/*
-Minetest-c55
-Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef CONTENT_CAO_HEADER
#define CONTENT_CAO_HEADER
-#endif
+#include <map>
+#include "irrlichttypes_extrabloated.h"
+#include "clientobject.h"
+#include "object_properties.h"
+#include "itemgroup.h"
+
+/*
+ SmoothTranslator
+*/
+
+struct SmoothTranslator
+{
+ v3f vect_old;
+ v3f vect_show;
+ v3f vect_aim;
+ f32 anim_counter;
+ f32 anim_time;
+ f32 anim_time_counter;
+ bool aim_is_end;
+
+ SmoothTranslator();
+
+ void init(v3f vect);
+
+ void sharpen();
+
+ void update(v3f vect_new, bool is_end_position=false, float update_interval=-1);
+
+ void translate(f32 dtime);
+
+ bool is_moving();
+};
+
+class GenericCAO : public ClientActiveObject
+{
+private:
+ // Only set at initialization
+ std::string m_name;
+ bool m_is_player;
+ bool m_is_local_player;
+ // Property-ish things
+ ObjectProperties m_prop;
+ //
+ scene::ISceneManager *m_smgr;
+ IrrlichtDevice *m_irr;
+ core::aabbox3d<f32> m_selection_box;
+ scene::IMeshSceneNode *m_meshnode;
+ scene::IAnimatedMeshSceneNode *m_animated_meshnode;
+ WieldMeshSceneNode *m_wield_meshnode;
+ scene::IBillboardSceneNode *m_spritenode;
+ scene::ITextSceneNode* m_textnode;
+ v3f m_position;
+ v3f m_velocity;
+ v3f m_acceleration;
+ float m_yaw;
+ s16 m_hp;
+ SmoothTranslator pos_translator;
+ // Spritesheet/animation stuff
+ v2f m_tx_size;
+ v2s16 m_tx_basepos;
+ bool m_initial_tx_basepos_set;
+ bool m_tx_select_horiz_by_yawpitch;
+ v2s32 m_animation_range;
+ int m_animation_speed;
+ int m_animation_blend;
+ bool m_animation_loop;
+ std::map<std::string, core::vector2d<v3f> > m_bone_position; // stores position and rotation for each bone name
+ std::string m_attachment_bone;
+ v3f m_attachment_position;
+ v3f m_attachment_rotation;
+ bool m_attached_to_local;
+ int m_anim_frame;
+ int m_anim_num_frames;
+ float m_anim_framelength;
+ float m_anim_timer;
+ ItemGroupList m_armor_groups;
+ float m_reset_textures_timer;
+ bool m_visuals_expired;
+ float m_step_distance_counter;
+ u8 m_last_light;
+ bool m_is_visible;
+
+ std::vector<u16> m_children;
+
+public:
+ GenericCAO(IGameDef *gamedef, ClientEnvironment *env);
+
+ ~GenericCAO();
+
+ static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env)
+ {
+ return new GenericCAO(gamedef, env);
+ }
+
+ inline ActiveObjectType getType() const
+ {
+ return ACTIVEOBJECT_TYPE_GENERIC;
+ }
+
+ void initialize(const std::string &data);
+
+ ClientActiveObject *getParent();
+
+ bool getCollisionBox(aabb3f *toset);
+
+ bool collideWithObjects();
+
+ core::aabbox3d<f32>* getSelectionBox();
+
+ v3f getPosition();
+
+ scene::ISceneNode *getSceneNode();
+
+ scene::IMeshSceneNode *getMeshSceneNode();
+
+ scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode();
+ WieldMeshSceneNode *getWieldMeshSceneNode();
+
+ scene::IBillboardSceneNode *getSpriteSceneNode();
+
+ inline bool isPlayer() const
+ {
+ return m_is_player;
+ }
+
+ inline bool isLocalPlayer() const
+ {
+ return m_is_local_player;
+ }
+
+ inline bool isVisible() const
+ {
+ return m_is_visible;
+ }
+
+ inline void setVisible(bool toset)
+ {
+ m_is_visible = toset;
+ }
+
+ void setChildrenVisible(bool toset);
+
+ void setAttachments();
+
+ void removeFromScene(bool permanent);
+
+ void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
+ IrrlichtDevice *irr);
+
+ inline void expireVisuals()
+ {
+ m_visuals_expired = true;
+ }
+
+ void updateLight(u8 light_at_pos);
+
+ void updateLightNoCheck(u8 light_at_pos);
+
+ v3s16 getLightPosition();
+
+ void updateNodePos();
+
+ void step(float dtime, ClientEnvironment *env);
+
+ void updateTexturePos();
+
+ void updateTextures(const std::string &mod);
+
+ void updateAnimation();
+
+ void updateBonePosition();
+
+ void updateAttachments();
+
+ void processMessage(const std::string &data);
+
+ bool directReportPunch(v3f dir, const ItemStack *punchitem=NULL,
+ float time_from_last_punch=1000000);
+
+ std::string debugInfoText();
+
+ std::string infoText()
+ {
+ return m_prop.infotext;
+ }
+};
+
+
+#endif