scene::IAnimatedMeshSceneNode *m_animated_meshnode;
WieldMeshSceneNode *m_wield_meshnode;
scene::IBillboardSceneNode *m_spritenode;
- video::SColor m_nametag_color;
scene::ITextSceneNode* m_textnode;
v3f m_position;
v3f m_velocity;
void updateLight(u8 light_at_pos);
+ void updateLightNoCheck(u8 light_at_pos);
+
v3s16 getLightPosition();
void updateNodePos();
float time_from_last_punch=1000000);
std::string debugInfoText();
+
+ std::string infoText()
+ {
+ return m_prop.infotext;
+ }
};