]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/content_mapnode.cpp
make it slightly less annoying :o)
[dragonfireclient.git] / src / content_mapnode.cpp
index 51f2f97368e1d8da31ce77f324e7826e24878218..89171755e33a1ec8f640c2927a42c5cf08f9cfd8 100644 (file)
@@ -385,6 +385,7 @@ void content_mapnode_init()
        f->liquid_alternative_source = CONTENT_WATERSOURCE;
        f->liquid_viscosity = WATER_VISC;
        f->vertex_alpha = WATER_ALPHA;
+       f->post_effect_color = video::SColor(64, 100, 100, 200);
        if(f->special_material == NULL && g_texturesource)
        {
                // Flowing water material
@@ -433,6 +434,7 @@ void content_mapnode_init()
        f->liquid_alternative_source = CONTENT_WATERSOURCE;
        f->liquid_viscosity = WATER_VISC;
        f->vertex_alpha = WATER_ALPHA;
+       f->post_effect_color = video::SColor(64, 100, 100, 200);
        if(f->special_material == NULL && g_texturesource)
        {
                // Flowing water material
@@ -465,6 +467,7 @@ void content_mapnode_init()
        f->liquid_alternative_source = CONTENT_LAVASOURCE;
        f->liquid_viscosity = LAVA_VISC;
        f->damage_per_second = 4*2;
+       f->post_effect_color = video::SColor(192, 255, 64, 0);
        if(f->special_material == NULL && g_texturesource)
        {
                // Flowing lava material
@@ -514,6 +517,7 @@ void content_mapnode_init()
        f->liquid_alternative_source = CONTENT_LAVASOURCE;
        f->liquid_viscosity = LAVA_VISC;
        f->damage_per_second = 4*2;
+       f->post_effect_color = video::SColor(192, 255, 64, 0);
        if(f->special_material == NULL && g_texturesource)
        {
                // Flowing lava material