]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/content_mapblock.cpp
queued_commands must be a std::deque. RunCommandQueues needs to push packet on front...
[dragonfireclient.git] / src / content_mapblock.cpp
index b7a48d57ec53830f5b83f2d481d849ae75f59a79..70a1da0b74fbc1bdf47207b80dd2b1d3b4cd07d8 100644 (file)
@@ -18,15 +18,18 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 */
 
 #include "content_mapblock.h"
-
+#include "util/numeric.h"
+#include "util/directiontables.h"
 #include "main.h" // For g_settings
 #include "mapblock_mesh.h" // For MapBlock_LightColor() and MeshCollector
 #include "settings.h"
 #include "nodedef.h"
-#include "tile.h"
+#include "client/tile.h"
+#include "mesh.h"
+#include <IMeshManipulator.h>
 #include "gamedef.h"
-#include "util/numeric.h"
-#include "util/directiontables.h"
+#include "log.h"
+
 
 // Create a cuboid.
 //  collector - the MeshCollector for the resulting polygons
@@ -42,18 +45,16 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 //              (compatible with ContentFeatures). If you specified 0,0,1,1
 //              for each face, that would be the same as passing NULL.
 void makeCuboid(MeshCollector *collector, const aabb3f &box,
-       TileSpec *tiles, int tilecount,
-       video::SColor &c, const f32* txc)
+       TileSpec *tiles, int tilecount, video::SColor &c, const f32* txc)
 {
-       assert(tilecount >= 1 && tilecount <= 6);
+       assert(tilecount >= 1 && tilecount <= 6); // pre-condition
 
        v3f min = box.MinEdge;
        v3f max = box.MaxEdge;
  
  
  
-       if(txc == NULL)
-       {
+       if(txc == NULL) {
                static const f32 txc_default[24] = {
                        0,0,1,1,
                        0,0,1,1,
@@ -157,19 +158,23 @@ void makeCuboid(MeshCollector *collector, const aabb3f &box,
                        }
        u16 indices[] = {0,1,2,2,3,0};
        // Add to mesh collector
-       for(s32 j=0; j<24; j+=4)
-       {
-               int tileindex = MYMIN(j/4, tilecount-1);
-               collector->append(tiles[tileindex],
-                               vertices+j, 4, indices, 6);
+       for (s32 j = 0; j < 24; j += 4) {
+               int tileindex = MYMIN(j / 4, tilecount - 1);
+               collector->append(tiles[tileindex], vertices + j, 4, indices, 6);
        }
 }
 
+/*
+       TODO: Fix alpha blending for special nodes
+       Currently only the last element rendered is blended correct
+*/
 void mapblock_mesh_generate_special(MeshMakeData *data,
                MeshCollector &collector)
 {
        INodeDefManager *nodedef = data->m_gamedef->ndef();
        ITextureSource *tsrc = data->m_gamedef->tsrc();
+       scene::ISceneManager* smgr = data->m_gamedef->getSceneManager();
+       scene::IMeshManipulator* meshmanip = smgr->getMeshManipulator();
 
        // 0ms
        //TimeTaker timer("mapblock_mesh_generate_special()");
@@ -177,6 +182,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
        /*
                Some settings
        */
+       bool enable_mesh_cache  = g_settings->getBool("enable_mesh_cache");
        bool new_style_water = g_settings->getBool("new_style_water");
 
        float node_liquid_level = 1.0;
@@ -185,54 +191,6 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
 
        v3s16 blockpos_nodes = data->m_blockpos*MAP_BLOCKSIZE;
 
