/*
-Minetest-c55
-Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef CONTENT_CAO_HEADER
#define CONTENT_CAO_HEADER
-#include "clientobject.h"
-#include "content_object.h"
-#include "utility.h" // For IntervalLimiter
-class Settings;
-#include "MyBillboardSceneNode.h"
-
-/*
- SmoothTranslator
-*/
-
-struct SmoothTranslator
-{
- v3f vect_old;
- v3f vect_show;
- v3f vect_aim;
- f32 anim_counter;
- f32 anim_time;
- f32 anim_time_counter;
- bool aim_is_end;
-
- SmoothTranslator():
- vect_old(0,0,0),
- vect_show(0,0,0),
- vect_aim(0,0,0),
- anim_counter(0),
- anim_time(0),
- anim_time_counter(0),
- aim_is_end(true)
- {}
-
- void init(v3f vect)
- {
- vect_old = vect;
- vect_show = vect;
- vect_aim = vect;
- anim_counter = 0;
- anim_time = 0;
- anim_time_counter = 0;
- aim_is_end = true;
- }
-
- void sharpen()
- {
- init(vect_show);
- }
-
- void update(v3f vect_new, bool is_end_position=false, float update_interval=-1)
- {
- aim_is_end = is_end_position;
- vect_old = vect_show;
- vect_aim = vect_new;
- if(update_interval > 0){
- anim_time = update_interval;
- } else {
- if(anim_time < 0.001 || anim_time > 1.0)
- anim_time = anim_time_counter;
- else
- anim_time = anim_time * 0.9 + anim_time_counter * 0.1;
- }
- anim_time_counter = 0;
- anim_counter = 0;
- }
-
- void translate(f32 dtime)
- {
- anim_time_counter = anim_time_counter + dtime;
- anim_counter = anim_counter + dtime;
- v3f vect_move = vect_aim - vect_old;
- f32 moveratio = 1.0;
- if(anim_time > 0.001)
- moveratio = anim_time_counter / anim_time;
- // Move a bit less than should, to avoid oscillation
- moveratio = moveratio * 0.8;
- float move_end = 1.5;
- if(aim_is_end)
- move_end = 1.0;
- if(moveratio > move_end)
- moveratio = move_end;
- vect_show = vect_old + vect_move * moveratio;
- }
-
- bool is_moving()
- {
- return ((anim_time_counter / anim_time) < 1.4);
- }
-};
-
-
-/*
- TestCAO
-*/
-
-class TestCAO : public ClientActiveObject
-{
-public:
- TestCAO(IGameDef *gamedef);
- virtual ~TestCAO();
-
- u8 getType() const
- {
- return ACTIVEOBJECT_TYPE_TEST;
- }
-
- static ClientActiveObject* create(IGameDef *gamedef);
-
- void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc);
- void removeFromScene();
- void updateLight(u8 light_at_pos);
- v3s16 getLightPosition();
- void updateNodePos();
-
- void step(float dtime, ClientEnvironment *env);
-
- void processMessage(const std::string &data);
-
-private:
- scene::IMeshSceneNode *m_node;
- v3f m_position;
-};
-
-/*
- ItemCAO
-*/
-
-class ItemCAO : public ClientActiveObject
-{
-public:
- ItemCAO(IGameDef *gamedef);
- virtual ~ItemCAO();
-
- u8 getType() const
- {
- return ACTIVEOBJECT_TYPE_ITEM;
- }
-
- static ClientActiveObject* create(IGameDef *gamedef);
-
- void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc);
- void removeFromScene();
- void updateLight(u8 light_at_pos);
- v3s16 getLightPosition();
- void updateNodePos();
-
- void step(float dtime, ClientEnvironment *env);
-
- void processMessage(const std::string &data);
-
- void initialize(const std::string &data);
-
- core::aabbox3d<f32>* getSelectionBox()
- {return &m_selection_box;}
- v3f getPosition()
- {return m_position;}
-
-private:
- core::aabbox3d<f32> m_selection_box;
- scene::IMeshSceneNode *m_node;
- v3f m_position;
- std::string m_inventorystring;
-};
-
-/*
- RatCAO
-*/
-
-class RatCAO : public ClientActiveObject
-{
-public:
- RatCAO(IGameDef *gamedef);
- virtual ~RatCAO();
-
- u8 getType() const
- {
- return ACTIVEOBJECT_TYPE_RAT;
- }
-
- static ClientActiveObject* create(IGameDef *gamedef);
-
- void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc);
- void removeFromScene();
- void updateLight(u8 light_at_pos);
- v3s16 getLightPosition();
- void updateNodePos();
-
- void step(float dtime, ClientEnvironment *env);
-
- void processMessage(const std::string &data);
-
- void initialize(const std::string &data);
-
- core::aabbox3d<f32>* getSelectionBox()
- {return &m_selection_box;}
- v3f getPosition()
- {return pos_translator.vect_show;}
- //{return m_position;}
-
-private:
- core::aabbox3d<f32> m_selection_box;
- scene::IMeshSceneNode *m_node;
- v3f m_position;
- float m_yaw;
- SmoothTranslator pos_translator;
-};
-
-/*
- Oerkki1CAO
-*/
-
-class Oerkki1CAO : public ClientActiveObject
-{
-public:
- Oerkki1CAO(IGameDef *gamedef);
