]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/content_mapblock.cpp
Fix building under MSVC
[dragonfireclient.git] / src / content_mapblock.cpp
index 3cded5bdb1119bae135df357723cfdbd50dda98a..cda1846a8f3b7626acb8bb89ca171eb15c4f2e35 100644 (file)
@@ -395,7 +395,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                                l = getInteriorLight(n, 0, data);
                        video::SColor c = MapBlock_LightColor(f.alpha, l, decode_light(f.light_source));
                        
-                       u8 range = rangelim(nodedef->get(c_flowing).liquid_range, 0, 8);
+                       u8 range = rangelim(nodedef->get(c_flowing).liquid_range, 1, 8);
 
                        // Neighbor liquid levels (key = relative position)
                        // Includes current node
@@ -429,7 +429,11 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                                        if(n2.getContent() == c_source)
                                                level = (-0.5+node_liquid_level) * BS;
                                        else if(n2.getContent() == c_flowing){
-                                               u8 liquid_level = (n2.param2&LIQUID_LEVEL_MASK) - (LIQUID_LEVEL_MAX+1-range);
+                                               u8 liquid_level = (n2.param2&LIQUID_LEVEL_MASK);
+                                               if (liquid_level <= LIQUID_LEVEL_MAX+1-range)
+                                                       liquid_level = 0;
+                                               else
+                                                       liquid_level -= (LIQUID_LEVEL_MAX+1-range);
                                                level = (-0.5 + ((float)liquid_level+ 0.5) / (float)range * node_liquid_level) * BS;
                                        }