-       // Create selection mesh
-       v3s16 p = data->m_highlighted_pos_relative;
-       if (data->m_show_hud & 
-                       (p.X >= 0) & (p.X < MAP_BLOCKSIZE) &
-                       (p.Y >= 0) & (p.Y < MAP_BLOCKSIZE) &
-                       (p.Z >= 0) & (p.Z < MAP_BLOCKSIZE)) {
-
-               MapNode n = data->m_vmanip.getNodeNoEx(blockpos_nodes + p);
-               if(n.getContent() != CONTENT_AIR) {
-                       // Get selection mesh light level
-                       static const v3s16 dirs[7] = {
-                                       v3s16( 0, 0, 0),
-                                       v3s16( 0, 1, 0),
-                                       v3s16( 0,-1, 0),
-                                       v3s16( 1, 0, 0),
-                                       v3s16(-1, 0, 0),
-                                       v3s16( 0, 0, 1),
-                                       v3s16( 0, 0,-1)
-                       };
-
-                       u16 l = 0;
-                       u16 l1 = 0;
-                       for (u8 i = 0; i < 7; i++) {
-                               MapNode n1 = data->m_vmanip.getNodeNoEx(blockpos_nodes + p + dirs[i]);  
-                               l1 = getInteriorLight(n1, -4, nodedef);
-                               if (l1 > l) 
-                                       l = l1;
-                       }
-                       video::SColor c = MapBlock_LightColor(255, l, 0);
-                       data->m_highlight_mesh_color = c;       
-                       std::vector<aabb3f> boxes = n.getSelectionBoxes(nodedef);
-                       TileSpec h_tile;                        
-                       h_tile.material_flags |= MATERIAL_FLAG_HIGHLIGHTED;
-                       h_tile.texture = tsrc->getTexture("halo.png",&h_tile.texture_id);
-                       v3f pos = intToFloat(p, BS);
-                       f32 d = 0.05 * BS;
-                       for(std::vector<aabb3f>::iterator
-                                       i = boxes.begin();
-                                       i != boxes.end(); i++)
-                       {
-                               aabb3f box = *i;
-                               box.MinEdge += v3f(-d, -d, -d) + pos;
-                               box.MaxEdge += v3f(d, d, d) + pos;
-                               makeCuboid(&collector, box, &h_tile, 1, c, NULL);
-                       }
-               }
-       }
-
        for(s16 z = 0; z < MAP_BLOCKSIZE; z++)
        for(s16 y = 0; y < MAP_BLOCKSIZE; y++)
        for(s16 x = 0; x < MAP_BLOCKSIZE; x++)
@@ -248,8 +206,8 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
 
                switch(f.drawtype){
                default:
-                       infostream<<"Got "<<f.drawtype<<std::endl;
-                       assert(0);
+                       infostream << "Got " << f.drawtype << std::endl;
+                       FATAL_ERROR("Unknown drawtype");
                        break;
                case NDT_AIRLIKE:
                        break;
@@ -750,7 +708,8 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                        for(u32 j=0; j<6; j++)
                        {
                                // Check this neighbor
-                               v3s16 n2p = blockpos_nodes + p + g_6dirs[j];
+                               v3s16 dir = g_6dirs[j];
+                               v3s16 n2p = blockpos_nodes + p + dir;
                                MapNode n2 = data->m_vmanip.getNodeNoEx(n2p);
                                // Don't make face if neighbor is of same type
                                if(n2.getContent() == n.getContent())
@@ -758,10 +717,10 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
 
                                // The face at Z+
                                video::S3DVertex vertices[4] = {
-                                       video::S3DVertex(-BS/2,-BS/2,BS/2, 0,0,0, c, 1,1),
-                                       video::S3DVertex(BS/2,-BS/2,BS/2, 0,0,0, c, 0,1),
-                                       video::S3DVertex(BS/2,BS/2,BS/2, 0,0,0, c, 0,0),
-                                       video::S3DVertex(-BS/2,BS/2,BS/2, 0,0,0, c, 1,0),
+                                       video::S3DVertex(-BS/2,-BS/2,BS/2, dir.X,dir.Y,dir.Z, c, 1,1),
+                                       video::S3DVertex(BS/2,-BS/2,BS/2, dir.X,dir.Y,dir.Z, c, 0,1),
+                                       video::S3DVertex(BS/2,BS/2,BS/2, dir.X,dir.Y,dir.Z, c, 0,0),
+                                       video::S3DVertex(-BS/2,BS/2,BS/2, dir.X,dir.Y,dir.Z, c, 1,0),
                                };
                                
                                // Rotations in the g_6dirs format
@@ -793,6 +752,10 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                                collector.append(tile, vertices, 4, indices, 6);
                        }
                break;}
+               case NDT_GLASSLIKE_FRAMED_OPTIONAL:
+                       // This is always pre-converted to something else
+                       FATAL_ERROR("NDT_GLASSLIKE_FRAMED_OPTIONAL not pre-converted as expected");
+                       break;
                case NDT_GLASSLIKE_FRAMED:
                {
                        static const v3s16 dirs[6] = {
@@ -1043,7 +1006,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                break;}
                case NDT_ALLFACES_OPTIONAL:
                        // This is always pre-converted to something else
-                       assert(0);
+                       FATAL_ERROR("NDT_ALLFACES_OPTIONAL not pre-converted");
                        break;
                case NDT_TORCHLIKE:
                {
@@ -1148,14 +1111,94 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                {
                        TileSpec tile = getNodeTileN(n, p, 0, data);
                        tile.material_flags |= MATERIAL_FLAG_CRACK_OVERLAY;
+
+                       u16 l = getInteriorLight(n, 1, nodedef);
+                       video::SColor c = MapBlock_LightColor(255, l, f.light_source);
                        
