]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/content_mapblock.cpp
Merge pull request #29 from cisoun/master
[dragonfireclient.git] / src / content_mapblock.cpp
index bc701aadf4c32927cd83372daaaf7072a104c736..d8bf71dc032ad3d77da461e9f19d763aeffe6c11 100644 (file)
@@ -188,6 +188,16 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
        material_general.setFlag(video::EMF_FOG_ENABLE, true);
        material_general.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
 
+
+       // Papyrus material
+       video::SMaterial material_papyrus;
+       material_papyrus.setFlag(video::EMF_LIGHTING, false);
+       material_papyrus.setFlag(video::EMF_BILINEAR_FILTER, false);
+       material_papyrus.setFlag(video::EMF_FOG_ENABLE, true);
+       material_papyrus.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
+       AtlasPointer pa_papyrus = g_texturesource->getTexture(
+                       g_texturesource->getTextureId("papyrus.png"));
+       material_papyrus.setTexture(0, pa_papyrus.atlas);
        for(s16 z=0; z<MAP_BLOCKSIZE; z++)
        for(s16 y=0; y<MAP_BLOCKSIZE; y++)
        for(s16 x=0; x<MAP_BLOCKSIZE; x++)
@@ -262,7 +272,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                /*
                        Signs on walls
                */
-               if(n.d == CONTENT_SIGN_WALL)
+               else if(n.d == CONTENT_SIGN_WALL)
                {
                        u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio));
                        video::SColor c(255,l,l,l);
@@ -365,7 +375,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                                        if(n2.d == CONTENT_WATERSOURCE)
                                                level = (-0.5+node_water_level) * BS;
                                        else if(n2.d == CONTENT_WATER)
-                                               level = (-0.5 + ((float)n2.param2 + 0.5) / 8.0
+                                               level = (-0.5 + ((float)(n2.param2 & LIQUID_LEVEL_MASK) + 0.5) / 8.0
                                                                * node_water_level) * BS;
 
                                        // Check node above neighbor.
@@ -857,9 +867,8 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                                TileSpec ts = n.getTile(dir);
                                AtlasPointer ap = ts.texture;
                                material_general.setTexture(0, ap.atlas);
-
                                video::S3DVertex vertices[4] =
-                               {
+                               {
                                        /*video::S3DVertex(-BS/2,-BS/2,BS/2, 0,0,0, c, 0,1),
                                        video::S3DVertex(BS/2,-BS/2,BS/2, 0,0,0, c, 1,1),
                                        video::S3DVertex(BS/2,BS/2,BS/2, 0,0,0, c, 1,0),
@@ -895,14 +904,56 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                                                vertices[i].Pos.rotateXZBy(90);
                                }
                                else if(j == 4)
+
+                               for(u16 i=0; i<4; i++)
+                               {
+                                       vertices[i].Pos += intToFloat(p + blockpos_nodes, BS);
+                               }
+
+                               u16 indices[] = {0,1,2,2,3,0};
+                               // Add to mesh collector
+                               collector.append(material_general, vertices, 4, indices, 6);
+                       }
+               }
+#endif
+               else if(n.d == CONTENT_PAPYRUS)
+               {
+                       u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio)));
+                       video::SColor c(255,l,l,l);
+
+                       for(u32 j=0; j<4; j++)
+                       {
+                               video::S3DVertex vertices[4] =
+                               {
+                                       video::S3DVertex(-BS/2,-BS/2,0, 0,0,0, c,
+                                               pa_papyrus.x0(), pa_papyrus.y1()),
+                                       video::S3DVertex(BS/2,-BS/2,0, 0,0,0, c,
+                                               pa_papyrus.x1(), pa_papyrus.y1()),
+                                       video::S3DVertex(BS/2,BS/2,0, 0,0,0, c,
+                                               pa_papyrus.x1(), pa_papyrus.y0()),
+                                       video::S3DVertex(-BS/2,BS/2,0, 0,0,0, c,
+                                               pa_papyrus.x0(), pa_papyrus.y0()),
+                               };
+
+                               if(j == 0)
                                {
                                        for(u16 i=0; i<4; i++)
-                                               vertices[i].Pos.rotateYZBy(-90);
+                                               vertices[i].Pos.rotateXZBy(45);
                                }
-                               else if(j == 5)
+                               else if(j == 1)
                                {
                                        for(u16 i=0; i<4; i++)
-                                               vertices[i].Pos.rotateYZBy(90);
+                                               vertices[i].Pos.rotateXZBy(-45);
+                               }
+                               else if(j == 2)
+                               {
+                                       for(u16 i=0; i<4; i++)
+                                               vertices[i].Pos.rotateXZBy(135);
+                               }
+                               else if(j == 3)
+                               {
+                                       for(u16 i=0; i<4; i++)
+                                               vertices[i].Pos.rotateXZBy(-135);
                                }
 
