]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/content_mapnode.cpp
Add option to set water opaque (mainly for stylistic choice)
[dragonfireclient.git] / src / content_mapnode.cpp
index af5e98951eb7fc5ca52d56cddd1883ff9f6c9f0b..bb6d7caa7284e82ecbb92c34636937b877d9ee38 100644 (file)
@@ -107,6 +107,7 @@ void content_mapnode_init()
        bool new_style_water = g_settings->getBool("new_style_water");
        bool new_style_leaves = g_settings->getBool("new_style_leaves");
        bool invisible_stone = g_settings->getBool("invisible_stone");
+       bool opaque_water = g_settings->getBool("opaque_water");
 
        content_t i;
        ContentFeatures *f = NULL;
@@ -117,6 +118,7 @@ void content_mapnode_init()
        f->setInventoryTextureCube("stone.png", "stone.png", "stone.png");
        f->param_type = CPT_MINERAL;
        f->is_ground_content = true;
+       f->often_contains_mineral = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_COBBLE)+" 1";
        setStoneLikeDiggingProperties(f->digging_properties, 1.0);
        if(invisible_stone)
@@ -219,6 +221,7 @@ void content_mapnode_init()
        i = CONTENT_JUNGLEGRASS;
        f = &content_features(i);
        f->setInventoryTexture("junglegrass.png");
+       f->used_texturenames["junglegrass.png"] = true;
        f->light_propagates = true;
        f->param_type = CPT_LIGHT;
        //f->is_ground_content = true;
@@ -264,6 +267,7 @@ void content_mapnode_init()
        i = CONTENT_PAPYRUS;
        f = &content_features(i);
        f->setInventoryTexture("papyrus.png");
+       f->used_texturenames["papyrus.png"] = true;
        f->light_propagates = true;
        f->param_type = CPT_LIGHT;
        f->is_ground_content = true;
@@ -306,11 +310,13 @@ void content_mapnode_init()
        f->solidness = 0; // drawn separately, makes no faces
        f->air_equivalent = true; // grass grows underneath
        f->setInventoryTexture("fence.png");
+       f->used_texturenames["fence.png"] = true;
        setWoodLikeDiggingProperties(f->digging_properties, 0.75);
 
        i = CONTENT_RAIL;
        f = &content_features(i);
        f->setInventoryTexture("rail.png");
+       f->used_texturenames["rail.png"] = true;
        f->light_propagates = true;
        f->param_type = CPT_LIGHT;
        f->is_ground_content = true;
@@ -323,6 +329,7 @@ void content_mapnode_init()
        i = CONTENT_LADDER;
        f = &content_features(i);
        f->setInventoryTexture("ladder.png");
+       f->used_texturenames["ladder.png"] = true;
        f->light_propagates = true;
        f->param_type = CPT_LIGHT;
        f->is_ground_content = true;
@@ -392,7 +399,8 @@ void content_mapnode_init()
        f->liquid_alternative_source = CONTENT_WATERSOURCE;
        f->liquid_viscosity = WATER_VISC;
 #ifndef SERVER
-       f->vertex_alpha = WATER_ALPHA;
+       if(!opaque_water)
+               f->vertex_alpha = WATER_ALPHA;
        f->post_effect_color = video::SColor(64, 100, 100, 200);
        if(f->special_material == NULL && g_texturesource)
        {
@@ -402,7 +410,8 @@ void content_mapnode_init()
                f->special_material->setFlag(video::EMF_BACK_FACE_CULLING, false);
                f->special_material->setFlag(video::EMF_BILINEAR_FILTER, false);
                f->special_material->setFlag(video::EMF_FOG_ENABLE, true);
-               f->special_material->MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
+               if(!opaque_water)
+                       f->special_material->MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
                AtlasPointer *pa_water1 = new AtlasPointer(g_texturesource->getTexture(
                                g_texturesource->getTextureId("water.png")));
                f->special_material->setTexture(0, pa_water1->atlas);
@@ -426,8 +435,10 @@ void content_mapnode_init()
                if(g_texturesource)
                        t.texture = g_texturesource->getTexture("water.png");
                
-               t.alpha = WATER_ALPHA;
-               t.material_type = MATERIAL_ALPHA_VERTEX;
+               if(!opaque_water){
+                       t.alpha = WATER_ALPHA;
+                       t.material_type = MATERIAL_ALPHA_VERTEX;
+               }
                t.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
                f->setAllTiles(t);
 #endif
@@ -444,7 +455,8 @@ void content_mapnode_init()
        f->liquid_alternative_source = CONTENT_WATERSOURCE;
        f->liquid_viscosity = WATER_VISC;
 #ifndef SERVER
-       f->vertex_alpha = WATER_ALPHA;
+       if(!opaque_water)
+               f->vertex_alpha = WATER_ALPHA;
        f->post_effect_color = video::SColor(64, 100, 100, 200);
        if(f->special_material == NULL && g_texturesource)
        {
@@ -465,6 +477,7 @@ void content_mapnode_init()
        i = CONTENT_LAVA;
        f = &content_features(i);
        f->setInventoryTextureCube("lava.png", "lava.png", "lava.png");
+       f->used_texturenames["lava.png"] = true;
        f->param_type = CPT_LIGHT;
        f->light_propagates = false;
        f->light_source = LIGHT_MAX-1;
@@ -501,6 +514,7 @@ void content_mapnode_init()
        i = CONTENT_LAVASOURCE;
        f = &content_features(i);
        f->setInventoryTextureCube("lava.png", "lava.png", "lava.png");
+       f->used_texturenames["ladder.png"] = true;
        if(new_style_water)
        {
                f->solidness = 0; // drawn separately, makes no faces
@@ -554,6 +568,10 @@ void content_mapnode_init()
        i = CONTENT_TORCH;
        f = &content_features(i);
        f->setInventoryTexture("torch_on_floor.png");
+       f->used_texturenames["torch_on_floor.png"] = true;
+       f->used_texturenames["torch_on_ceiling.png"] = true;
+       f->used_texturenames["torch_on_floor.png"] = true;
+       f->used_texturenames["torch.png"] = true;
        f->param_type = CPT_LIGHT;
        f->light_propagates = true;
        f->sunlight_propagates = true;
@@ -568,6 +586,7 @@ void content_mapnode_init()
        i = CONTENT_SIGN_WALL;
        f = &content_features(i);
        f->setInventoryTexture("sign_wall.png");
+       f->used_texturenames["sign_wall.png"] = true;
        f->param_type = CPT_LIGHT;
        f->light_propagates = true;
        f->sunlight_propagates = true;
@@ -670,6 +689,7 @@ void content_mapnode_init()
        f->param_type = CPT_LIGHT;
        f->setAllTextures("sapling.png");
        f->setInventoryTexture("sapling.png");
+       f->used_texturenames["sapling.png"] = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
        f->light_propagates = true;
        f->air_equivalent = false;
@@ -680,6 +700,7 @@ void content_mapnode_init()
        i = CONTENT_APPLE;
        f = &content_features(i);
        f->setInventoryTexture("apple.png");
+       f->used_texturenames["apple.png"] = true;
        f->param_type = CPT_LIGHT;
        f->light_propagates = true;
        f->sunlight_propagates = true;