]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/content_mapblock.cpp
Fix building under MSVC
[dragonfireclient.git] / src / content_mapblock.cpp
index 84d5f067c90704c928b8e7985b44b346e8676839..cda1846a8f3b7626acb8bb89ca171eb15c4f2e35 100644 (file)
@@ -99,7 +99,6 @@ void makeCuboid(MeshCollector *collector, const aabb3f &box,
                video::S3DVertex(min.X,min.Y,min.Z, 0,0,-1, c, txc[20],txc[23]),
        };
 
-       v2f t;
        for(int i = 0; i < tilecount; i++)
                                {
                                switch (tiles[i].rotation)
@@ -119,49 +118,43 @@ void makeCuboid(MeshCollector *collector, const aabb3f &box,
                                                vertices[i*4+x].TCoords.rotateBy(270,irr::core::vector2df(0, 0));
                                        break;
                                case 4: //FXR90
-                                       for (int x = 0; x < 4; x++)
+                                       for (int x = 0; x < 4; x++){
+                                               vertices[i*4+x].TCoords.X = 1.0 - vertices[i*4+x].TCoords.X;
                                                vertices[i*4+x].TCoords.rotateBy(90,irr::core::vector2df(0, 0));
-
-                                       tiles[i].texture.pos.Y += tiles[i].texture.size.Y;
-                                       tiles[i].texture.size.Y *= -1;
+                                       }
                                        break;
                                case 5: //FXR270
-                                       for (int x = 0; x < 4; x++)
+                                       for (int x = 0; x < 4; x++){
+                                               vertices[i*4+x].TCoords.X = 1.0 - vertices[i*4+x].TCoords.X;
                                                vertices[i*4+x].TCoords.rotateBy(270,irr::core::vector2df(0, 0));
-                                       t=vertices[i*4].TCoords;
-                                       tiles[i].texture.pos.Y += tiles[i].texture.size.Y;
-                                       tiles[i].texture.size.Y *= -1;
+                                       }
                                        break;
                                case 6: //FYR90
-                                       for (int x = 0; x < 4; x++)
+                                       for (int x = 0; x < 4; x++){
+                                               vertices[i*4+x].TCoords.Y = 1.0 - vertices[i*4+x].TCoords.Y;
                                                vertices[i*4+x].TCoords.rotateBy(90,irr::core::vector2df(0, 0));
-                                       tiles[i].texture.pos.X += tiles[i].texture.size.X;
-                                       tiles[i].texture.size.X *= -1;
+                                       }
                                        break;
                                case 7: //FYR270
-                                       for (int x = 0; x < 4; x++)
+                                       for (int x = 0; x < 4; x++){
+                                               vertices[i*4+x].TCoords.Y = 1.0 - vertices[i*4+x].TCoords.Y;
                                                vertices[i*4+x].TCoords.rotateBy(270,irr::core::vector2df(0, 0));
-                                       tiles[i].texture.pos.X += tiles[i].texture.size.X;
-                                       tiles[i].texture.size.X *= -1;
+                                       }
                                        break;
                                case 8: //FX
-                                       tiles[i].texture.pos.Y += tiles[i].texture.size.Y;
-                                       tiles[i].texture.size.Y *= -1;
+                                       for (int x = 0; x < 4; x++){
+                                               vertices[i*4+x].TCoords.X = 1.0 - vertices[i*4+x].TCoords.X;
+                                       }
                                        break;
                                case 9: //FY
-                                       tiles[i].texture.pos.X += tiles[i].texture.size.X;
-                                       tiles[i].texture.size.X *= -1;
+                                       for (int x = 0; x < 4; x++){
+                                               vertices[i*4+x].TCoords.Y = 1.0 - vertices[i*4+x].TCoords.Y;
+                                       }
                                        break;
                                default:
                                        break;
                                }
                        }
-               for(s32 j=0; j<24; j++)
-       {
-               int tileindex = MYMIN(j/4, tilecount-1);
-               vertices[j].TCoords *= tiles[tileindex].texture.size;
-               vertices[j].TCoords += tiles[tileindex].texture.pos;
-       }
        u16 indices[] = {0,1,2,2,3,0};
        // Add to mesh collector
        for(s32 j=0; j<24; j+=4)
@@ -218,7 +211,6 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                        */
                        TileSpec tile_liquid = f.special_tiles[0];
                        TileSpec tile_liquid_bfculled = getNodeTile(n, p, v3s16(0,0,0), data);
-                       AtlasPointer &pa_liquid = tile_liquid.texture;
 
