#include "common_irrlicht.h" // For u8, s16
#include <string>
+#include "mapnode.h" // For content_t
class InventoryItem;
class ServerActiveObject;
class ServerEnvironment;
+class IGameDef;
-bool item_material_is_cookable(u8 content);
-InventoryItem* item_material_create_cook_result(u8 content);
+bool item_material_is_cookable(content_t content, IGameDef *gamedef);
+InventoryItem* item_material_create_cook_result(content_t content,
+ IGameDef *gamedef);
-std::string item_craft_get_image_name(const std::string &subname);
+std::string item_craft_get_image_name(const std::string &subname,
+ IGameDef *gamedef);
ServerActiveObject* item_craft_create_object(const std::string &subname,
- ServerEnvironment *env, u16 id, v3f pos);
-s16 item_craft_get_drop_count(const std::string &subname);
-bool item_craft_is_cookable(const std::string &subname);
-InventoryItem* item_craft_create_cook_result(const std::string &subname);
+ ServerEnvironment *env, v3f pos);
+s16 item_craft_get_drop_count(const std::string &subname,
+ IGameDef *gamedef);
+bool item_craft_is_cookable(const std::string &subname,
+ IGameDef *gamedef);
+InventoryItem* item_craft_create_cook_result(const std::string &subname,
+ IGameDef *gamedef);
+bool item_craft_is_eatable(const std::string &subname,
+ IGameDef *gamedef);
+s16 item_craft_eat_hp_change(const std::string &subname,
+ IGameDef *gamedef);
#endif