#include "mapnode.h"
#include "content_nodemeta.h"
+#define WATER_ALPHA 160
+
+#define WATER_VISC 1
+#define LAVA_VISC 7
+
// TODO: Get rid of these and set up some attributes like toughness,
// fluffyness, and a funciton to calculate time and durability loss
// (and sound? and whatever else) from them
void setDirtLikeDiggingProperties(DiggingPropertiesList &list, float toughness);
void setWoodLikeDiggingProperties(DiggingPropertiesList &list, float toughness);
+/*
+ A conversion table for backwards compatibility.
+ Maps <=v19 content types to current ones.
+ Should never be touched.
+*/
content_t trans_table_19[21][2] = {
{CONTENT_GRASS, 1},
{CONTENT_TREE, 4},
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f->solidness = 0; // drawn separately, makes no faces
f->air_equivalent = true; // grass grows underneath
- f->setInventoryTexture("item_fence.png");
+ f->setInventoryTexture("fence.png");
setWoodLikeDiggingProperties(f->digging_properties, 0.75);
i = CONTENT_RAIL;
f->walkable = false;
setDirtLikeDiggingProperties(f->digging_properties, 0.75);
+ i = CONTENT_LADDER;
+ f = &content_features(i);
+ f->setInventoryTexture("ladder.png");
+ f->light_propagates = true;
+ f->param_type = CPT_LIGHT;
+ f->is_ground_content = true;
+ f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+ f->wall_mounted = true;
+ f->solidness = 0;
+ f->air_equivalent = true;
+ f->walkable = false;
+ f->climbable = true;
+ setWoodLikeDiggingProperties(f->digging_properties, 0.5);
+
// Deprecated
i = CONTENT_COALSTONE;
f = &content_features(i);
f->param_type = CPT_LIGHT;
f->light_propagates = true;
f->solidness = 0; // Drawn separately, makes no faces
+ f->visual_solidness = 1;
f->walkable = false;
f->pointable = false;
f->diggable = false;
f->liquid_type = LIQUID_FLOWING;
f->liquid_alternative_flowing = CONTENT_WATER;
f->liquid_alternative_source = CONTENT_WATERSOURCE;
+ f->liquid_viscosity = WATER_VISC;
+ f->vertex_alpha = WATER_ALPHA;
+ f->post_effect_color = video::SColor(64, 100, 100, 200);
+ if(f->special_material == NULL && g_texturesource)
+ {
+ // Flowing water material
+ f->special_material = new video::SMaterial;
+ f->special_material->setFlag(video::EMF_LIGHTING, false);
+ f->special_material->setFlag(video::EMF_BACK_FACE_CULLING, false);
+ f->special_material->setFlag(video::EMF_BILINEAR_FILTER, false);
+ f->special_material->setFlag(video::EMF_FOG_ENABLE, true);
+ f->special_material->MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
+ AtlasPointer *pa_water1 = new AtlasPointer(g_texturesource->getTexture(
+ g_texturesource->getTextureId("water.png")));
+ f->special_material->setTexture(0, pa_water1->atlas);
+ f->special_atlas = pa_water1;
+ }
i = CONTENT_WATERSOURCE;
f = &content_features(i);
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f->liquid_alternative_flowing = CONTENT_WATER;
f->liquid_alternative_source = CONTENT_WATERSOURCE;
+ f->liquid_viscosity = WATER_VISC;
+ f->vertex_alpha = WATER_ALPHA;
+ f->post_effect_color = video::SColor(64, 100, 100, 200);
+ if(f->special_material == NULL && g_texturesource)
+ {
+ // Flowing water material
+ f->special_material = new video::SMaterial;
+ f->special_material->setFlag(video::EMF_LIGHTING, false);
+ f->special_material->setFlag(video::EMF_BACK_FACE_CULLING, false);
+ f->special_material->setFlag(video::EMF_BILINEAR_FILTER, false);