+                       float s = BS / 2 * f.visual_scale;
+
+                       for (int j = 0; j < 2; j++)
+                       {
+                               video::S3DVertex vertices[4] =
+                               {
+                                       video::S3DVertex(-s,-BS/2, 0, 0,0,0, c, 0,1),
+                                       video::S3DVertex( s,-BS/2, 0, 0,0,0, c, 1,1),
+                                       video::S3DVertex( s,-BS/2 + s*2,0, 0,0,0, c, 1,0),
+                                       video::S3DVertex(-s,-BS/2 + s*2,0, 0,0,0, c, 0,0),
+                               };
+
+                               if(j == 0)
+                               {
+                                       for(u16 i = 0; i < 4; i++)
+                                               vertices[i].Pos.rotateXZBy(46 + n.param2 * 2);
+                               }
+                               else if(j == 1)
+                               {
+                                       for(u16 i = 0; i < 4; i++)
+                                               vertices[i].Pos.rotateXZBy(-44 + n.param2 * 2);
+                               }
+
+                               for (int i = 0; i < 4; i++)
+                               {
+                                       vertices[i].Pos *= f.visual_scale;
+                                       vertices[i].Pos.Y += BS/2 * (f.visual_scale - 1);
+                                       vertices[i].Pos += intToFloat(p, BS);
+                               }
+
+                               u16 indices[] = {0, 1, 2, 2, 3, 0};
+                               // Add to mesh collector
+                               collector.append(tile, vertices, 4, indices, 6);
+                       }
+               break;}
+               case NDT_FIRELIKE:
+               {
+                       TileSpec tile = getNodeTileN(n, p, 0, data);
+                       tile.material_flags |= MATERIAL_FLAG_CRACK_OVERLAY;
+
                        u16 l = getInteriorLight(n, 1, nodedef);
                        video::SColor c = MapBlock_LightColor(255, l, f.light_source);
 
                        float s = BS/2*f.visual_scale;
 
-                       for(u32 j=0; j<2; j++)
+                       content_t current = n.getContent();
+                       content_t n2c;
+                       MapNode n2;
+                       v3s16 n2p;
+
+                       static const v3s16 dirs[6] = {
+                               v3s16( 0, 1, 0),
+                               v3s16( 0,-1, 0),
+                               v3s16( 1, 0, 0),
+                               v3s16(-1, 0, 0),
+                               v3s16( 0, 0, 1),
+                               v3s16( 0, 0,-1)
+                       };
+
+                       int doDraw[6] = {0,0,0,0,0,0};
+
+                       bool drawAllFaces = true;
+
+                       bool drawBottomFacesOnly = false; // Currently unused
+
+                       // Check for adjacent nodes
+                       for(int i = 0; i < 6; i++)
                        {
+                               n2p = blockpos_nodes + p + dirs[i];
+                               n2 = data->m_vmanip.getNodeNoEx(n2p);
+                               n2c = n2.getContent();
+                               if (n2c != CONTENT_IGNORE && n2c != CONTENT_AIR && n2c != current) {
+                                       doDraw[i] = 1;
+                                       if(drawAllFaces)
+                                               drawAllFaces = false;
+
+                               }
+                       }
+
+                       for(int j = 0; j < 6; j++)
+                       {
+                               int vOffset = 0; // Vertical offset of faces after rotation
+                               int hOffset = 4; // Horizontal offset of faces to reach the edge
+
                                video::S3DVertex vertices[4] =
                                {
                                        video::S3DVertex(-s,-BS/2,      0, 0,0,0, c, 0,1),
@@ -1164,18 +1207,101 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                                        video::S3DVertex(-s,-BS/2 + s*2,0, 0,0,0, c, 0,0),
                                };
 
