#include "mapnode.h"
+/*
+ Fills stuff to the global ContentFeatures lookup table.
+
+ This accesses g_texturesource; if it is non-NULL, textures are set
+ for the nodes.
+
+ Client first calls this with g_texturesource=NULL to run some
+ unit tests and stuff, then it runs this again with g_texturesource
+ defined to get the textures.
+
+ Server only calls this once with g_texturesource=NULL.
+*/
void content_mapnode_init();
+// Backwards compatibility for non-extended content types in v19
extern content_t trans_table_19[21][2];
-
MapNode mapnode_translate_from_internal(MapNode n_from, u8 version);
MapNode mapnode_translate_to_internal(MapNode n_from, u8 version);