                        bool top_is_same_liquid = false;
                        MapNode ntop = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x,y+1,z));
@@ -280,14 +272,10 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
 
                                video::S3DVertex vertices[4] =
                                {
-                                       video::S3DVertex(-BS/2,0,BS/2,0,0,0, c,
-                                                       pa_liquid.x0(), pa_liquid.y1()),
-                                       video::S3DVertex(BS/2,0,BS/2,0,0,0, c,
-                                                       pa_liquid.x1(), pa_liquid.y1()),
-                                       video::S3DVertex(BS/2,0,BS/2, 0,0,0, c,
-                                                       pa_liquid.x1(), pa_liquid.y0()),
-                                       video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c,
-                                                       pa_liquid.x0(), pa_liquid.y0()),
+                                       video::S3DVertex(-BS/2,0,BS/2,0,0,0, c, 0,1),
+                                       video::S3DVertex(BS/2,0,BS/2,0,0,0, c, 1,1),
+                                       video::S3DVertex(BS/2,0,BS/2, 0,0,0, c, 1,0),
+                                       video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c, 0,0),
                                };
 
                                /*
@@ -359,14 +347,10 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                        
                        video::S3DVertex vertices[4] =
                        {
-                               video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c,
-                                               pa_liquid.x0(), pa_liquid.y1()),
-                               video::S3DVertex(BS/2,0,BS/2, 0,0,0, c,
-                                               pa_liquid.x1(), pa_liquid.y1()),
-                               video::S3DVertex(BS/2,0,-BS/2, 0,0,0, c,
-                                               pa_liquid.x1(), pa_liquid.y0()),
-                               video::S3DVertex(-BS/2,0,-BS/2, 0,0,0, c,
-                                               pa_liquid.x0(), pa_liquid.y0()),
+                               video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c, 0,1),
+                               video::S3DVertex(BS/2,0,BS/2, 0,0,0, c, 1,1),
+                               video::S3DVertex(BS/2,0,-BS/2, 0,0,0, c, 1,0),
+                               video::S3DVertex(-BS/2,0,-BS/2, 0,0,0, c, 0,0),
                        };
 
                        v3f offset(p.X*BS, p.Y*BS + (-0.5+node_liquid_level)*BS, p.Z*BS);
@@ -386,7 +370,6 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                        */
                        TileSpec tile_liquid = f.special_tiles[0];
                        TileSpec tile_liquid_bfculled = f.special_tiles[1];
-                       AtlasPointer &pa_liquid = tile_liquid.texture;
 
                        bool top_is_same_liquid = false;
                        MapNode ntop = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x,y+1,z));
@@ -412,6 +395,8 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                                l = getInteriorLight(n, 0, data);
                        video::SColor c = MapBlock_LightColor(f.alpha, l, decode_light(f.light_source));
                        
+                       u8 range = rangelim(nodedef->get(c_flowing).liquid_range, 1, 8);
+
                        // Neighbor liquid levels (key = relative position)
                        // Includes current node
                        std::map<v3s16, f32> neighbor_levels;
@@ -443,9 +428,14 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
 
                                        if(n2.getContent() == c_source)
                                                level = (-0.5+node_liquid_level) * BS;
-                                       else if(n2.getContent() == c_flowing)
-                                               level = (-0.5 + ((float)(n2.param2&LIQUID_LEVEL_MASK)
-                                                               + 0.5) / (float)LIQUID_LEVEL_SOURCE * node_liquid_level) * BS;
+                                       else if(n2.getContent() == c_flowing){
+                                               u8 liquid_level = (n2.param2&LIQUID_LEVEL_MASK);
+                                               if (liquid_level <= LIQUID_LEVEL_MAX+1-range)
+                                                       liquid_level = 0;
+                                               else
+                                                       liquid_level -= (LIQUID_LEVEL_MAX+1-range);
+                                               level = (-0.5 + ((float)liquid_level+ 0.5) / (float)range * node_liquid_level) * BS;
+                                       }
 
                                        // Check node above neighbor.
                                        // NOTE: This doesn't get executed if neighbor
@@ -566,14 +556,10 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                                
                                video::S3DVertex vertices[4] =
                                {
-                                       video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c,
-                                                       pa_liquid.x0(), pa_liquid.y1()),
-                                       video::S3DVertex(BS/2,0,BS/2, 0,0,0, c,
-                                                       pa_liquid.x1(), pa_liquid.y1()),
-                                       video::S3DVertex(BS/2,0,BS/2, 0,0,0, c,
-                                                       pa_liquid.x1(), pa_liquid.y0()),
-                                       video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c,
-                                                       pa_liquid.x0(), pa_liquid.y0()),
+                                       video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c, 0,1),
+                                       video::S3DVertex(BS/2,0,BS/2, 0,0,0, c, 1,1),
+                                       video::S3DVertex(BS/2,0,BS/2, 0,0,0, c, 1,0),
+                                       video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c, 0,0),
                                };
                                
