]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/content_mapnode.cpp
This looks more like MC view bobbing, but still not even close
[dragonfireclient.git] / src / content_mapnode.cpp
index e18112ae4c7c8b7c0ff38321f7ea66974e645f87..89171755e33a1ec8f640c2927a42c5cf08f9cfd8 100644 (file)
@@ -36,6 +36,11 @@ void setStoneLikeDiggingProperties(DiggingPropertiesList &list, float toughness)
 void setDirtLikeDiggingProperties(DiggingPropertiesList &list, float toughness);
 void setWoodLikeDiggingProperties(DiggingPropertiesList &list, float toughness);
 
+/*
+       A conversion table for backwards compatibility.
+       Maps <=v19 content types to current ones.
+       Should never be touched.
+*/
 content_t trans_table_19[21][2] = {
        {CONTENT_GRASS, 1},
        {CONTENT_TREE, 4},
@@ -380,6 +385,7 @@ void content_mapnode_init()
        f->liquid_alternative_source = CONTENT_WATERSOURCE;
        f->liquid_viscosity = WATER_VISC;
        f->vertex_alpha = WATER_ALPHA;
+       f->post_effect_color = video::SColor(64, 100, 100, 200);
        if(f->special_material == NULL && g_texturesource)
        {
                // Flowing water material
@@ -428,6 +434,7 @@ void content_mapnode_init()
        f->liquid_alternative_source = CONTENT_WATERSOURCE;
        f->liquid_viscosity = WATER_VISC;
        f->vertex_alpha = WATER_ALPHA;
+       f->post_effect_color = video::SColor(64, 100, 100, 200);
        if(f->special_material == NULL && g_texturesource)
        {
                // Flowing water material
@@ -460,6 +467,7 @@ void content_mapnode_init()
        f->liquid_alternative_source = CONTENT_LAVASOURCE;
        f->liquid_viscosity = LAVA_VISC;
        f->damage_per_second = 4*2;
+       f->post_effect_color = video::SColor(192, 255, 64, 0);
        if(f->special_material == NULL && g_texturesource)
        {
                // Flowing lava material
@@ -509,6 +517,7 @@ void content_mapnode_init()
        f->liquid_alternative_source = CONTENT_LAVASOURCE;
        f->liquid_viscosity = LAVA_VISC;
        f->damage_per_second = 4*2;
+       f->post_effect_color = video::SColor(192, 255, 64, 0);
        if(f->special_material == NULL && g_texturesource)
        {
                // Flowing lava material