// Deprecated
i = CONTENT_COALSTONE;
f = &content_features(i);
- //f->translate_to = new MapNode(CONTENT_STONE, MINERAL_COAL);
f->setAllTextures("stone.png^mineral_coal.png");
f->is_ground_content = true;
setStoneLikeDiggingProperties(f->digging_properties, 1.5);