#ifndef CONTENT_MAPBLOCK_HEADER
#define CONTENT_MAPBLOCK_HEADER
-#ifndef SERVER
- #include "mapblock_mesh.h"
- #include "utility.h"
-class IGameDef;
+struct MeshMakeData;
+struct MeshCollector;
void mapblock_mesh_generate_special(MeshMakeData *data,
- MeshCollector &collector, IGameDef *gamedef);
-#endif
+ MeshCollector &collector);
#endif