                                /*
@@ -647,14 +633,10 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                        {
                                video::S3DVertex vertices[4] =
                                {
-                                       video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c,
-                                                       pa_liquid.x0(), pa_liquid.y1()),
-                                       video::S3DVertex(BS/2,0,BS/2, 0,0,0, c,
-                                                       pa_liquid.x1(), pa_liquid.y1()),
-                                       video::S3DVertex(BS/2,0,-BS/2, 0,0,0, c,
-                                                       pa_liquid.x1(), pa_liquid.y0()),
-                                       video::S3DVertex(-BS/2,0,-BS/2, 0,0,0, c,
-                                                       pa_liquid.x0(), pa_liquid.y0()),
+                                       video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c, 0,1),
+                                       video::S3DVertex(BS/2,0,BS/2, 0,0,0, c, 1,1),
+                                       video::S3DVertex(BS/2,0,-BS/2, 0,0,0, c, 1,0),
+                                       video::S3DVertex(-BS/2,0,-BS/2, 0,0,0, c, 0,0),
                                };
                                
                                // To get backface culling right, the vertices need to go
@@ -675,48 +657,36 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                                // -Z towards +Z, thus the direction is +Z.
                                // Rotate texture to make animation go in flow direction
                                // Positive if liquid moves towards +Z
-                               int dz = (corner_levels[side_corners[3][0]] +
+                               f32 dz = (corner_levels[side_corners[3][0]] +
                                                corner_levels[side_corners[3][1]]) -
                                                (corner_levels[side_corners[2][0]] +
                                                corner_levels[side_corners[2][1]]);
                                // Positive if liquid moves towards +X
-                               int dx = (corner_levels[side_corners[1][0]] +
+                               f32 dx = (corner_levels[side_corners[1][0]] +
                                                corner_levels[side_corners[1][1]]) -
                                                (corner_levels[side_corners[0][0]] +
                                                corner_levels[side_corners[0][1]]);
-                               // -X
-                               if(-dx >= abs(dz))
-                               {
-                                       v2f t = vertices[0].TCoords;
-                                       vertices[0].TCoords = vertices[1].TCoords;
-                                       vertices[1].TCoords = vertices[2].TCoords;
-                                       vertices[2].TCoords = vertices[3].TCoords;
-                                       vertices[3].TCoords = t;
-                               }
-                               // +X
-                               if(dx >= abs(dz))
-                               {
-                                       v2f t = vertices[0].TCoords;
-                                       vertices[0].TCoords = vertices[3].TCoords;
-                                       vertices[3].TCoords = vertices[2].TCoords;
-                                       vertices[2].TCoords = vertices[1].TCoords;
-                                       vertices[1].TCoords = t;
-                               }
-                               // -Z
-                               if(-dz >= abs(dx))
+                               f32 tcoord_angle = atan2(dz, dx) * core::RADTODEG ;
+                               v2f tcoord_center(0.5, 0.5);
+                               v2f tcoord_translate(
+                                               blockpos_nodes.Z + z,
+                                               blockpos_nodes.X + x);
+                               tcoord_translate.rotateBy(tcoord_angle);
+                               tcoord_translate.X -= floor(tcoord_translate.X);
+                               tcoord_translate.Y -= floor(tcoord_translate.Y);
+
+                               for(s32 i=0; i<4; i++)
                                {
-                                       v2f t = vertices[0].TCoords;
-                                       vertices[0].TCoords = vertices[3].TCoords;
-                                       vertices[3].TCoords = vertices[2].TCoords;
-                                       vertices[2].TCoords = vertices[1].TCoords;
-                                       vertices[1].TCoords = t;
-                                       t = vertices[0].TCoords;
-                                       vertices[0].TCoords = vertices[3].TCoords;
-                                       vertices[3].TCoords = vertices[2].TCoords;
-                                       vertices[2].TCoords = vertices[1].TCoords;
-                                       vertices[1].TCoords = t;
+                                       vertices[i].TCoords.rotateBy(
+                                                       tcoord_angle,
+                                                       tcoord_center);
+                                       vertices[i].TCoords += tcoord_translate;
                                }
 
