#include "log.h"
#include "map.h"
+/*
static void setBillboardTextureMatrix(scene::IBillboardSceneNode *bill,
float txs, float tys, int col, int row)
{
matrix.setTextureTranslate(txs*col, tys*row);
matrix.setTextureScale(txs, tys);
}
+*/
class SmokePuffCSO: public ClientSimpleObject
{