]> git.lizzy.rs Git - minetest.git/blobdiff - src/content_mapnode.cpp
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[minetest.git] / src / content_mapnode.cpp
index 8f2c4bd50c48fe89a303e8ffb58bd194efcd7ef0..0ba59fcbb8b91f0d4fc819a9364f2f131b279163 100644 (file)
@@ -23,6 +23,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "content_mapnode.h"
 #include "mapnode.h"
 #include "content_nodemeta.h"
+#include "settings.h"
+#include "mapnode_contentfeatures.h"
 
 #define WATER_ALPHA 160
 
@@ -100,12 +102,23 @@ MapNode mapnode_translate_to_internal(MapNode n_from, u8 version)
        return result;
 }
 
+// See header for description
 void content_mapnode_init()
 {
+       if(g_texturesource == NULL)
+               dstream<<"INFO: Initial run of content_mapnode_init with "
+                               "g_texturesource=NULL. If this segfaults, "
+                               "there is a bug with something not checking for "
+                               "the NULL value."<<std::endl;
+       else
+               dstream<<"INFO: Full run of content_mapnode_init with "
+                               "g_texturesource!=NULL"<<std::endl;
+
        // Read some settings
-       bool new_style_water = g_settings.getBool("new_style_water");
-       bool new_style_leaves = g_settings.getBool("new_style_leaves");
-       bool invisible_stone = g_settings.getBool("invisible_stone");
+       bool new_style_water = g_settings->getBool("new_style_water");
+       bool new_style_leaves = g_settings->getBool("new_style_leaves");
+       bool invisible_stone = g_settings->getBool("invisible_stone");
+       bool opaque_water = g_settings->getBool("opaque_water");
 
        content_t i;
        ContentFeatures *f = NULL;
@@ -116,6 +129,7 @@ void content_mapnode_init()
        f->setInventoryTextureCube("stone.png", "stone.png", "stone.png");
        f->param_type = CPT_MINERAL;
        f->is_ground_content = true;
+       f->often_contains_mineral = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_COBBLE)+" 1";
        setStoneLikeDiggingProperties(f->digging_properties, 1.0);
        if(invisible_stone)
@@ -218,6 +232,7 @@ void content_mapnode_init()
        i = CONTENT_JUNGLEGRASS;
        f = &content_features(i);
        f->setInventoryTexture("junglegrass.png");
+       f->used_texturenames["junglegrass.png"] = true;
        f->light_propagates = true;
        f->param_type = CPT_LIGHT;
        //f->is_ground_content = true;
@@ -263,6 +278,7 @@ void content_mapnode_init()
        i = CONTENT_PAPYRUS;
        f = &content_features(i);
        f->setInventoryTexture("papyrus.png");
+       f->used_texturenames["papyrus.png"] = true;
        f->light_propagates = true;
        f->param_type = CPT_LIGHT;
        f->is_ground_content = true;
@@ -305,11 +321,13 @@ void content_mapnode_init()
        f->solidness = 0; // drawn separately, makes no faces
        f->air_equivalent = true; // grass grows underneath
        f->setInventoryTexture("fence.png");
+       f->used_texturenames["fence.png"] = true;
        setWoodLikeDiggingProperties(f->digging_properties, 0.75);
 
        i = CONTENT_RAIL;
        f = &content_features(i);
        f->setInventoryTexture("rail.png");
+       f->used_texturenames["rail.png"] = true;
        f->light_propagates = true;
        f->param_type = CPT_LIGHT;
        f->is_ground_content = true;
@@ -317,11 +335,13 @@ void content_mapnode_init()
        f->solidness = 0; // drawn separately, makes no faces
        f->air_equivalent = true; // grass grows underneath
        f->walkable = false;
+       f->selection_box.type = NODEBOX_FIXED;
        setDirtLikeDiggingProperties(f->digging_properties, 0.75);
 
        i = CONTENT_LADDER;
        f = &content_features(i);
        f->setInventoryTexture("ladder.png");
+       f->used_texturenames["ladder.png"] = true;
        f->light_propagates = true;
        f->param_type = CPT_LIGHT;
        f->is_ground_content = true;
@@ -331,6 +351,7 @@ void content_mapnode_init()
        f->air_equivalent = true;
        f->walkable = false;
        f->climbable = true;
+       f->selection_box.type = NODEBOX_WALLMOUNTED;
        setWoodLikeDiggingProperties(f->digging_properties, 0.5);
 
        // Deprecated
@@ -390,7 +411,9 @@ void content_mapnode_init()
        f->liquid_alternative_flowing = CONTENT_WATER;
        f->liquid_alternative_source = CONTENT_WATERSOURCE;
        f->liquid_viscosity = WATER_VISC;
-       f->vertex_alpha = WATER_ALPHA;
+#ifndef SERVER
+       if(!opaque_water)
+               f->vertex_alpha = WATER_ALPHA;
        f->post_effect_color = video::SColor(64, 100, 100, 200);
        if(f->special_material == NULL && g_texturesource)
        {
@@ -400,12 +423,20 @@ void content_mapnode_init()
                f->special_material->setFlag(video::EMF_BACK_FACE_CULLING, false);
                f->special_material->setFlag(video::EMF_BILINEAR_FILTER, false);
                f->special_material->setFlag(video::EMF_FOG_ENABLE, true);
-               f->special_material->MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
+               if(!opaque_water)
+                       f->special_material->MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
                AtlasPointer *pa_water1 = new AtlasPointer(g_texturesource->getTexture(
                                g_texturesource->getTextureId("water.png")));
                f->special_material->setTexture(0, pa_water1->atlas);
+
+               // Flowing water material, backface culled
+               f->special_material2 = new video::SMaterial;
+               *f->special_material2 = *f->special_material;
+               f->special_material2->setFlag(video::EMF_BACK_FACE_CULLING, true);
+               
                f->special_atlas = pa_water1;
        }
+#endif
        
        i = CONTENT_WATERSOURCE;
        f = &content_features(i);
@@ -418,15 +449,18 @@ void content_mapnode_init()
        else // old style
        {
                f->solidness = 1;
-
+#ifndef SERVER
                TileSpec t;
                if(g_texturesource)
                        t.texture = g_texturesource->getTexture("water.png");
                
-               t.alpha = WATER_ALPHA;
-               t.material_type = MATERIAL_ALPHA_VERTEX;
+               if(!opaque_water){
+                       t.alpha = WATER_ALPHA;
+                       t.material_type = MATERIAL_ALPHA_VERTEX;
+               }
                t.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
                f->setAllTiles(t);
+#endif
        }
        f->param_type = CPT_LIGHT;
        f->light_propagates = true;
@@ -439,11 +473,13 @@ void content_mapnode_init()
        f->liquid_alternative_flowing = CONTENT_WATER;
        f->liquid_alternative_source = CONTENT_WATERSOURCE;
        f->liquid_viscosity = WATER_VISC;
-       f->vertex_alpha = WATER_ALPHA;
+#ifndef SERVER
+       if(!opaque_water)
+               f->vertex_alpha = WATER_ALPHA;
        f->post_effect_color = video::SColor(64, 100, 100, 200);
        if(f->special_material == NULL && g_texturesource)
        {
-               // Flowing water material
+               // New-style water source material (mostly unused)
                f->special_material = new video::SMaterial;
                f->special_material->setFlag(video::EMF_LIGHTING, false);
                f->special_material->setFlag(video::EMF_BACK_FACE_CULLING, false);
@@ -455,15 +491,17 @@ void content_mapnode_init()
                f->special_material->setTexture(0, pa_water1->atlas);
                f->special_atlas = pa_water1;
        }
+#endif
        
        i = CONTENT_LAVA;
        f = &content_features(i);
        f->setInventoryTextureCube("lava.png", "lava.png", "lava.png");
+       f->used_texturenames["lava.png"] = true;
        f->param_type = CPT_LIGHT;
        f->light_propagates = false;
        f->light_source = LIGHT_MAX-1;
        f->solidness = 0; // Drawn separately, makes no faces
-       f->visual_solidness = 2;
+       f->visual_solidness = 1; // Does not completely cover block boundaries
        f->walkable = false;
        f->pointable = false;
        f->diggable = false;
@@ -473,6 +511,7 @@ void content_mapnode_init()
        f->liquid_alternative_source = CONTENT_LAVASOURCE;
        f->liquid_viscosity = LAVA_VISC;
        f->damage_per_second = 4*2;
+#ifndef SERVER
        f->post_effect_color = video::SColor(192, 255, 64, 0);
        if(f->special_material == NULL && g_texturesource)
        {
@@ -483,16 +522,25 @@ void content_mapnode_init()
                f->special_material->setFlag(video::EMF_BILINEAR_FILTER, false);
                f->special_material->setFlag(video::EMF_FOG_ENABLE, true);
                f->special_material->MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
+
                AtlasPointer *pa_lava1 = new AtlasPointer(
                        g_texturesource->getTexture(
                                g_texturesource->getTextureId("lava.png")));
                f->special_material->setTexture(0, pa_lava1->atlas);
+
+               // Flowing lava material, backface culled
+               f->special_material2 = new video::SMaterial;
+               *f->special_material2 = *f->special_material;
+               f->special_material2->setFlag(video::EMF_BACK_FACE_CULLING, true);
+
                f->special_atlas = pa_lava1;
        }
+#endif
        
