#include "inventory.h"
#include "content_mapnode.h"
#include "player.h"
+#include "mapnode.h" // For content_t
/*
items: actually *items[9]
}
}
+ // Rail
+ {
+ ItemSpec specs[9];
+ specs[0] = ItemSpec(ITEM_CRAFT, "steel_ingot");
+ specs[1] = ItemSpec(ITEM_CRAFT, "Stick");
+ specs[2] = ItemSpec(ITEM_CRAFT, "steel_ingot");
+ specs[3] = ItemSpec(ITEM_CRAFT, "steel_ingot");
+ specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
+ specs[5] = ItemSpec(ITEM_CRAFT, "steel_ingot");
+ specs[6] = ItemSpec(ITEM_CRAFT, "steel_ingot");
+ specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
+ specs[8] = ItemSpec(ITEM_CRAFT, "steel_ingot");
+ if(checkItemCombination(items, specs))
+ {
+ return new MaterialItem(CONTENT_RAIL, 15);
+ }
+ }
+
// Chest
{
ItemSpec specs[9];
}
}
+ // Sandstone
+ {
+ ItemSpec specs[9];
+ specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_SAND);
+ specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_SAND);
+ specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_SAND);
+ specs[7] = ItemSpec(ITEM_MATERIAL, CONTENT_SAND);
+ if(checkItemCombination(items, specs))
+ {
+ return new MaterialItem(CONTENT_SANDSTONE, 1);
+ }
+ }
+
+ // Clay
+ {
+ ItemSpec specs[9];
+ specs[3] = ItemSpec(ITEM_CRAFT, "lump_of_clay");
+ specs[4] = ItemSpec(ITEM_CRAFT, "lump_of_clay");
+ specs[6] = ItemSpec(ITEM_CRAFT, "lump_of_clay");
+ specs[7] = ItemSpec(ITEM_CRAFT, "lump_of_clay");
+ if(checkItemCombination(items, specs))
+ {
+ return new MaterialItem(CONTENT_CLAY, 1);
+ }
+ }
+
+ // Brick
+ {
+ ItemSpec specs[9];
+ specs[3] = ItemSpec(ITEM_CRAFT, "clay_brick");
+ specs[4] = ItemSpec(ITEM_CRAFT, "clay_brick");
+ specs[6] = ItemSpec(ITEM_CRAFT, "clay_brick");
+ specs[7] = ItemSpec(ITEM_CRAFT, "clay_brick");
+ if(checkItemCombination(items, specs))
+ {
+ return new MaterialItem(CONTENT_BRICK, 1);
+ }
+ }
+
+ // Paper
+ {
+ ItemSpec specs[9];
+ specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_PAPYRUS);
+ specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_PAPYRUS);
+ specs[5] = ItemSpec(ITEM_MATERIAL, CONTENT_PAPYRUS);
+ if(checkItemCombination(items, specs))
+ {
+ return new CraftItem("paper", 1);
+ }
+ }
+
+ // Book
+ {
+ ItemSpec specs[9];
+ specs[1] = ItemSpec(ITEM_CRAFT, "paper");
+ specs[4] = ItemSpec(ITEM_CRAFT, "paper");
+ specs[7] = ItemSpec(ITEM_CRAFT, "paper");
+ if(checkItemCombination(items, specs))
+ {
+ return new CraftItem("book", 1);
+ }
+ }
+
+ // Book shelf
+ {
+ ItemSpec specs[9];
+ specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ specs[3] = ItemSpec(ITEM_CRAFT, "book");
+ specs[4] = ItemSpec(ITEM_CRAFT, "book");
+ specs[5] = ItemSpec(ITEM_CRAFT, "book");
+ specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ specs[7] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ specs[8] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ if(checkItemCombination(items, specs))
+ {
+ return new MaterialItem(CONTENT_BOOKSHELF, 1);
+ }
+ }
+
+ // Ladder
+ {
+ ItemSpec specs[9];
+ specs[0] = ItemSpec(ITEM_CRAFT, "Stick");
+ specs[2] = ItemSpec(ITEM_CRAFT, "Stick");
+ specs[3] = ItemSpec(ITEM_CRAFT, "Stick");
+ specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
+ specs[5] = ItemSpec(ITEM_CRAFT, "Stick");
+ specs[6] = ItemSpec(ITEM_CRAFT, "Stick");
+ specs[8] = ItemSpec(ITEM_CRAFT, "Stick");
+ if(checkItemCombination(items, specs))
+ {
+ return new MaterialItem(CONTENT_LADDER, 1);
+ }
+ }
+
return NULL;
}
*/
// CONTENT_IGNORE-terminated list
- u8 material_items[] = {
+ content_t material_items[] = {
CONTENT_TORCH,
CONTENT_COBBLE,
CONTENT_MUD,
CONTENT_STONE,
CONTENT_SAND,
+ CONTENT_SANDSTONE,
+ CONTENT_CLAY,
+ CONTENT_BRICK,
CONTENT_TREE,
CONTENT_LEAVES,
+ CONTENT_CACTUS,
+ CONTENT_PAPYRUS,
+ CONTENT_BOOKSHELF,
CONTENT_GLASS,
CONTENT_FENCE,
+ CONTENT_RAIL,
CONTENT_MESE,
CONTENT_WATERSOURCE,
CONTENT_CLOUD,
CONTENT_CHEST,
CONTENT_FURNACE,
CONTENT_SIGN_WALL,
+ CONTENT_LAVASOURCE,
CONTENT_IGNORE
};
- u8 *mip = material_items;
+ content_t *mip = material_items;
for(u16 i=0; i<PLAYER_INVENTORY_SIZE; i++)
{
if(*mip == CONTENT_IGNORE)