- virtual ~Oerkki1CAO();
-
- u8 getType() const
- {
- return ACTIVEOBJECT_TYPE_OERKKI1;
- }
-
- static ClientActiveObject* create(IGameDef *gamedef);
-
- void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc);
- void removeFromScene();
- void updateLight(u8 light_at_pos);
- v3s16 getLightPosition();
- void updateNodePos();
-
- void step(float dtime, ClientEnvironment *env);
-
- void processMessage(const std::string &data);
-
- void initialize(const std::string &data);
-
- core::aabbox3d<f32>* getSelectionBox()
- {return &m_selection_box;}
- v3f getPosition()
- {return pos_translator.vect_show;}
- //{return m_position;}
-
- // If returns true, punch will not be sent to the server
- bool directReportPunch(const std::string &toolname, v3f dir);
-
-private:
- IntervalLimiter m_attack_interval;
- core::aabbox3d<f32> m_selection_box;
- scene::IMeshSceneNode *m_node;
- v3f m_position;
- float m_yaw;
- SmoothTranslator pos_translator;
- float m_damage_visual_timer;
- bool m_damage_texture_enabled;
-};
-
-/*
- FireflyCAO
-*/
-
-class FireflyCAO : public ClientActiveObject
-{
-public:
- FireflyCAO(IGameDef *gamedef);
- virtual ~FireflyCAO();
-
- u8 getType() const
- {
- return ACTIVEOBJECT_TYPE_FIREFLY;
- }
-
- static ClientActiveObject* create(IGameDef *gamedef);
-
- void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc);
- void removeFromScene();
- void updateLight(u8 light_at_pos);
- v3s16 getLightPosition();
- void updateNodePos();
-
- void step(float dtime, ClientEnvironment *env);
-
- void processMessage(const std::string &data);
-
- void initialize(const std::string &data);
-
- core::aabbox3d<f32>* getSelectionBox()
- {return &m_selection_box;}
- v3f getPosition()
- {return m_position;}
-
-private:
- core::aabbox3d<f32> m_selection_box;
- scene::IMeshSceneNode *m_node;
- v3f m_position;
- float m_yaw;
- SmoothTranslator pos_translator;
-};
-
-/*
- MobV2CAO
-*/
-
-class MobV2CAO : public ClientActiveObject
-{
-public:
- MobV2CAO(IGameDef *gamedef);
- virtual ~MobV2CAO();
-
- u8 getType() const
- {
- return ACTIVEOBJECT_TYPE_MOBV2;
- }
-
- static ClientActiveObject* create(IGameDef *gamedef);
-
- void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc);
- void removeFromScene();
- void updateLight(u8 light_at_pos);
- v3s16 getLightPosition();
- void updateNodePos();
-
- void step(float dtime, ClientEnvironment *env);
-
- void processMessage(const std::string &data);
-
- void initialize(const std::string &data);
-
- core::aabbox3d<f32>* getSelectionBox()
- {return &m_selection_box;}
- v3f getPosition()
- {return pos_translator.vect_show;}
- //{return m_position;}
- bool doShowSelectionBox(){return false;}
-
- // If returns true, punch will not be sent to the server
- bool directReportPunch(const std::string &toolname, v3f dir);
-
-private:
- void setLooks(const std::string &looks);
-
- IntervalLimiter m_attack_interval;
- core::aabbox3d<f32> m_selection_box;
- scene::MyBillboardSceneNode *m_node;
- v3f m_position;
- std::string m_texture_name;
- float m_yaw;
- SmoothTranslator pos_translator;
- bool m_walking;
- float m_walking_unset_timer;
- float m_walk_timer;
- int m_walk_frame;
- float m_damage_visual_timer;
- u8 m_last_light;
- bool m_shooting;
- float m_shooting_unset_timer;
- v2f m_sprite_size;
- float m_sprite_y;
- bool m_bright_shooting;
- std::string m_sprite_type;
- int m_simple_anim_frames;
- float m_simple_anim_frametime;
- bool m_lock_full_brightness;
- int m_player_hit_damage;
- float m_player_hit_distance;
- float m_player_hit_interval;
- float m_player_hit_timer;
-
- Settings *m_properties;
-};
-
-/*
- LuaEntityCAO
-*/
-
-class LuaEntityCAO : public ClientActiveObject
-{
-public:
- LuaEntityCAO(IGameDef *gamedef):
- ClientActiveObject(0, gamedef)
- {}
- virtual ~LuaEntityCAO(){}
- virtual u8 getType() const=0;
- virtual void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc)=0;
- virtual void removeFromScene()=0;
- virtual void updateLight(u8 light_at_pos)=0;
- virtual v3s16 getLightPosition()=0;
- virtual void updateNodePos()=0;
- virtual void step(float dtime, ClientEnvironment *env)=0;
- virtual void processMessage(const std::string &data)=0;
- virtual void initialize(const std::string &data)=0;
- virtual core::aabbox3d<f32>* getSelectionBox()=0;
- virtual v3f getPosition()=0;
-private:
-};
-
-
#endif