]> git.lizzy.rs Git - minetest.git/blobdiff - src/content_mapblock.cpp
extended content-type range
[minetest.git] / src / content_mapblock.cpp
index bdc9baa2aac09767ecc497a280e05e81c02c202a..38bc9620cd748c6b7209adaf35d884c8527326f3 100644 (file)
@@ -199,7 +199,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                /*
                        Add torches to mesh
                */
-               if(n.d == CONTENT_TORCH)
+               if(n.getContent() == CONTENT_TORCH)
                {
                        video::SColor c(255,255,255,255);
 
@@ -212,7 +212,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                                video::S3DVertex(-BS/2,BS/2,0, 0,0,0, c, 0,0),
                        };
 
-                       v3s16 dir = unpackDir(n.dir);
+                       v3s16 dir = unpackDir(n.param2);
 
                        for(s32 i=0; i<4; i++)
                        {
@@ -262,7 +262,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                /*
                        Signs on walls
                */
-               else if(n.d == CONTENT_SIGN_WALL)
+               else if(n.getContent() == CONTENT_SIGN_WALL)
                {
                        u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio));
                        video::SColor c(255,l,l,l);
@@ -277,7 +277,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                                video::S3DVertex(BS/2-d,BS/2,-BS/2, 0,0,0, c, 0,0),
                        };
 
-                       v3s16 dir = unpackDir(n.dir);
+                       v3s16 dir = unpackDir(n.param2);
 
                        for(s32 i=0; i<4; i++)
                        {
@@ -317,16 +317,16 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                /*
                        Add flowing water to mesh
                */
-               else if(n.d == CONTENT_WATER)
+               else if(n.getContent() == CONTENT_WATER)
                {
                        bool top_is_water = false;
                        MapNode ntop = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x,y+1,z));
-                       if(ntop.d == CONTENT_WATER || ntop.d == CONTENT_WATERSOURCE)
+                       if(ntop.getContent() == CONTENT_WATER || ntop.getContent() == CONTENT_WATERSOURCE)
                                top_is_water = true;
                        
                        u8 l = 0;
                        // Use the light of the node on top if possible
-                       if(content_features(ntop.d).param_type == CPT_LIGHT)
+                       if(content_features(ntop).param_type == CPT_LIGHT)
                                l = decode_light(ntop.getLightBlend(data->m_daynight_ratio));
                        // Otherwise use the light of this node (the water)
                        else
@@ -336,7 +336,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                        // Neighbor water levels (key = relative position)
                        // Includes current node
                        core::map<v3s16, f32> neighbor_levels;
-                       core::map<v3s16, u8> neighbor_contents;
+                       core::map<v3s16, content_t> neighbor_contents;
                        core::map<v3s16, u8> neighbor_flags;
                        const u8 neighborflag_top_is_water = 0x01;
                        v3s16 neighbor_dirs[9] = {
@@ -358,13 +358,13 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                                // Check neighbor
                                v3s16 p2 = p + neighbor_dirs[i];
                                MapNode n2 = data->m_vmanip.getNodeNoEx(blockpos_nodes + p2);
-                               if(n2.d != CONTENT_IGNORE)
+                               if(n2.getContent() != CONTENT_IGNORE)
                                {
-                                       content = n2.d;
+                                       content = n2.getContent();
 
-                                       if(n2.d == CONTENT_WATERSOURCE)
+                                       if(n2.getContent() == CONTENT_WATERSOURCE)
                                                level = (-0.5+node_water_level) * BS;
-                                       else if(n2.d == CONTENT_WATER)
+                                       else if(n2.getContent() == CONTENT_WATER)
                                                level = (-0.5 + ((float)n2.param2 + 0.5) / 8.0
                                                                * node_water_level) * BS;
 
@@ -373,7 +373,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                                        //       doesn't exist
                                        p2.Y += 1;
                                        n2 = data->m_vmanip.getNodeNoEx(blockpos_nodes + p2);
-                                       if(n2.d == CONTENT_WATERSOURCE || n2.d == CONTENT_WATER)
+                                       if(n2.getContent() == CONTENT_WATERSOURCE || n2.getContent() == CONTENT_WATER)
                                                flags |= neighborflag_top_is_water;
                                }
                                
@@ -581,14 +581,14 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                /*
                        Add water sources to mesh if using new style
                */
-               else if(n.d == CONTENT_WATERSOURCE && new_style_water)
+               else if(n.getContent() == CONTENT_WATERSOURCE && new_style_water)
                {
                        //bool top_is_water = false;
                        bool top_is_air = false;
                        MapNode n = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x,y+1,z));
-                       /*if(n.d == CONTENT_WATER || n.d == CONTENT_WATERSOURCE)
+                       /*if(n.getContent() == CONTENT_WATER || n.getContent() == CONTENT_WATERSOURCE)
                                top_is_water = true;*/
-                       if(n.d == CONTENT_AIR)
+                       if(n.getContent() == CONTENT_AIR)
                                top_is_air = true;
                        
                        /*if(top_is_water == true)
@@ -628,7 +628,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                /*
                        Add leaves if using new style
                */
-               else if(n.d == CONTENT_LEAVES && new_style_leaves)
+               else if(n.getContent() == CONTENT_LEAVES && new_style_leaves)
                {
                        /*u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio));*/
                        u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio)));
@@ -696,7 +696,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                /*
                        Add glass
                */
-               else if(n.d == CONTENT_GLASS)
+               else if(n.getContent() == CONTENT_GLASS)
                {
                        u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio)));
                        video::SColor c(255,l,l,l);
@@ -759,7 +759,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                /*
                        Add fence
                */
-               else if(n.d == CONTENT_FENCE)
+               else if(n.getContent() == CONTENT_FENCE)
                {
                        u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio)));
                        video::SColor c(255,l,l,l);
@@ -785,7 +785,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                        v3s16 p2 = p;
                        p2.X++;
                        MapNode n2 = data->m_vmanip.getNodeNoEx(blockpos_nodes + p2);
-                       if(n2.d == CONTENT_FENCE)
+                       if(n2.getContent() == CONTENT_FENCE)
                        {
                                pos = intToFloat(p+blockpos_nodes, BS);
                                pos.X += BS/2;
@@ -811,7 +811,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                        p2 = p;
                        p2.Z++;
                        n2 = data->m_vmanip.getNodeNoEx(blockpos_nodes + p2);
-                       if(n2.d == CONTENT_FENCE)
+                       if(n2.getContent() == CONTENT_FENCE)
                        {
                                pos = intToFloat(p+blockpos_nodes, BS);
                                pos.Z += BS/2;
@@ -838,7 +838,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                /*
                        Add stones with minerals if stone is invisible
                */
-               else if(n.d == CONTENT_STONE && invisible_stone && n.getMineral() != MINERAL_NONE)
+               else if(n.getContent() == CONTENT_STONE && invisible_stone && n.getMineral() != MINERAL_NONE)
                {
                        for(u32 j=0; j<6; j++)
                        {
@@ -846,7 +846,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                                v3s16 dir = g_6dirs[j];
                                /*u8 l = 0;
                                MapNode n2 = data->m_vmanip.getNodeNoEx(blockpos_nodes + dir);
-                               if(content_features(n2.d).param_type == CPT_LIGHT)
+                               if(content_features(n2).param_type == CPT_LIGHT)
                                        l = decode_light(n2.getLightBlend(data->m_daynight_ratio));
                                else
                                        l = 255;*/