+                               v2f t = vertices[0].TCoords;
+                               vertices[0].TCoords = vertices[2].TCoords;
+                               vertices[2].TCoords = t;
+
                                u16 indices[] = {0,1,2,2,3,0};
                                // Add to mesh collector
                                collector.append(tile_liquid, vertices, 4, indices, 6);
@@ -725,7 +695,6 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                case NDT_GLASSLIKE:
                {
                        TileSpec tile = getNodeTile(n, p, v3s16(0,0,0), data);
-                       AtlasPointer ap = tile.texture;
 
                        u16 l = getInteriorLight(n, 1, data);
                        video::SColor c = MapBlock_LightColor(255, l, decode_light(f.light_source));
@@ -740,16 +709,11 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                                        continue;
 
                                // The face at Z+
-                               video::S3DVertex vertices[4] =
-                               {
-                                       video::S3DVertex(-BS/2,-BS/2,BS/2, 0,0,0, c,
-                                               ap.x0(), ap.y1()),
-                                       video::S3DVertex(BS/2,-BS/2,BS/2, 0,0,0, c,
-                                               ap.x1(), ap.y1()),
-                                       video::S3DVertex(BS/2,BS/2,BS/2, 0,0,0, c,
-                                               ap.x1(), ap.y0()),
-                                       video::S3DVertex(-BS/2,BS/2,BS/2, 0,0,0, c,
-                                               ap.x0(), ap.y0()),
+                               video::S3DVertex vertices[4] = {
+                                       video::S3DVertex(-BS/2,-BS/2,BS/2, 0,0,0, c, 0,1),
+                                       video::S3DVertex(BS/2,-BS/2,BS/2, 0,0,0, c, 1,1),
+                                       video::S3DVertex(BS/2,BS/2,BS/2, 0,0,0, c, 1,0),
+                                       video::S3DVertex(-BS/2,BS/2,BS/2, 0,0,0, c, 0,0),
                                };
                                
