}
else
{
- //dstream<<"No fuel found"<<std::endl;
+ //infostream<<"No fuel found"<<std::endl;
// No fuel, stop loop.
m_step_accumulator = 0;
break;