-                               if(j == 0)
+                               // Calculate which faces should be drawn, (top or sides)
+                               if(j == 0 && (drawAllFaces || (doDraw[3] == 1 || doDraw[1] == 1)))
                                {
-                                       for(u16 i=0; i<4; i++)
-                                               vertices[i].Pos.rotateXZBy(46 + n.param2 * 2);
+                                       for(int i = 0; i < 4; i++) {
+                                               vertices[i].Pos.rotateXZBy(90 + n.param2 * 2);
+                                               vertices[i].Pos.rotateXYBy(-10);
+                                               vertices[i].Pos.Y -= vOffset;
+                                               vertices[i].Pos.X -= hOffset;
+                                       }
                                }
-                               else if(j == 1)
+                               else if(j == 1 && (drawAllFaces || (doDraw[5] == 1 || doDraw[1] == 1)))
                                {
-                                       for(u16 i=0; i<4; i++)
-                                               vertices[i].Pos.rotateXZBy(-44 + n.param2 * 2);
+                                       for(int i = 0; i < 4; i++) {
+                                               vertices[i].Pos.rotateXZBy(180 + n.param2 * 2);
+                                               vertices[i].Pos.rotateYZBy(10);
+                                               vertices[i].Pos.Y -= vOffset;
+                                               vertices[i].Pos.Z -= hOffset;
+                                       }
+                               }
+                               else if(j == 2 && (drawAllFaces || (doDraw[2] == 1 || doDraw[1] == 1)))
+                               {
+                                       for(int i = 0; i < 4; i++) {
+                                               vertices[i].Pos.rotateXZBy(270 + n.param2 * 2);
+                                               vertices[i].Pos.rotateXYBy(10);
+                                               vertices[i].Pos.Y -= vOffset;
+                                               vertices[i].Pos.X += hOffset;
+                                       }
+                               }
+                               else if(j == 3 && (drawAllFaces || (doDraw[4] == 1 || doDraw[1] == 1)))
+                               {
+                                       for(int i = 0; i < 4; i++) {
+                                               vertices[i].Pos.rotateYZBy(-10);
+                                               vertices[i].Pos.Y -= vOffset;
+                                               vertices[i].Pos.Z += hOffset;
+                                       }
                                }
 
-                               for(u16 i=0; i<4; i++)
+                               // Center cross-flames
+                               else if(j == 4 && (drawAllFaces || doDraw[1] == 1))
+                               {
+                                       for(int i=0; i<4; i++) {
+                                               vertices[i].Pos.rotateXZBy(45 + n.param2 * 2);
+                                               vertices[i].Pos.Y -= vOffset;
+                                       }
+                               }
+                               else if(j == 5 && (drawAllFaces || doDraw[1] == 1))
+                               {
+                                       for(int i=0; i<4; i++) {
+                                               vertices[i].Pos.rotateXZBy(-45 + n.param2 * 2);
+                                               vertices[i].Pos.Y -= vOffset;
+                                       }
+                               }
+
+                               // Render flames on bottom
+                               else if(j == 0 && (drawBottomFacesOnly || (doDraw[0] == 1 && doDraw[1] == 0)))
+                               {
+                                       for(int i = 0; i < 4; i++) {
+                                               vertices[i].Pos.rotateYZBy(70);
+                                               vertices[i].Pos.rotateXZBy(90 + n.param2 * 2);
+                                               vertices[i].Pos.Y += 4.84;
+                                               vertices[i].Pos.X -= hOffset+0.7;
+                                       }
+                               }
+                               else if(j == 1 && (drawBottomFacesOnly || (doDraw[0] == 1 && doDraw[1] == 0)))
+                               {
+                                       for(int i = 0; i < 4; i++) {
+                                               vertices[i].Pos.rotateYZBy(70);
+                                               vertices[i].Pos.rotateXZBy(180 + n.param2 * 2);
+                                               vertices[i].Pos.Y += 4.84;
+                                               vertices[i].Pos.Z -= hOffset+0.7;
+                                       }
+                               }
+                               else if(j == 2 && (drawBottomFacesOnly || (doDraw[0] == 1 && doDraw[1] == 0)))
+                               {
+                                       for(int i = 0; i < 4; i++) {
+                                               vertices[i].Pos.rotateYZBy(70);
+                                               vertices[i].Pos.rotateXZBy(270 + n.param2 * 2);
+                                               vertices[i].Pos.Y += 4.84;
+                                               vertices[i].Pos.X += hOffset+0.7;
+                                       }
+                               }
+                               else if(j == 3 && (drawBottomFacesOnly || (doDraw[0] == 1 && doDraw[1] == 0)))
+                               {
+                                       for(int i = 0; i < 4; i++) {
+                                               vertices[i].Pos.rotateYZBy(70);
+                                               vertices[i].Pos.Y += 4.84;
+                                               vertices[i].Pos.Z += hOffset+0.7;
+                                       }
+                               }
+                               else {
+                                       // Skip faces that aren't adjacent to a node
+                                       continue;
+                               }
+
+                               for(int i=0; i<4; i++)
                                {
                                        vertices[i].Pos *= f.visual_scale;
                                        vertices[i].Pos += intToFloat(p, BS);
@@ -1272,109 +1398,42 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                break;}
                case NDT_RAILLIKE:
                {
-                       bool is_rail_x [] = { false, false };  /* x-1, x+1 */
-                       bool is_rail_z [] = { false, false };  /* z-1, z+1 */
-
-                       bool is_rail_z_minus_y [] = { false, false };  /* z-1, z+1; y-1 */
-                       bool is_rail_x_minus_y [] = { false, false };  /* x-1, z+1; y-1 */
-                       bool is_rail_z_plus_y [] = { false, false };  /* z-1, z+1; y+1 */
-                       bool is_rail_x_plus_y [] = { false, false };  /* x-1, x+1; y+1 */
-
-                       MapNode n_minus_x = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x-1,y,z));
-                       MapNode n_plus_x = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x+1,y,z));
-                       MapNode n_minus_z = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x,y,z-1));
-                       MapNode n_plus_z = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x,y,z+1));
-                       MapNode n_plus_x_plus_y = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x+1, y+1, z));
-                       MapNode n_plus_x_minus_y = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x+1, y-1, z));
-                       MapNode n_minus_x_plus_y = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x-1, y+1, z));
-                       MapNode n_minus_x_minus_y = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x-1, y-1, z));
-                       MapNode n_plus_z_plus_y = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x, y+1, z+1));
-                       MapNode n_minus_z_plus_y = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x, y+1, z-1));
-                       MapNode n_plus_z_minus_y = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x, y-1, z+1));
-                       MapNode n_minus_z_minus_y = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x, y-1, z-1));
+                       bool is_rail_x[6]; /* (-1,-1,0) X (1,-1,0) (-1,0,0) X (1,0,0) (-1,1,0) X (1,1,0) */
+                       bool is_rail_z[6];
 