                                // Rotations in the g_6dirs format
@@ -781,11 +745,136 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                                collector.append(tile, vertices, 4, indices, 6);
                        }
                break;}
+               case NDT_GLASSLIKE_FRAMED:
+               {
+                       static const v3s16 dirs[6] = {
+                               v3s16( 0, 1, 0),
+                               v3s16( 0,-1, 0),
+                               v3s16( 1, 0, 0),
+                               v3s16(-1, 0, 0),
+                               v3s16( 0, 0, 1),
+                               v3s16( 0, 0,-1)
+                       };
+                       TileSpec tiles[2];
+                       tiles[0] = getNodeTile(n, p, dirs[0], data);
+                       tiles[1] = getNodeTile(n, p, dirs[1], data);
+                       u16 l = getInteriorLight(n, 1, data);
+                       video::SColor c = MapBlock_LightColor(255, l, decode_light(f.light_source));
+                       v3f pos = intToFloat(p, BS);
+                       static const float a=BS/2;
+                       static const float b=.876*(BS/2);
+                       static const aabb3f frame_edges[12] = {
+                               aabb3f( b, b,-a, a, a, a), // y+
+                               aabb3f(-a, b,-a,-b, a, a), // y+
+                               aabb3f( b,-a,-a, a,-b, a), // y-
+                               aabb3f(-a,-a,-a,-b,-b, a), // y-
+                               aabb3f( b,-a, b, a, a, a), // x+
+                               aabb3f( b,-a,-a, a, a,-b), // x+
+                               aabb3f(-a,-a, b,-b, a, a), // x-
+                               aabb3f(-a,-a,-a,-b, a,-b), // x-
+                               aabb3f(-a, b, b, a, a, a), // z+
+                               aabb3f(-a,-a, b, a,-b, a), // z+
+                               aabb3f(-a,-a,-a, a,-b,-b), // z-
+                               aabb3f(-a, b,-a, a, a,-b)  // z-
+                       };
+                       aabb3f glass_faces[6] = {
+                               aabb3f(-a, a,-a, a, a, a), // y+
+                               aabb3f(-a,-a,-a, a,-a, a), // y-
+                               aabb3f( a,-a,-a, a, a, a), // x+
+                               aabb3f(-a,-a,-a,-a, a, a), // x-
+                               aabb3f(-a,-a, a, a, a, a), // z+
+                               aabb3f(-a,-a,-a, a, a,-a)  // z-
+                       };
+                       
+                       int visible_faces[6] = {0,0,0,0,0,0};
+                       int nb[18] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
+                       u8 i;
+                       content_t current = n.getContent();
+                       content_t content;
+                       MapNode n2;
+                       v3s16 n2p;
+                       for(i=0; i<18; i++)
+                       {
+                               n2p = blockpos_nodes + p + g_26dirs[i];
+                               n2 = data->m_vmanip.getNodeNoEx(n2p);
+                               content_t n2c = n2.getContent();
+                               //TODO: remove CONTENT_IGNORE check when getNodeNoEx is fixed
+                               if (n2c == current || n2c == CONTENT_IGNORE)
+                                       nb[i]=1;
+                       }
+                       for(i=0; i<6; i++)
+                       {
+                               n2p = blockpos_nodes + p + dirs[i];
+                               n2 = data->m_vmanip.getNodeNoEx(n2p);
+                               content = n2.getContent();
+                               const ContentFeatures &f2 = nodedef->get(content);
+                               if (content == CONTENT_AIR || f2.isLiquid())
+                                       visible_faces[i]=1;
+                       }
+                       static const u8 nb_triplet[12*3] = {
+                               1,2, 7,  1,5, 6,  4,2,15,  4,5,14,
+                               2,0,11,  2,3,13,  5,0,10,  5,3,12,
+                               0,1, 8,  0,4,16,  3,4,17,  3,1, 9
+                       };
+
+                       f32 tx1,ty1,tz1,tx2,ty2,tz2;
+                       aabb3f box;
+                       for(i=0; i<12; i++)
+                       {
+                               int edge_invisible;
+                               if (nb[nb_triplet[i*3+2]]==1)
+                                       edge_invisible=nb[nb_triplet[i*3]] & nb[nb_triplet[i*3+1]];
+                               else
+                                       edge_invisible=nb[nb_triplet[i*3]] ^ nb[nb_triplet[i*3+1]];
+                               if (edge_invisible)
+                                       continue;
+                               box=frame_edges[i];
+                               box.MinEdge += pos;
+                               box.MaxEdge += pos;
+                               tx1 = (box.MinEdge.X/BS)+0.5;
+                               ty1 = (box.MinEdge.Y/BS)+0.5;
+                               tz1 = (box.MinEdge.Z/BS)+0.5;
+                               tx2 = (box.MaxEdge.X/BS)+0.5;
+                               ty2 = (box.MaxEdge.Y/BS)+0.5;
+                               tz2 = (box.MaxEdge.Z/BS)+0.5;
+                               f32 txc1[24] = {
+                                       tx1,   1-tz2,   tx2, 1-tz1,
+                                       tx1,     tz1,   tx2,   tz2,
+                                       tz1,   1-ty2,   tz2, 1-ty1,
+                                       1-tz2, 1-ty2, 1-tz1, 1-ty1,
+                                       1-tx2, 1-ty2, 1-tx1, 1-ty1,
+                                       tx1,   1-ty2,   tx2, 1-ty1,
+                               };
+                               makeCuboid(&collector, box, &tiles[0], 1, c, txc1);
+                       }
+                       for(i=0; i<6; i++)
+                       {
+                               if (visible_faces[i]==0)
+                                       continue;
+                               box=glass_faces[i];
+                               box.MinEdge += pos;
+                               box.MaxEdge += pos;
+                               tx1 = (box.MinEdge.X/BS)+0.5;
+                               ty1 = (box.MinEdge.Y/BS)+0.5;
+                               tz1 = (box.MinEdge.Z/BS)+0.5;
+                               tx2 = (box.MaxEdge.X/BS)+0.5;
+                               ty2 = (box.MaxEdge.Y/BS)+0.5;
+                               tz2 = (box.MaxEdge.Z/BS)+0.5;
+                               f32 txc2[24] = {
+                                       tx1,   1-tz2,   tx2, 1-tz1,
+                                       tx1,     tz1,   tx2,   tz2,
+                                       tz1,   1-ty2,   tz2, 1-ty1,
+                                       1-tz2, 1-ty2, 1-tz1, 1-ty1,
+                                       1-tx2, 1-ty2, 1-tx1, 1-ty1,
+                                       tx1,   1-ty2,   tx2, 1-ty1,
+                               };
+                               makeCuboid(&collector, box, &tiles[1], 1, c, txc2);
+                       }
+               break;}
                case NDT_ALLFACES:
                {
                        TileSpec tile_leaves = getNodeTile(n, p,
                                        v3s16(0,0,0), data);
-                       AtlasPointer pa_leaves = tile_leaves.texture;
 
                        u16 l = getInteriorLight(n, 1, data);
                        video::SColor c = MapBlock_LightColor(255, l, decode_light(f.light_source));
@@ -820,22 +909,17 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                        tile.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
                        tile.material_flags |= MATERIAL_FLAG_CRACK_OVERLAY;
 
