]> git.lizzy.rs Git - minetest.git/blobdiff - src/content_mapblock.h
Clean up getTime helpers
[minetest.git] / src / content_mapblock.h
index 438422014f622620983ea4bddb9ed89e5b619442..6866a4498373ff777659a2862928532b373df826 100644 (file)
 /*
-Minetest-c55
-Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
 (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
 
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
 with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
 
 #ifndef CONTENT_MAPBLOCK_HEADER
 #define CONTENT_MAPBLOCK_HEADER
+#include "util/numeric.h"
+#include "nodedef.h"
+#include <IMeshManipulator.h>
 
-#ifndef SERVER
-       #include "mapblock_mesh.h"
-       #include "utility.h"
-void mapblock_mesh_generate_special(MeshMakeData *data,
-               MeshCollector &collector);
-#endif
+struct MeshMakeData;
+struct MeshCollector;
 
-#endif
+struct LightFrame
+{
+       f32 lightsA[8];
+       f32 lightsB[8];
+};
+
+class MapblockMeshGenerator
+{
+public:
+       MeshMakeData *data;
+       MeshCollector *collector;
+
+       INodeDefManager *nodedef;
+       scene::ISceneManager *smgr;
+       scene::IMeshManipulator *meshmanip;
+
+// options
+       bool enable_mesh_cache;
+
+// current node
+       v3s16 blockpos_nodes;
+       v3s16 p;
+       v3f origin;
+       MapNode n;
+       const ContentFeatures *f;
+       u16 light;
+       LightFrame frame;
+       video::SColor color;
+       TileSpec tile;
+       float scale;
+
+// lighting
+       void getSmoothLightFrame();
+       u16 blendLight(const v3f &vertex_pos);
+       video::SColor blendLightColor(const v3f &vertex_pos);
+       video::SColor blendLightColor(const v3f &vertex_pos, const v3f &vertex_normal);
+
+       void useTile(int index, bool disable_backface_culling);
+       void useDefaultTile(bool set_color = true);
+       TileSpec getTile(const v3s16 &direction);
+
+// face drawing
+       void drawQuad(v3f *vertices, const v3s16 &normal = v3s16(0, 0, 0));
+
+// cuboid drawing!
+       void drawCuboid(const aabb3f &box, TileSpec *tiles, int tilecount,
+               const u16 *lights , const f32 *txc);
+       void generateCuboidTextureCoords(aabb3f const &box, f32 *coords);
+       void drawAutoLightedCuboid(aabb3f box, const f32 *txc = NULL,
+               TileSpec *tiles = NULL, int tile_count = 0);
 
+// liquid-specific
+       bool top_is_same_liquid;
+       TileSpec tile_liquid;
+       TileSpec tile_liquid_top;
+       content_t c_flowing;
+       content_t c_source;
+       video::SColor color_liquid_top;
+       struct NeighborData {
+               f32 level;
+               content_t content;
+               bool is_same_liquid;
+               bool top_is_same_liquid;
+       };
+       NeighborData liquid_neighbors[3][3];
+       f32 corner_levels[2][2];
+
+       void prepareLiquidNodeDrawing(bool flowing);
+       void getLiquidNeighborhood(bool flowing);
+       void resetCornerLevels();
+       void calculateCornerLevels();
+       f32 getCornerLevel(int i, int k);
+       void drawLiquidSides(bool flowing);
+       void drawLiquidTop(bool flowing);
+
+// raillike-specific
+       // name of the group that enables connecting to raillike nodes of different kind
+       static const std::string raillike_groupname;
+       int raillike_group;
+       bool isSameRail(v3s16 dir);
+
+// plantlike-specific
+       PlantlikeStyle draw_style;
+       v3f offset;
+       int rotate_degree;
+       bool random_offset_Y;
+       int face_num;
+
+       void drawPlantlikeQuad(float rotation, float quad_offset = 0,
+               bool offset_top_only = false);
+
+// firelike-specific
+       void drawFirelikeQuad(float rotation, float opening_angle,
+               float offset_h, float offset_v = 0.0);
+
+// drawtypes
+       void drawLiquidNode(bool flowing);
+       void drawGlasslikeNode();
+       void drawGlasslikeFramedNode();
+       void drawAllfacesNode();
+       void drawTorchlikeNode();
+       void drawSignlikeNode();
+       void drawPlantlikeNode();
+       void drawFirelikeNode();
+       void drawFencelikeNode();
+       void drawRaillikeNode();
+       void drawNodeboxNode();
+       void drawMeshNode();
+
+// common
+       void errorUnknownDrawtype();
+       void drawNode();
+
+public:
+       MapblockMeshGenerator(MeshMakeData *input, MeshCollector *output);
+       void generate();
+};
+
+#endif