                        content_t thiscontent = n.getContent();
                        std::string groupname = "connect_to_raillike"; // name of the group that enables connecting to raillike nodes of different kind
-                       bool self_connect_to_raillike = ((ItemGroupList) nodedef->get(n).groups)[groupname] != 0;
-
-                       if ((nodedef->get(n_minus_x).drawtype == NDT_RAILLIKE
-                                       && ((ItemGroupList) nodedef->get(n_minus_x).groups)[groupname] != 0
-                                       && self_connect_to_raillike)
-                                       || n_minus_x.getContent() == thiscontent)
-                               is_rail_x[0] = true;
-
-                       if ((nodedef->get(n_minus_x_minus_y).drawtype == NDT_RAILLIKE
-                                       && ((ItemGroupList) nodedef->get(n_minus_x_minus_y).groups)[groupname] != 0
-                                       && self_connect_to_raillike)
-                                       || n_minus_x_minus_y.getContent() == thiscontent)
-                               is_rail_x_minus_y[0] = true;
-
-                       if ((nodedef->get(n_minus_x_plus_y).drawtype == NDT_RAILLIKE
-                                       && ((ItemGroupList) nodedef->get(n_minus_x_plus_y).groups)[groupname] != 0
-                                       && self_connect_to_raillike)
-                                       || n_minus_x_plus_y.getContent() == thiscontent)
-                               is_rail_x_plus_y[0] = true;
-
-                       if ((nodedef->get(n_plus_x).drawtype == NDT_RAILLIKE
-                                       && ((ItemGroupList) nodedef->get(n_plus_x).groups)[groupname] != 0
-                                       && self_connect_to_raillike)
-                                       || n_plus_x.getContent() == thiscontent)
-                               is_rail_x[1] = true;
-
-                       if ((nodedef->get(n_plus_x_minus_y).drawtype == NDT_RAILLIKE
-                                       && ((ItemGroupList) nodedef->get(n_plus_x_minus_y).groups)[groupname] != 0
-                                       && self_connect_to_raillike)
-                                       || n_plus_x_minus_y.getContent() == thiscontent)
-                               is_rail_x_minus_y[1] = true;
-
-                       if ((nodedef->get(n_plus_x_plus_y).drawtype == NDT_RAILLIKE
-                                       && ((ItemGroupList) nodedef->get(n_plus_x_plus_y).groups)[groupname] != 0
-                                       && self_connect_to_raillike)
-                                       || n_plus_x_plus_y.getContent() == thiscontent)
-                               is_rail_x_plus_y[1] = true;
-
-                       if ((nodedef->get(n_minus_z).drawtype == NDT_RAILLIKE
-                                       && ((ItemGroupList) nodedef->get(n_minus_z).groups)[groupname] != 0
-                                       && self_connect_to_raillike)
-                                       || n_minus_z.getContent() == thiscontent)
-                               is_rail_z[0] = true;
-
-                       if ((nodedef->get(n_minus_z_minus_y).drawtype == NDT_RAILLIKE
-                                       && ((ItemGroupList) nodedef->get(n_minus_z_minus_y).groups)[groupname] != 0
-                                       && self_connect_to_raillike)
-                                       || n_minus_z_minus_y.getContent() == thiscontent)
-                               is_rail_z_minus_y[0] = true;
-
-                       if ((nodedef->get(n_minus_z_plus_y).drawtype == NDT_RAILLIKE
-                                       && ((ItemGroupList) nodedef->get(n_minus_z_plus_y).groups)[groupname] != 0
-                                       && self_connect_to_raillike)
-                                       || n_minus_z_plus_y.getContent() == thiscontent)
-                               is_rail_z_plus_y[0] = true;