-                       AtlasPointer ap = tile.texture;
-
                        u16 l = getInteriorLight(n, 1, data);
                        video::SColor c = MapBlock_LightColor(255, l, decode_light(f.light_source));
 
+                       float s = BS/2*f.visual_scale;
                        // Wall at X+ of node
                        video::S3DVertex vertices[4] =
                        {
-                               video::S3DVertex(-BS/2,-BS/2,0, 0,0,0, c,
-                                               ap.x0(), ap.y1()),
-                               video::S3DVertex(BS/2,-BS/2,0, 0,0,0, c,
-                                               ap.x1(), ap.y1()),
-                               video::S3DVertex(BS/2,BS/2,0, 0,0,0, c,
-                                               ap.x1(), ap.y0()),
-                               video::S3DVertex(-BS/2,BS/2,0, 0,0,0, c,
-                                               ap.x0(), ap.y0()),
+                               video::S3DVertex(-s,-s,0, 0,0,0, c, 0,1),
+                               video::S3DVertex( s,-s,0, 0,0,0, c, 1,1),
+                               video::S3DVertex( s, s,0, 0,0,0, c, 1,0),
+                               video::S3DVertex(-s, s,0, 0,0,0, c, 0,0),
                        };
 
                        for(s32 i=0; i<4; i++)
@@ -865,23 +949,19 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                        TileSpec tile = getNodeTileN(n, p, 0, data);
                        tile.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
                        tile.material_flags |= MATERIAL_FLAG_CRACK_OVERLAY;
-                       AtlasPointer ap = tile.texture;
 
                        u16 l = getInteriorLight(n, 0, data);
                        video::SColor c = MapBlock_LightColor(255, l, decode_light(f.light_source));
                                
                        float d = (float)BS/16;
+                       float s = BS/2*f.visual_scale;
                        // Wall at X+ of node
                        video::S3DVertex vertices[4] =
                        {
-                               video::S3DVertex(BS/2-d,BS/2,BS/2, 0,0,0, c,
-                                               ap.x0(), ap.y0()),
-                               video::S3DVertex(BS/2-d,BS/2,-BS/2, 0,0,0, c,
-                                               ap.x1(), ap.y0()),
-                               video::S3DVertex(BS/2-d,-BS/2,-BS/2, 0,0,0, c,
-                                               ap.x1(), ap.y1()),
-                               video::S3DVertex(BS/2-d,-BS/2,BS/2, 0,0,0, c,
-                                               ap.x0(), ap.y1()),
+                               video::S3DVertex(BS/2-d,  s,  s, 0,0,0, c, 0,0),
+                               video::S3DVertex(BS/2-d,  s, -s, 0,0,0, c, 1,0),
+                               video::S3DVertex(BS/2-d, -s, -s, 0,0,0, c, 1,1),
+                               video::S3DVertex(BS/2-d, -s,  s, 0,0,0, c, 0,1),
                        };
 
                        v3s16 dir = n.getWallMountedDir(nodedef);
@@ -912,25 +992,20 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                {
                        TileSpec tile = getNodeTileN(n, p, 0, data);
                        tile.material_flags |= MATERIAL_FLAG_CRACK_OVERLAY;
-                       AtlasPointer ap = tile.texture;
                        
                        u16 l = getInteriorLight(n, 1, data);
                        video::SColor c = MapBlock_LightColor(255, l, decode_light(f.light_source));
 
+                       float s = BS/2*f.visual_scale;
+
                        for(u32 j=0; j<2; j++)
                        {
                                video::S3DVertex vertices[4] =
                                {
-                                       video::S3DVertex(-BS/2*f.visual_scale,-BS/2,0, 0,0,0, c,
-                                               ap.x0(), ap.y1()),
-                                       video::S3DVertex( BS/2*f.visual_scale,-BS/2,0, 0,0,0, c,
-                                               ap.x1(), ap.y1()),
-                                       video::S3DVertex( BS/2*f.visual_scale,
-                                               -BS/2 + f.visual_scale*BS,0, 0,0,0, c,
-                                               ap.x1(), ap.y0()),
-                                       video::S3DVertex(-BS/2*f.visual_scale,
-                                               -BS/2 + f.visual_scale*BS,0, 0,0,0, c,
-                                               ap.x0(), ap.y0()),
+                                       video::S3DVertex(-s,-BS/2,      0, 0,0,0, c, 0,1),
+                                       video::S3DVertex( s,-BS/2,      0, 0,0,0, c, 1,1),
+                                       video::S3DVertex( s,-BS/2 + s*2,0, 0,0,0, c, 1,0),
+                                       video::S3DVertex(-s,-BS/2 + s*2,0, 0,0,0, c, 0,0),
                                };
 
