void setDirtLikeDiggingProperties(DiggingPropertiesList &list, float toughness);
void setWoodLikeDiggingProperties(DiggingPropertiesList &list, float toughness);
+content_t trans_table_19[21][2] = {
+ {CONTENT_GRASS, 1},
+ {CONTENT_TREE, 4},
+ {CONTENT_LEAVES, 5},
+ {CONTENT_GRASS_FOOTSTEPS, 6},
+ {CONTENT_MESE, 7},
+ {CONTENT_MUD, 8},
+ {CONTENT_CLOUD, 10},
+ {CONTENT_COALSTONE, 11},
+ {CONTENT_WOOD, 12},
+ {CONTENT_SAND, 13},
+ {CONTENT_COBBLE, 18},
+ {CONTENT_STEEL, 19},
+ {CONTENT_GLASS, 20},
+ {CONTENT_MOSSYCOBBLE, 22},
+ {CONTENT_GRAVEL, 23},
+ {CONTENT_SANDSTONE, 24},
+ {CONTENT_CACTUS, 25},
+ {CONTENT_BRICK, 26},
+ {CONTENT_CLAY, 27},
+ {CONTENT_PAPYRUS, 28},
+ {CONTENT_BOOKSHELF, 29},
+};
+
+MapNode mapnode_translate_from_internal(MapNode n_from, u8 version)
+{
+ MapNode result = n_from;
+ if(version <= 19)
+ {
+ content_t c_from = n_from.getContent();
+ for(u32 i=0; i<sizeof(trans_table_19)/sizeof(trans_table_19[0]); i++)
+ {
+ if(trans_table_19[i][0] == c_from)
+ {
+ result.setContent(trans_table_19[i][1]);
+ break;
+ }
+ }
+ }
+ return result;
+}
+MapNode mapnode_translate_to_internal(MapNode n_from, u8 version)
+{
+ MapNode result = n_from;
+ if(version <= 19)
+ {
+ content_t c_from = n_from.getContent();
+ for(u32 i=0; i<sizeof(trans_table_19)/sizeof(trans_table_19[0]); i++)
+ {
+ if(trans_table_19[i][1] == c_from)
+ {
+ result.setContent(trans_table_19[i][0]);
+ break;
+ }
+ }
+ }
+ return result;
+}
+
void content_mapnode_init()
{
// Read some settings
bool new_style_leaves = g_settings.getBool("new_style_leaves");
bool invisible_stone = g_settings.getBool("invisible_stone");
- u8 i;
+ content_t i;
ContentFeatures *f = NULL;
i = CONTENT_STONE;
f->setInventoryTextureCube("stone.png", "stone.png", "stone.png");
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem ")+itos(CONTENT_COBBLE)+" 1";
+ f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_COBBLE)+" 1";
setStoneLikeDiggingProperties(f->digging_properties, 1.0);
if(invisible_stone)
f->solidness = 0; // For debugging, hides regular stone
f->setTexture(1, "mud.png");
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem ")+itos(CONTENT_MUD)+" 1";
+ f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_MUD)+" 1";
setDirtLikeDiggingProperties(f->digging_properties, 1.0);
i = CONTENT_GRASS_FOOTSTEPS;
f->setTexture(1, "mud.png");
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem ")+itos(CONTENT_MUD)+" 1";
+ f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_MUD)+" 1";
setDirtLikeDiggingProperties(f->digging_properties, 1.0);
i = CONTENT_MUD;
f->setInventoryTextureCube("mud.png", "mud.png", "mud.png");
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+ f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
setDirtLikeDiggingProperties(f->digging_properties, 1.0);
i = CONTENT_SAND;
f->setInventoryTextureCube("sand.png", "sand.png", "sand.png");
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+ f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
setDirtLikeDiggingProperties(f->digging_properties, 1.0);
i = CONTENT_GRAVEL;
f->setInventoryTextureCube("gravel.png", "gravel.png", "gravel.png");
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+ f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
setDirtLikeDiggingProperties(f->digging_properties, 1.75);
i = CONTENT_SANDSTONE;
f->setInventoryTextureCube("sandstone.png", "sandstone.png", "sandstone.png");
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem ")+itos(CONTENT_SAND)+" 1";
+ f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SAND)+" 1";
setDirtLikeDiggingProperties(f->digging_properties, 1.0);
i = CONTENT_CLAY;
f->setTexture(1, "tree_top.png");
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+ f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
+ setWoodLikeDiggingProperties(f->digging_properties, 1.0);
+
+ i = CONTENT_JUNGLETREE;