-
-                       if ((nodedef->get(n_plus_z).drawtype == NDT_RAILLIKE
-                                       && ((ItemGroupList) nodedef->get(n_plus_z).groups)[groupname] != 0
-                                       && self_connect_to_raillike)
-                                       || n_plus_z.getContent() == thiscontent)
-                               is_rail_z[1] = true;
-
-                       if ((nodedef->get(n_plus_z_minus_y).drawtype == NDT_RAILLIKE
-                                       && ((ItemGroupList) nodedef->get(n_plus_z_minus_y).groups)[groupname] != 0
-                                       && self_connect_to_raillike)
-                                       || n_plus_z_minus_y.getContent() == thiscontent)
-                               is_rail_z_minus_y[1] = true;
-
-                       if ((nodedef->get(n_plus_z_plus_y).drawtype == NDT_RAILLIKE
-                                       && ((ItemGroupList) nodedef->get(n_plus_z_plus_y).groups)[groupname] != 0
-                                       && self_connect_to_raillike)
-                                       || n_plus_z_plus_y.getContent() == thiscontent)
-                               is_rail_z_plus_y[1] = true;
-
-                       bool is_rail_x_all[] = {false, false};
-                       bool is_rail_z_all[] = {false, false};
-                       is_rail_x_all[0]=is_rail_x[0] || is_rail_x_minus_y[0] || is_rail_x_plus_y[0];
-                       is_rail_x_all[1]=is_rail_x[1] || is_rail_x_minus_y[1] || is_rail_x_plus_y[1];
-                       is_rail_z_all[0]=is_rail_z[0] || is_rail_z_minus_y[0] || is_rail_z_plus_y[0];
-                       is_rail_z_all[1]=is_rail_z[1] || is_rail_z_minus_y[1] || is_rail_z_plus_y[1];
+                       int self_group = ((ItemGroupList) nodedef->get(n).groups)[groupname];
+
+                       u8 index = 0;
+                       for (s8 y0 = -1; y0 <= 1; y0++) {
+                               // Prevent from indexing never used coordinates
+                               for (s8 xz = -1; xz <= 1; xz++) {
+                                       if (xz == 0)
+                                               continue;
+                                       MapNode n_xy = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x + xz, y + y0, z));
+                                       MapNode n_zy = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x, y + y0, z + xz));
+                                       ContentFeatures def_xy = nodedef->get(n_xy);
+                                       ContentFeatures def_zy = nodedef->get(n_zy);
+
+                                       // Check if current node would connect with the rail
+                                       is_rail_x[index] = ((def_xy.drawtype == NDT_RAILLIKE
+                                                       && ((ItemGroupList) def_xy.groups)[groupname] == self_group)
+                                                       || n_xy.getContent() == thiscontent);
+
+                                       is_rail_z[index] = ((def_zy.drawtype == NDT_RAILLIKE
+                                                       && ((ItemGroupList) def_zy.groups)[groupname] == self_group)
+                                                       || n_zy.getContent() == thiscontent);
+                                       index++;
+                               }
+                       }
+
+                       bool is_rail_x_all[2]; // [0] = negative x, [1] = positive x coordinate from the current node position
+                       bool is_rail_z_all[2];
+                       is_rail_x_all[0] = is_rail_x[0] || is_rail_x[2] || is_rail_x[4];
+                       is_rail_x_all[1] = is_rail_x[1] || is_rail_x[3] || is_rail_x[5];
+                       is_rail_z_all[0] = is_rail_z[0] || is_rail_z[2] || is_rail_z[4];
+                       is_rail_z_all[1] = is_rail_z[1] || is_rail_z[3] || is_rail_z[5];
 