                                if(j == 0)
@@ -963,10 +1038,13 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                        
                        // A hack to put wood the right way around in the posts
                        ITextureSource *tsrc = data->m_gamedef->tsrc();
+                       std::string texturestring_rot = tsrc->getTextureName(
+                                       tile.texture_id) + "^[transformR90";
                        TileSpec tile_rot = tile;
-                       tile_rot.texture = tsrc->getTexture(tsrc->getTextureName(
-                                       tile.texture.id) + "^[transformR90");
-                                       
+                       tile_rot.texture = tsrc->getTexture(
+                                       texturestring_rot,
+                                       &tile_rot.texture_id);
+                       
                        u16 l = getInteriorLight(n, 1, data);
                        video::SColor c = MapBlock_LightColor(255, l, decode_light(f.light_source));
 
@@ -1063,34 +1141,81 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                        MapNode n_minus_z_plus_y = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x, y+1, z-1));
                        MapNode n_plus_z_minus_y = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x, y-1, z+1));
                        MapNode n_minus_z_minus_y = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x, y-1, z-1));
-                       
+
                        content_t thiscontent = n.getContent();
-                       if(n_minus_x.getContent() == thiscontent)
+                       std::string groupname = "connect_to_raillike"; // name of the group that enables connecting to raillike nodes of different kind
+                       bool self_connect_to_raillike = ((ItemGroupList) nodedef->get(n).groups)[groupname] != 0;
+
+                       if ((nodedef->get(n_minus_x).drawtype == NDT_RAILLIKE
+                                       && ((ItemGroupList) nodedef->get(n_minus_x).groups)[groupname] != 0
+                                       && self_connect_to_raillike)
+                                       || n_minus_x.getContent() == thiscontent)
                                is_rail_x[0] = true;
-                       if (n_minus_x_minus_y.getContent() == thiscontent)
+
+                       if ((nodedef->get(n_minus_x_minus_y).drawtype == NDT_RAILLIKE
+                                       && ((ItemGroupList) nodedef->get(n_minus_x_minus_y).groups)[groupname] != 0
+                                       && self_connect_to_raillike)
+                                       || n_minus_x_minus_y.getContent() == thiscontent)
                                is_rail_x_minus_y[0] = true;
-                       if(n_minus_x_plus_y.getContent() == thiscontent)
+
+                       if ((nodedef->get(n_minus_x_plus_y).drawtype == NDT_RAILLIKE
+                                       && ((ItemGroupList) nodedef->get(n_minus_x_plus_y).groups)[groupname] != 0
+                                       && self_connect_to_raillike)
+                                       || n_minus_x_plus_y.getContent() == thiscontent)
                                is_rail_x_plus_y[0] = true;
 
-                       if(n_plus_x.getContent() == thiscontent)
+                       if ((nodedef->get(n_plus_x).drawtype == NDT_RAILLIKE
+                                       && ((ItemGroupList) nodedef->get(n_plus_x).groups)[groupname] != 0
+                                       && self_connect_to_raillike)
+                                       || n_plus_x.getContent() == thiscontent)
                                is_rail_x[1] = true;
-                       if (n_plus_x_minus_y.getContent() == thiscontent)
+
+                       if ((nodedef->get(n_plus_x_minus_y).drawtype == NDT_RAILLIKE
+                                       && ((ItemGroupList) nodedef->get(n_plus_x_minus_y).groups)[groupname] != 0
+                                       && self_connect_to_raillike)
+                                       || n_plus_x_minus_y.getContent() == thiscontent)
                                is_rail_x_minus_y[1] = true;
-                       if(n_plus_x_plus_y.getContent() == thiscontent)
+
+                       if ((nodedef->get(n_plus_x_plus_y).drawtype == NDT_RAILLIKE
+                                       && ((ItemGroupList) nodedef->get(n_plus_x_plus_y).groups)[groupname] != 0
+                                       && self_connect_to_raillike)
+                                       || n_plus_x_plus_y.getContent() == thiscontent)
                                is_rail_x_plus_y[1] = true;
 