                                for(u16 i=0; i<4; i++)
@@ -912,11 +963,113 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
 
                                u16 indices[] = {0,1,2,2,3,0};
                                // Add to mesh collector
-                               collector.append(material_general, vertices, 4, indices, 6);
+                               collector.append(material_papyrus, vertices, 4, indices, 6);
                        }
                }
-#endif
+               else if(n.d == CONTENT_RAIL)
+               {
+                       u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio));
+                       video::SColor c(255,l,l,l);
+
+                       bool is_rail_x [] = { false, false };  /* x-1, x+1 */
+                       bool is_rail_z [] = { false, false };  /* z-1, z+1 */
+
+                       MapNode n_minus_x = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x-1,y,z));
+                       MapNode n_plus_x = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x+1,y,z));
+                       MapNode n_minus_z = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x,y,z-1));
+                       MapNode n_plus_z = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x,y,z+1));
+
+                       if(n_minus_x.d == CONTENT_RAIL)
+                               is_rail_x[0] = true;
+                       if(n_plus_x.d == CONTENT_RAIL)
+                               is_rail_x[1] = true;
+                       if(n_minus_z.d == CONTENT_RAIL)
+                               is_rail_z[0] = true;
+                       if(n_plus_z.d == CONTENT_RAIL)
+                               is_rail_z[1] = true;
+
+                       float d = (float)BS/16;
+                       video::S3DVertex vertices[4] =
+                       {
+                               video::S3DVertex(-BS/2,-BS/2+d,-BS/2, 0,0,0, c,
+                                       0, 1),
+                               video::S3DVertex(BS/2,-BS/2+d,-BS/2, 0,0,0, c,
+                                       1, 1),
+                               video::S3DVertex(BS/2,-BS/2+d,BS/2, 0,0,0, c,
+                                       1, 0),
+                               video::S3DVertex(-BS/2,-BS/2+d,BS/2, 0,0,0, c,
+                                       0, 0),
+                       };
+
+                       video::SMaterial material_rail;
+                       material_rail.setFlag(video::EMF_LIGHTING, false);
+                       material_rail.setFlag(video::EMF_BACK_FACE_CULLING, false);
+                       material_rail.setFlag(video::EMF_BILINEAR_FILTER, false);
+                       material_rail.setFlag(video::EMF_FOG_ENABLE, true);
+                       material_rail.MaterialType
+                                       = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
+
+                       int adjacencies = is_rail_x[0] + is_rail_x[1] + is_rail_z[0] + is_rail_z[1];
+
+                       // Assign textures
+                       if(adjacencies < 2)
+                               material_rail.setTexture(0, g_texturesource->getTextureRaw("rail.png"));
+                       else if(adjacencies == 2)
+                       {
+                               if((is_rail_x[0] && is_rail_x[1]) || (is_rail_z[0] && is_rail_z[1]))
+                                       material_rail.setTexture(0, g_texturesource->getTextureRaw("rail.png"));
+                               else
+                                       material_rail.setTexture(0, g_texturesource->getTextureRaw("rail_curved.png"));
+                       }
+                       else if(adjacencies == 3)
+                               material_rail.setTexture(0, g_texturesource->getTextureRaw("rail_t_junction.png"));
+                       else if(adjacencies == 4)
+                               material_rail.setTexture(0, g_texturesource->getTextureRaw("rail_crossing.png"));
 
+                       // Rotate textures
+                       int angle = 0;
+
+                       if(adjacencies == 1)
+                       {
+                               if(is_rail_x[0] || is_rail_x[1])
+                                       angle = 90;
+                       }
+                       else if(adjacencies == 2)
+                       {
+                               if(is_rail_x[0] && is_rail_x[1])
+                                       angle = 90;
+                               else if(is_rail_x[0] && is_rail_z[0])
+                                       angle = 270;
+                               else if(is_rail_x[0] && is_rail_z[1])
+                                       angle = 180;
+                               else if(is_rail_x[1] && is_rail_z[1])
+                                       angle = 90;
+                       }
+                       else if(adjacencies == 3)
+                       {
+                               if(!is_rail_x[0])
+                                       angle=0;
+                               if(!is_rail_x[1])
+                                       angle=180;
+                               if(!is_rail_z[0])
+                                       angle=90;
+                               if(!is_rail_z[1])
+                                       angle=270;
+                       }
+
+                       if(angle != 0) {
+                               for(u16 i=0; i<4; i++)
+                                       vertices[i].Pos.rotateXZBy(angle);
+                       }
+
+                       for(s32 i=0; i<4; i++)
+                       {
+                               vertices[i].Pos += intToFloat(p + blockpos_nodes, BS);
+                       }
+
+                       u16 indices[] = {0,1,2,2,3,0};
+                       collector.append(material_rail, vertices, 4, indices, 6);
+               }
        }
 }
 #endif