                        // reasonable default, flat straight unrotated rail
                        bool is_straight = true;
@@ -1383,13 +1442,10 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                        u8 tileindex = 0;
 
                        // check for sloped rail
-                       if (is_rail_x_plus_y[0] || is_rail_x_plus_y[1] || is_rail_z_plus_y[0] || is_rail_z_plus_y[1])
-                       {
-                               adjacencies = 5; //5 means sloped
+                       if (is_rail_x[4] || is_rail_x[5] || is_rail_z[4] || is_rail_z[5]) {
+                               adjacencies = 5; // 5 means sloped
                                is_straight = true; // sloped is always straight
-                       }
-                       else
-                       {
+                       } else {
                                // is really straight, rails on both sides
                                is_straight = (is_rail_x_all[0] && is_rail_x_all[1]) || (is_rail_z_all[0] && is_rail_z_all[1]);
                                adjacencies = is_rail_x_all[0] + is_rail_x_all[1] + is_rail_z_all[0] + is_rail_z_all[1];
@@ -1397,44 +1453,44 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
 
                        switch (adjacencies) {
                        case 1:
-                               if(is_rail_x_all[0] || is_rail_x_all[1])
+                               if (is_rail_x_all[0] || is_rail_x_all[1])
                                        angle = 90;
                                break;
                        case 2:
-                               if(!is_straight)
+                               if (!is_straight)
                                        tileindex = 1; // curved
-                               if(is_rail_x_all[0] && is_rail_x_all[1])
+                               if (is_rail_x_all[0] && is_rail_x_all[1])
                                        angle = 90;
-                               if(is_rail_z_all[0] && is_rail_z_all[1]){
-                                       if (is_rail_z_plus_y[0])
+                               if (is_rail_z_all[0] && is_rail_z_all[1]) {
+                                       if (is_rail_z[4])
                                                angle = 180;
                                }
-                               else if(is_rail_x_all[0] && is_rail_z_all[0])
+                               else if (is_rail_x_all[0] && is_rail_z_all[0])
                                        angle = 270;
-                               else if(is_rail_x_all[0] && is_rail_z_all[1])
+                               else if (is_rail_x_all[0] && is_rail_z_all[1])
                                        angle = 180;
-                               else if(is_rail_x_all[1] && is_rail_z_all[1])
+                               else if (is_rail_x_all[1] && is_rail_z_all[1])
                                        angle = 90;
                                break;
                        case 3:
                                // here is where the potential to 'switch' a junction is, but not implemented at present
                                tileindex = 2; // t-junction
                                if(!is_rail_x_all[1])
-                                       angle=180;
+                                       angle = 180;
                                if(!is_rail_z_all[0])
-                                       angle=90;
+                                       angle = 90;
                                if(!is_rail_z_all[1])
-                                       angle=270;
+                                       angle = 270;
                                break;
                        case 4:
                                tileindex = 3; // crossing
                                break;
                        case 5: //sloped
-                               if(is_rail_z_plus_y[0])
+                               if (is_rail_z[4])
                                        angle = 180;
-                               if(is_rail_x_plus_y[0])
+                               if (is_rail_x[4])
                                        angle = 90;
-                               if(is_rail_x_plus_y[1])
+                               if (is_rail_x[5])
                                        angle = -90;
                                break;
                        default:
@@ -1449,17 +1505,18 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                        video::SColor c = MapBlock_LightColor(255, l, f.light_source);
 
                        float d = (float)BS/64;
-                       
-                       char g=-1;
-                       if (is_rail_x_plus_y[0] || is_rail_x_plus_y[1] || is_rail_z_plus_y[0] || is_rail_z_plus_y[1])
-                               g=1; //Object is at a slope
+                       float s = BS/2;
+
+                       short g = -1;
+                       if (is_rail_x[4] || is_rail_x[5] || is_rail_z[4] || is_rail_z[5])
+                               g = 1; //Object is at a slope
 
                        video::S3DVertex vertices[4] =
                        {
-                                       video::S3DVertex(-BS/2,-BS/2+d,-BS/2, 0,0,0, c, 0,1),
-                                       video::S3DVertex(BS/2,-BS/2+d,-BS/2, 0,0,0, c, 1,1),
-                                       video::S3DVertex(BS/2,g*BS/2+d,BS/2, 0,0,0, c, 1,0),
-                                       video::S3DVertex(-BS/2,g*BS/2+d,BS/2, 0,0,0, c, 0,0),
+                                       video::S3DVertex(-s,  -s+d,-s,  0,0,0,  c,0,1),
+                                       video::S3DVertex( s,  -s+d,-s,  0,0,0,  c,1,1),
+                                       video::S3DVertex( s, g*s+d, s,  0,0,0,  c,1,0),
+                                       video::S3DVertex(-s, g*s+d, s,  0,0,0,  c,0,0),
                        };
 