+ f->special_material->setFlag(video::EMF_FOG_ENABLE, true);
+ f->special_material->MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
+ AtlasPointer *pa_water1 = new AtlasPointer(g_texturesource->getTexture(
+ g_texturesource->getTextureId("water.png")));
+ f->special_material->setTexture(0, pa_water1->atlas);
+ f->special_atlas = pa_water1;
+ }
+
+ i = CONTENT_LAVA;
+ f = &content_features(i);
+ f->setInventoryTextureCube("lava.png", "lava.png", "lava.png");
+ f->param_type = CPT_LIGHT;
+ f->light_propagates = false;
+ f->light_source = LIGHT_MAX-1;
+ f->solidness = 0; // Drawn separately, makes no faces
+ f->visual_solidness = 2;
+ f->walkable = false;
+ f->pointable = false;
+ f->diggable = false;
+ f->buildable_to = true;
+ f->liquid_type = LIQUID_FLOWING;
+ f->liquid_alternative_flowing = CONTENT_LAVA;
+ f->liquid_alternative_source = CONTENT_LAVASOURCE;
+ f->liquid_viscosity = LAVA_VISC;
+ f->damage_per_second = 4*2;
+ f->post_effect_color = video::SColor(192, 255, 64, 0);
+ if(f->special_material == NULL && g_texturesource)
+ {
+ // Flowing lava material
+ f->special_material = new video::SMaterial;
+ f->special_material->setFlag(video::EMF_LIGHTING, false);
+ f->special_material->setFlag(video::EMF_BACK_FACE_CULLING, false);
+ f->special_material->setFlag(video::EMF_BILINEAR_FILTER, false);
+ f->special_material->setFlag(video::EMF_FOG_ENABLE, true);
+ f->special_material->MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
+ AtlasPointer *pa_lava1 = new AtlasPointer(
+ g_texturesource->getTexture(
+ g_texturesource->getTextureId("lava.png")));
+ f->special_material->setTexture(0, pa_lava1->atlas);
+ f->special_atlas = pa_lava1;
+ }
+
+ i = CONTENT_LAVASOURCE;
+ f = &content_features(i);
+ f->setInventoryTextureCube("lava.png", "lava.png", "lava.png");
+ if(new_style_water)
+ {
+ f->solidness = 0; // drawn separately, makes no faces
+ }
+ else // old style
+ {
+ f->solidness = 2;
+
+ TileSpec t;
+ if(g_texturesource)
+ t.texture = g_texturesource->getTexture("lava.png");
+
+ //t.alpha = 255;
+ //t.material_type = MATERIAL_ALPHA_VERTEX;
+ //t.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
+ f->setAllTiles(t);
+ }
+ f->param_type = CPT_LIGHT;
+ f->light_propagates = false;
+ f->light_source = LIGHT_MAX-1;
+ f->walkable = false;
+ f->pointable = false;
+ f->diggable = false;
+ f->buildable_to = true;
+ f->liquid_type = LIQUID_SOURCE;
+ f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
+ f->liquid_alternative_flowing = CONTENT_LAVA;
+ f->liquid_alternative_source = CONTENT_LAVASOURCE;
+ f->liquid_viscosity = LAVA_VISC;
+ f->damage_per_second = 4*2;
+ f->post_effect_color = video::SColor(192, 255, 64, 0);
+ if(f->special_material == NULL && g_texturesource)
+ {
+ // Flowing lava material
+ f->special_material = new video::SMaterial;
+ f->special_material->setFlag(video::EMF_LIGHTING, false);
+ f->special_material->setFlag(video::EMF_BACK_FACE_CULLING, false);
+ f->special_material->setFlag(video::EMF_BILINEAR_FILTER, false);
+ f->special_material->setFlag(video::EMF_FOG_ENABLE, true);
+ f->special_material->MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
+ AtlasPointer *pa_lava1 = new AtlasPointer(
+ g_texturesource->getTexture(
+ g_texturesource->getTextureId("lava.png")));
+ f->special_material->setTexture(0, pa_lava1->atlas);
+ f->special_atlas = pa_lava1;
+ }
i = CONTENT_TORCH;
f = &content_features(i);