+ f = &content_features(i);
+ f->setAllTextures("jungletree.png");
+ f->setTexture(0, "jungletree_top.png");
+ f->setTexture(1, "jungletree_top.png");
+ f->param_type = CPT_MINERAL;
+ //f->is_ground_content = true;
+ f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
setWoodLikeDiggingProperties(f->digging_properties, 1.0);
+ i = CONTENT_JUNGLEGRASS;
+ f = &content_features(i);
+ f->setInventoryTexture("junglegrass.png");
+ f->light_propagates = true;
+ f->param_type = CPT_LIGHT;
+ //f->is_ground_content = true;
+ f->air_equivalent = false; // grass grows underneath
+ f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
+ f->solidness = 0; // drawn separately, makes no faces
+ f->walkable = false;
+ setWoodLikeDiggingProperties(f->digging_properties, 0.10);
+
i = CONTENT_LEAVES;
f = &content_features(i);
f->light_propagates = true;
//f->param_type = CPT_MINERAL;
f->param_type = CPT_LIGHT;
- f->is_ground_content = true;
+ //f->is_ground_content = true;
if(new_style_leaves)
{
f->solidness = 0; // drawn separately, makes no faces
{
f->setAllTextures("[noalpha:leaves.png");
}
- f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+ f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
setWoodLikeDiggingProperties(f->digging_properties, 0.15);
i = CONTENT_CACTUS;
f->setInventoryTextureCube("cactus_top.png", "cactus_side.png", "cactus_side.png");
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+ f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
setWoodLikeDiggingProperties(f->digging_properties, 0.75);
i = CONTENT_PAPYRUS;
f->light_propagates = true;
f->param_type = CPT_LIGHT;
f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+ f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f->solidness = 0; // drawn separately, makes no faces
f->walkable = false;
setWoodLikeDiggingProperties(f->digging_properties, 0.25);
i = CONTENT_GLASS;
f = &content_features(i);
f->light_propagates = true;
+ f->sunlight_propagates = true;
f->param_type = CPT_LIGHT;
f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+ f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f->solidness = 0; // drawn separately, makes no faces
f->setInventoryTextureCube("glass.png", "glass.png", "glass.png");
setWoodLikeDiggingProperties(f->digging_properties, 0.15);
f->light_propagates = true;
f->param_type = CPT_LIGHT;
f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+ f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f->solidness = 0; // drawn separately, makes no faces
f->air_equivalent = true; // grass grows underneath
f->setInventoryTexture("item_fence.png");
f->light_propagates = true;
f->param_type = CPT_LIGHT;
f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+ f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f->solidness = 0; // drawn separately, makes no faces
f->air_equivalent = true; // grass grows underneath
f->walkable = false;
setDirtLikeDiggingProperties(f->digging_properties, 0.75);
+ i = CONTENT_LADDER;
+ f = &content_features(i);
+ f->setInventoryTexture("ladder.png");
+ f->light_propagates = true;
+ f->param_type = CPT_LIGHT;
+ f->is_ground_content = true;
+ f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+ f->wall_mounted = true;
+ f->solidness = 0;
+ f->air_equivalent = true;
+ f->walkable = false;
+ f->climbable = true;
+ setWoodLikeDiggingProperties(f->digging_properties, 0.5);
+
// Deprecated
i = CONTENT_COALSTONE;
f = &content_features(i);
f->setAllTextures("wood.png");
f->setInventoryTextureCube("wood.png", "wood.png", "wood.png");
f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+ f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
setWoodLikeDiggingProperties(f->digging_properties, 0.75);
i = CONTENT_MESE;
f->setAllTextures("mese.png");
f->setInventoryTextureCube("mese.png", "mese.png", "mese.png");
f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+ f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