        i = CONTENT_LAVASOURCE;
        f = &content_features(i);
        f->setInventoryTextureCube("lava.png", "lava.png", "lava.png");
+       f->used_texturenames["ladder.png"] = true;
        if(new_style_water)
        {
                f->solidness = 0; // drawn separately, makes no faces
@@ -500,7 +548,7 @@ void content_mapnode_init()
        else // old style
        {
                f->solidness = 2;
-
+#ifndef SERVER
                TileSpec t;
                if(g_texturesource)
                        t.texture = g_texturesource->getTexture("lava.png");
@@ -509,6 +557,7 @@ void content_mapnode_init()
                //t.material_type = MATERIAL_ALPHA_VERTEX;
                //t.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
                f->setAllTiles(t);
+#endif
        }
        f->param_type = CPT_LIGHT;
        f->light_propagates = false;
@@ -523,10 +572,11 @@ void content_mapnode_init()
        f->liquid_alternative_source = CONTENT_LAVASOURCE;
        f->liquid_viscosity = LAVA_VISC;
        f->damage_per_second = 4*2;
+#ifndef SERVER
        f->post_effect_color = video::SColor(192, 255, 64, 0);
        if(f->special_material == NULL && g_texturesource)
        {
-               // Flowing lava material
+               // New-style lava source material (mostly unused)
                f->special_material = new video::SMaterial;
                f->special_material->setFlag(video::EMF_LIGHTING, false);
                f->special_material->setFlag(video::EMF_BACK_FACE_CULLING, false);
@@ -537,12 +587,18 @@ void content_mapnode_init()
                        g_texturesource->getTexture(
                                g_texturesource->getTextureId("lava.png")));
                f->special_material->setTexture(0, pa_lava1->atlas);
+
                f->special_atlas = pa_lava1;
        }
+#endif
        
        i = CONTENT_TORCH;
        f = &content_features(i);
        f->setInventoryTexture("torch_on_floor.png");
+       f->used_texturenames["torch_on_floor.png"] = true;
+       f->used_texturenames["torch_on_ceiling.png"] = true;
+       f->used_texturenames["torch_on_floor.png"] = true;
+       f->used_texturenames["torch.png"] = true;
        f->param_type = CPT_LIGHT;
        f->light_propagates = true;
        f->sunlight_propagates = true;
@@ -552,11 +608,19 @@ void content_mapnode_init()
        f->air_equivalent = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
        f->light_source = LIGHT_MAX-1;
+       f->selection_box.type = NODEBOX_WALLMOUNTED;
+       f->selection_box.wall_top = core::aabbox3d<f32>(
+                       -BS/10, BS/2-BS/3.333*2, -BS/10, BS/10, BS/2, BS/10);
+       f->selection_box.wall_bottom = core::aabbox3d<f32>(
+                       -BS/10, -BS/2, -BS/10, BS/10, -BS/2+BS/3.333*2, BS/10);
+       f->selection_box.wall_side = core::aabbox3d<f32>(
+                       -BS/2, -BS/3.333, -BS/10, -BS/2+BS/3.333, BS/3.333, BS/10);
        f->digging_properties.set("", DiggingProperties(true, 0.0, 0));
        
        i = CONTENT_SIGN_WALL;
        f = &content_features(i);
        f->setInventoryTexture("sign_wall.png");
+       f->used_texturenames["sign_wall.png"] = true;
        f->param_type = CPT_LIGHT;
        f->light_propagates = true;
        f->sunlight_propagates = true;
@@ -568,6 +632,7 @@ void content_mapnode_init()
        if(f->initial_metadata == NULL)
                f->initial_metadata = new SignNodeMetadata("Some sign");
        f->digging_properties.set("", DiggingProperties(true, 0.5, 0));
+       f->selection_box.type = NODEBOX_WALLMOUNTED;
        
        i = CONTENT_CHEST;
        f = &content_features(i);
@@ -659,6 +724,7 @@ void content_mapnode_init()
        f->param_type = CPT_LIGHT;
        f->setAllTextures("sapling.png");
        f->setInventoryTexture("sapling.png");
+       f->used_texturenames["sapling.png"] = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
        f->light_propagates = true;
        f->air_equivalent = false;
@@ -669,6 +735,7 @@ void content_mapnode_init()
        i = CONTENT_APPLE;
        f = &content_features(i);
        f->setInventoryTexture("apple.png");
+       f->used_texturenames["apple.png"] = true;
        f->param_type = CPT_LIGHT;
        f->light_propagates = true;
        f->sunlight_propagates = true;