f->liquid_alternative_source = CONTENT_WATERSOURCE;
f->liquid_viscosity = WATER_VISC;
f->vertex_alpha = WATER_ALPHA;
+ f->post_effect_color = video::SColor(64, 100, 100, 200);
if(f->special_material == NULL && g_texturesource)
{
// Flowing water material
f->liquid_alternative_source = CONTENT_WATERSOURCE;
f->liquid_viscosity = WATER_VISC;
f->vertex_alpha = WATER_ALPHA;
+ f->post_effect_color = video::SColor(64, 100, 100, 200);
if(f->special_material == NULL && g_texturesource)
{
// Flowing water material
f->liquid_alternative_source = CONTENT_LAVASOURCE;
f->liquid_viscosity = LAVA_VISC;
f->damage_per_second = 4*2;
+ f->post_effect_color = video::SColor(192, 255, 64, 0);
if(f->special_material == NULL && g_texturesource)
{
// Flowing lava material
f->liquid_alternative_source = CONTENT_LAVASOURCE;
f->liquid_viscosity = LAVA_VISC;
f->damage_per_second = 4*2;
+ f->post_effect_color = video::SColor(192, 255, 64, 0);
if(f->special_material == NULL && g_texturesource)
{
// Flowing lava material