]> git.lizzy.rs Git - minetest.git/blobdiff - src/content_mapblock.cpp
Add NodeResolver and clean up node name -> content ID resolution system
[minetest.git] / src / content_mapblock.cpp
index 996db421b35e030cce74b432788a4f695acaacac..ef1f1d858628dbf02633ac421c4ce469c0006968 100644 (file)
@@ -1153,40 +1153,40 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                {
                        TileSpec tile = getNodeTileN(n, p, 0, data);
                        tile.material_flags |= MATERIAL_FLAG_CRACK_OVERLAY;
-                       
+
                        u16 l = getInteriorLight(n, 1, nodedef);
                        video::SColor c = MapBlock_LightColor(255, l, f.light_source);
-
-                       float s = BS/2*f.visual_scale;
-
-                       for(u32 j=0; j<2; j++)
+                       
+                       float s = BS / 2;
+                       for(u32 j = 0; j < 2; j++)
                        {
                                video::S3DVertex vertices[4] =
                                {
-                                       video::S3DVertex(-s,-BS/2,      0, 0,0,0, c, 0,1),
-                                       video::S3DVertex( s,-BS/2,      0, 0,0,0, c, 1,1),
-                                       video::S3DVertex( s,-BS/2 + s*2,0, 0,0,0, c, 1,0),
-                                       video::S3DVertex(-s,-BS/2 + s*2,0, 0,0,0, c, 0,0),
+                                       video::S3DVertex(-s,-s, 0, 0,0,0, c, 0,1),
+                                       video::S3DVertex( s,-s, 0, 0,0,0, c, 1,1),
+                                       video::S3DVertex( s, s, 0, 0,0,0, c, 1,0),
+                                       video::S3DVertex(-s, s, 0, 0,0,0, c, 0,0),
                                };
 
                                if(j == 0)
                                {
-                                       for(u16 i=0; i<4; i++)
+                                       for(u16 i = 0; i < 4; i++)
                                                vertices[i].Pos.rotateXZBy(46 + n.param2 * 2);
                                }
                                else if(j == 1)
                                {
-                                       for(u16 i=0; i<4; i++)
+                                       for(u16 i = 0; i < 4; i++)
                                                vertices[i].Pos.rotateXZBy(-44 + n.param2 * 2);
                                }
 
-                               for(u16 i=0; i<4; i++)
+                               for(u16 i = 0; i < 4; i++)
                                {
                                        vertices[i].Pos *= f.visual_scale;
+                                       vertices[i].Pos.Y -= s * (1 - f.visual_scale);
                                        vertices[i].Pos += intToFloat(p, BS);
                                }
 
-                               u16 indices[] = {0,1,2,2,3,0};
+                               u16 indices[] = {0, 1, 2, 2, 3, 0};
                                // Add to mesh collector
                                collector.append(tile, vertices, 4, indices, 6);
                        }
@@ -1720,11 +1720,13 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                        v3f pos = intToFloat(p, BS);
                        video::SColor c = MapBlock_LightColor(255, getInteriorLight(n, 1, nodedef), f.light_source);
                        u8 facedir = n.getFaceDir(nodedef);
-                       for(u16 j = 0; j < f.mesh_ptr[facedir]->getMeshBufferCount(); j++) {
-                               scene::IMeshBuffer *buf = f.mesh_ptr[facedir]->getMeshBuffer(j);
-                               collector.append(getNodeTileN(n, p, j, data),
-                                       (video::S3DVertex *)buf->getVertices(), buf->getVertexCount(),
-                                       buf->getIndices(), buf->getIndexCount(), pos, c);
+                       if (f.mesh_ptr[facedir]) {
+                               for(u16 j = 0; j < f.mesh_ptr[facedir]->getMeshBufferCount(); j++) {
+                                       scene::IMeshBuffer *buf = f.mesh_ptr[facedir]->getMeshBuffer(j);
+                                       collector.append(getNodeTileN(n, p, j, data),
+                                               (video::S3DVertex *)buf->getVertices(), buf->getVertexCount(),
+                                               buf->getIndices(), buf->getIndexCount(), pos, c);
+                               }
                        }
                break;}
                }