-                       if(n_minus_z.getContent() == thiscontent)
+                       if ((nodedef->get(n_minus_z).drawtype == NDT_RAILLIKE
+                                       && ((ItemGroupList) nodedef->get(n_minus_z).groups)[groupname] != 0
+                                       && self_connect_to_raillike)
+                                       || n_minus_z.getContent() == thiscontent)
                                is_rail_z[0] = true;
-                       if (n_minus_z_minus_y.getContent() == thiscontent)
+
+                       if ((nodedef->get(n_minus_z_minus_y).drawtype == NDT_RAILLIKE
+                                       && ((ItemGroupList) nodedef->get(n_minus_z_minus_y).groups)[groupname] != 0
+                                       && self_connect_to_raillike)
+                                       || n_minus_z_minus_y.getContent() == thiscontent)
                                is_rail_z_minus_y[0] = true;
-                       if(n_minus_z_plus_y.getContent() == thiscontent)
+
+                       if ((nodedef->get(n_minus_z_plus_y).drawtype == NDT_RAILLIKE
+                                       && ((ItemGroupList) nodedef->get(n_minus_z_plus_y).groups)[groupname] != 0
+                                       && self_connect_to_raillike)
+                                       || n_minus_z_plus_y.getContent() == thiscontent)
                                is_rail_z_plus_y[0] = true;
 
-                       if(n_plus_z.getContent() == thiscontent)
+                       if ((nodedef->get(n_plus_z).drawtype == NDT_RAILLIKE
+                                       && ((ItemGroupList) nodedef->get(n_plus_z).groups)[groupname] != 0
+                                       && self_connect_to_raillike)
+                                       || n_plus_z.getContent() == thiscontent)
                                is_rail_z[1] = true;
-                       if (n_plus_z_minus_y.getContent() == thiscontent)
+
+                       if ((nodedef->get(n_plus_z_minus_y).drawtype == NDT_RAILLIKE
+                                       && ((ItemGroupList) nodedef->get(n_plus_z_minus_y).groups)[groupname] != 0
+                                       && self_connect_to_raillike)
+                                       || n_plus_z_minus_y.getContent() == thiscontent)
                                is_rail_z_minus_y[1] = true;
-                       if(n_plus_z_plus_y.getContent() == thiscontent)
+
+                       if ((nodedef->get(n_plus_z_plus_y).drawtype == NDT_RAILLIKE
+                                       && ((ItemGroupList) nodedef->get(n_plus_z_plus_y).groups)[groupname] != 0
+                                       && self_connect_to_raillike)
+                                       || n_plus_z_plus_y.getContent() == thiscontent)
                                is_rail_z_plus_y[1] = true;
 
                        bool is_rail_x_all[] = {false, false};
@@ -1130,7 +1255,8 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                                if(is_rail_x_all[0] && is_rail_x_all[1])
                                        angle = 90;
                                if(is_rail_z_all[0] && is_rail_z_all[1]){
-                                       if (n_minus_z_plus_y.getContent() == thiscontent) angle = 180;
+                                       if (is_rail_z_plus_y[0])
+                                               angle = 180;
                                }
                                else if(is_rail_x_all[0] && is_rail_z_all[0])
                                        angle = 270;
@@ -1168,8 +1294,6 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                        tile.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
                        tile.material_flags |= MATERIAL_FLAG_CRACK_OVERLAY;
 
-                       AtlasPointer ap = tile.texture;
-                       
                        u16 l = getInteriorLight(n, 0, data);
                        video::SColor c = MapBlock_LightColor(255, l, decode_light(f.light_source));
 
@@ -1181,14 +1305,10 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
 
                        video::S3DVertex vertices[4] =
                        {
-                                       video::S3DVertex(-BS/2,-BS/2+d,-BS/2, 0,0,0, c,
-                                                       ap.x0(), ap.y1()),
-                                       video::S3DVertex(BS/2,-BS/2+d,-BS/2, 0,0,0, c,
-                                                       ap.x1(), ap.y1()),
-                                       video::S3DVertex(BS/2,g*BS/2+d,BS/2, 0,0,0, c,
-                                                       ap.x1(), ap.y0()),
-                                       video::S3DVertex(-BS/2,g*BS/2+d,BS/2, 0,0,0, c,
-                                                       ap.x0(), ap.y0()),
+                                       video::S3DVertex(-BS/2,-BS/2+d,-BS/2, 0,0,0, c, 0,1),
+                                       video::S3DVertex(BS/2,-BS/2+d,-BS/2, 0,0,0, c, 1,1),
+                                       video::S3DVertex(BS/2,g*BS/2+d,BS/2, 0,0,0, c, 1,0),
+                                       video::S3DVertex(-BS/2,g*BS/2+d,BS/2, 0,0,0, c, 0,0),
                        };
 
                        for(s32 i=0; i<4; i++)