                        for(s32 i=0; i<4; i++)
@@ -1548,6 +1605,97 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                                makeCuboid(&collector, box, tiles, 6, c, txc);
                        }
                break;}
+               case NDT_MESH:
+               {
+                       v3f pos = intToFloat(p, BS);
+                       video::SColor c = MapBlock_LightColor(255, getInteriorLight(n, 1, nodedef), f.light_source);
+
+                       u8 facedir = 0;
+                       if (f.param_type_2 == CPT2_FACEDIR) {
+                               facedir = n.getFaceDir(nodedef);
+                       } else if (f.param_type_2 == CPT2_WALLMOUNTED) {
+                               //convert wallmounted to 6dfacedir.
+                               //when cache enabled, it is already converted
+                               facedir = n.getWallMounted(nodedef);
+                               if (!enable_mesh_cache) {
+                                       static const u8 wm_to_6d[6] = {20, 0, 16+1, 12+3, 8, 4+2};
+                                       facedir = wm_to_6d[facedir];
+                               }
+                       }
+
+                       if (f.mesh_ptr[facedir]) {
+                               // use cached meshes
+                               for(u16 j = 0; j < f.mesh_ptr[0]->getMeshBufferCount(); j++) {
+                                       scene::IMeshBuffer *buf = f.mesh_ptr[facedir]->getMeshBuffer(j);
+                                       collector.append(getNodeTileN(n, p, j, data),
+                                               (video::S3DVertex *)buf->getVertices(), buf->getVertexCount(),
+                                               buf->getIndices(), buf->getIndexCount(), pos, c);
+                               }
+                       } else if (f.mesh_ptr[0]) {
+                               // no cache, clone and rotate mesh
+                               scene::IMesh* mesh = cloneMesh(f.mesh_ptr[0]);
+                               rotateMeshBy6dFacedir(mesh, facedir);
+                               recalculateBoundingBox(mesh);
+                               meshmanip->recalculateNormals(mesh, true, false);
+                               for(u16 j = 0; j < mesh->getMeshBufferCount(); j++) {
+                                       scene::IMeshBuffer *buf = mesh->getMeshBuffer(j);
+                                       collector.append(getNodeTileN(n, p, j, data),
+                                               (video::S3DVertex *)buf->getVertices(), buf->getVertexCount(),
+                                               buf->getIndices(), buf->getIndexCount(), pos, c);
+                               }
+                               mesh->drop();
+                       }
+               break;}
+               }
+       }
+       
+       /*
+               Caused by incorrect alpha blending, selection mesh needs to be created as
+               last element to ensure it gets blended correct over nodes with alpha channel
+       */
+       // Create selection mesh
+       v3s16 p = data->m_highlighted_pos_relative;
+       if (data->m_show_hud &&
+                       (p.X >= 0) && (p.X < MAP_BLOCKSIZE) &&
+                       (p.Y >= 0) && (p.Y < MAP_BLOCKSIZE) &&
+                       (p.Z >= 0) && (p.Z < MAP_BLOCKSIZE)) {
+
+               MapNode n = data->m_vmanip.getNodeNoEx(blockpos_nodes + p);
+               if(n.getContent() != CONTENT_AIR) {
+                       // Get selection mesh light level
+                       static const v3s16 dirs[7] = {
+                                       v3s16( 0, 0, 0),
+                                       v3s16( 0, 1, 0),
+                                       v3s16( 0,-1, 0),
+                                       v3s16( 1, 0, 0),
+                                       v3s16(-1, 0, 0),
+                                       v3s16( 0, 0, 1),
+                                       v3s16( 0, 0,-1)
+                       };
+
+                       u16 l = 0;
+                       u16 l1 = 0;
+                       for (u8 i = 0; i < 7; i++) {
+                               MapNode n1 = data->m_vmanip.getNodeNoEx(blockpos_nodes + p + dirs[i]);  
+                               l1 = getInteriorLight(n1, -4, nodedef);
+                               if (l1 > l) 
+                                       l = l1;
+                       }
+                       video::SColor c = MapBlock_LightColor(255, l, 0);
+                       data->m_highlight_mesh_color = c;
+                       std::vector<aabb3f> boxes = n.getSelectionBoxes(nodedef);
+                       TileSpec h_tile;                        
+                       h_tile.material_flags |= MATERIAL_FLAG_HIGHLIGHTED;
+                       h_tile.texture = tsrc->getTexture("halo.png",&h_tile.texture_id);
+                       v3f pos = intToFloat(p, BS);
+                       f32 d = 0.05 * BS;
+                       for (std::vector<aabb3f>::iterator i = boxes.begin();
+                                       i != boxes.end(); i++) {
+                               aabb3f box = *i;
+                               box.MinEdge += v3f(-d, -d, -d) + pos;
+                               box.MaxEdge += v3f(d, d, d) + pos;
+                               makeCuboid(&collector, box, &h_tile, 1, c, NULL);
+                       }
                }
        }
 }