setStoneLikeDiggingProperties(f->digging_properties, 0.5);
i = CONTENT_CLOUD;
f->setAllTextures("cloud.png");
f->setInventoryTextureCube("cloud.png", "cloud.png", "cloud.png");
f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+ f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
i = CONTENT_AIR;
f = &content_features(i);
f->diggable = false;
f->buildable_to = true;
f->liquid_type = LIQUID_SOURCE;
- f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+ f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f->liquid_alternative_flowing = CONTENT_WATER;
f->liquid_alternative_source = CONTENT_WATERSOURCE;
f->walkable = false;
f->wall_mounted = true;
f->air_equivalent = true;
- f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+ f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f->light_source = LIGHT_MAX-1;
f->digging_properties.set("", DiggingProperties(true, 0.0, 0));
f->walkable = false;
f->wall_mounted = true;
f->air_equivalent = true;
- f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+ f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
if(f->initial_metadata == NULL)
f->initial_metadata = new SignNodeMetadata("Some sign");
f->digging_properties.set("", DiggingProperties(true, 0.5, 0));
f->setTexture(5, "chest_front.png"); // Z-
f->setInventoryTexture("chest_top.png");
//f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png");
- f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+ f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
if(f->initial_metadata == NULL)
f->initial_metadata = new ChestNodeMetadata();
setWoodLikeDiggingProperties(f->digging_properties, 1.0);
f->setAllTextures("furnace_side.png");
f->setTexture(5, "furnace_front.png"); // Z-
f->setInventoryTexture("furnace_front.png");
- //f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
- f->dug_item = std::string("MaterialItem ")+itos(CONTENT_COBBLE)+" 6";
+ //f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
+ f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_COBBLE)+" 6";
if(f->initial_metadata == NULL)
f->initial_metadata = new FurnaceNodeMetadata();
setStoneLikeDiggingProperties(f->digging_properties, 3.0);
f->setInventoryTextureCube("cobble.png", "cobble.png", "cobble.png");
f->param_type = CPT_NONE;
f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+ f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
setStoneLikeDiggingProperties(f->digging_properties, 0.9);
i = CONTENT_MOSSYCOBBLE;
f->setInventoryTextureCube("mossycobble.png", "mossycobble.png", "mossycobble.png");
f->param_type = CPT_NONE;
f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+ f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
setStoneLikeDiggingProperties(f->digging_properties, 0.8);
i = CONTENT_STEEL;
"steel_block.png");
f->param_type = CPT_NONE;
f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+ f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
setStoneLikeDiggingProperties(f->digging_properties, 5.0);
+ i = CONTENT_NC;
+ f = &content_features(i);
+ f->param_type = CPT_FACEDIR_SIMPLE;
+ f->setAllTextures("nc_side.png");
+ f->setTexture(5, "nc_front.png"); // Z-
+ f->setTexture(4, "nc_back.png"); // Z+
+ f->setInventoryTexture("nc_front.png");
+ f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
+ setStoneLikeDiggingProperties(f->digging_properties, 3.0);
+
+ i = CONTENT_NC_RB;
+ f = &content_features(i);
+ f->setAllTextures("nc_rb.png");
+ f->setInventoryTexture("nc_rb.png");
+ f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
+ setStoneLikeDiggingProperties(f->digging_properties, 3.0);
+
// NOTE: Remember to add frequently used stuff to the texture atlas in tile.cpp
/*
Add MesePick to everything
*/
- for(u16 i=0; i<256; i++)
+ for(u16 i=0; i<=MAX_CONTENT; i++)
{
content_features(i).digging_properties.set("MesePick",
DiggingProperties(true, 0.0, 65535./1337));