#include "content_cso.h"
#include <IBillboardSceneNode.h>
-#include "tile.h"
+#include "client/tile.h"
#include "environment.h"
#include "gamedef.h"
#include "log.h"
m_spritenode = smgr->addBillboardSceneNode(
NULL, v2f(1,1), pos, -1);
m_spritenode->setMaterialTexture(0,
- env->getGameDef()->tsrc()->getTexture("smoke_puff.png"));
+ env->getGameDef()->tsrc()->getTextureForMesh("smoke_puff.png"));
m_spritenode->setMaterialFlag(video::EMF_LIGHTING, false);
m_spritenode->setMaterialFlag(video::EMF_BILINEAR_FILTER, false);
//m_spritenode->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF);