/*
-Minetest-c55
-Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef CONTENT_CAO_HEADER
#define CONTENT_CAO_HEADER
+#include <map>
+#include "irrlichttypes_extrabloated.h"
#include "clientobject.h"
-#include "content_object.h"
-#include "utility.h" // For IntervalLimiter
-class Settings;
-#include "MyBillboardSceneNode.h"
+#include "object_properties.h"
+#include "itemgroup.h"
/*
SmoothTranslator
f32 anim_time_counter;
bool aim_is_end;
- SmoothTranslator():
- vect_old(0,0,0),
- vect_show(0,0,0),
- vect_aim(0,0,0),
- anim_counter(0),
- anim_time(0),
- anim_time_counter(0),
- aim_is_end(true)
- {}
-
- void init(v3f vect)
- {
- vect_old = vect;
- vect_show = vect;
- vect_aim = vect;
- anim_counter = 0;
- anim_time = 0;
- anim_time_counter = 0;
- aim_is_end = true;
- }
-
- void sharpen()
- {
- init(vect_show);
- }
-
- void update(v3f vect_new, bool is_end_position=false, float update_interval=-1)
- {
- aim_is_end = is_end_position;
- vect_old = vect_show;
- vect_aim = vect_new;
- if(update_interval > 0){
- anim_time = update_interval;
- } else {
- if(anim_time < 0.001 || anim_time > 1.0)
- anim_time = anim_time_counter;
- else
- anim_time = anim_time * 0.9 + anim_time_counter * 0.1;
- }
- anim_time_counter = 0;
- anim_counter = 0;
- }
-
- void translate(f32 dtime)
- {
- anim_time_counter = anim_time_counter + dtime;
- anim_counter = anim_counter + dtime;
- v3f vect_move = vect_aim - vect_old;
- f32 moveratio = 1.0;
- if(anim_time > 0.001)
- moveratio = anim_time_counter / anim_time;
- // Move a bit less than should, to avoid oscillation
- moveratio = moveratio * 0.5;
- float move_end = 1.5;
- if(aim_is_end)
- move_end = 1.0;
- if(moveratio > move_end)
- moveratio = move_end;
- vect_show = vect_old + vect_move * moveratio;
- }
-
- bool is_moving()
- {
- return ((anim_time_counter / anim_time) < 1.4);
- }
-};
-
-
-/*
- TestCAO
-*/
+ SmoothTranslator();
-class TestCAO : public ClientActiveObject
-{
-public:
- TestCAO();
- virtual ~TestCAO();
-
- u8 getType() const
- {
- return ACTIVEOBJECT_TYPE_TEST;
- }
-
- static ClientActiveObject* create();
+ void init(v3f vect);
- void addToScene(scene::ISceneManager *smgr);
- void removeFromScene();
- void updateLight(u8 light_at_pos);
- v3s16 getLightPosition();
- void updateNodePos();
+ void sharpen();
- void step(float dtime, ClientEnvironment *env);
+ void update(v3f vect_new, bool is_end_position=false, float update_interval=-1);
- void processMessage(const std::string &data);
+ void translate(f32 dtime);
-private:
- scene::IMeshSceneNode *m_node;
- v3f m_position;
+ bool is_moving();
};
-/*
- ItemCAO
-*/
-
-class ItemCAO : public ClientActiveObject
+class GenericCAO : public ClientActiveObject
{
-public:
- ItemCAO();
- virtual ~ItemCAO();
-
- u8 getType() const
- {
- return ACTIVEOBJECT_TYPE_ITEM;
- }
-
- static ClientActiveObject* create();
-
- void addToScene(scene::ISceneManager *smgr);
- void removeFromScene();
- void updateLight(u8 light_at_pos);
- v3s16 getLightPosition();
- void updateNodePos();
-
- void step(float dtime, ClientEnvironment *env);
-
- void processMessage(const std::string &data);
-
- void initialize(const std::string &data);
-
- core::aabbox3d<f32>* getSelectionBox()
- {return &m_selection_box;}
- v3f getPosition()
- {return m_position;}
-
private:
+ // Only set at initialization
+ std::string m_name;
+ bool m_is_player;
+ bool m_is_local_player;
+ int m_id;
+ // Property-ish things
+ ObjectProperties m_prop;
+ //
+ scene::ISceneManager *m_smgr;
+ IrrlichtDevice *m_irr;
core::aabbox3d<f32> m_selection_box;
- scene::IMeshSceneNode *m_node;
+ scene::IMeshSceneNode *m_meshnode;
+ scene::IAnimatedMeshSceneNode *m_animated_meshnode;
+ WieldMeshSceneNode *m_wield_meshnode;
+ scene::IBillboardSceneNode *m_spritenode;
+ scene::ITextSceneNode* m_textnode;
v3f m_position;
- std::string m_inventorystring;
-};
+ v3f m_velocity;
+ v3f m_acceleration;
+ float m_yaw;
+ s16 m_hp;
+ SmoothTranslator pos_translator;
+ // Spritesheet/animation stuff
+ v2f m_tx_size;
+ v2s16 m_tx_basepos;
+ bool m_initial_tx_basepos_set;
+ bool m_tx_select_horiz_by_yawpitch;
+ v2s32 m_animation_range;
+ int m_animation_speed;
+ int m_animation_blend;
+ std::map<std::string, core::vector2d<v3f> > m_bone_position; // stores position and rotation for each bone name
+ std::string m_attachment_bone;
+ v3f m_attachment_position;
+ v3f m_attachment_rotation;
+ bool m_attached_to_local;
+ int m_anim_frame;
+ int m_anim_num_frames;
+ float m_anim_framelength;
+ float m_anim_timer;
+ ItemGroupList m_armor_groups;
+ float m_reset_textures_timer;
+ bool m_visuals_expired;
+ float m_step_distance_counter;
+ u8 m_last_light;
+ bool m_is_visible;
-/*
- RatCAO
-*/
+ std::vector<u16> m_children;
-class RatCAO : public ClientActiveObject
-{
public:
- RatCAO();
- virtual ~RatCAO();
-
- u8 getType() const
- {
- return ACTIVEOBJECT_TYPE_RAT;
- }
-
- static ClientActiveObject* create();
+ GenericCAO(IGameDef *gamedef, ClientEnvironment *env);
- void addToScene(scene::ISceneManager *smgr);
- void removeFromScene();
- void updateLight(u8 light_at_pos);
- v3s16 getLightPosition();
- void updateNodePos();
+ ~GenericCAO();
- void step(float dtime, ClientEnvironment *env);
+ static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env)
+ {
+ return new GenericCAO(gamedef, env);
+ }
- void processMessage(const std::string &data);
+ inline ActiveObjectType getType() const
+ {
+ return ACTIVEOBJECT_TYPE_GENERIC;
+ }
void initialize(const std::string &data);
-
- core::aabbox3d<f32>* getSelectionBox()
- {return &m_selection_box;}
- v3f getPosition()
- {return pos_translator.vect_show;}
- //{return m_position;}
-private:
- core::aabbox3d<f32> m_selection_box;
- scene::IMeshSceneNode *m_node;
- v3f m_position;
- float m_yaw;
- SmoothTranslator pos_translator;
-};
+ ClientActiveObject *getParent();
-/*
- Oerkki1CAO
-*/
+ bool getCollisionBox(aabb3f *toset);
-class Oerkki1CAO : public ClientActiveObject
-{
-public:
- Oerkki1CAO();
- virtual ~Oerkki1CAO();
-
- u8 getType() const
- {
- return ACTIVEOBJECT_TYPE_OERKKI1;
- }
-
- static ClientActiveObject* create();
+ bool collideWithObjects();
- void addToScene(scene::ISceneManager *smgr);
- void removeFromScene();
- void updateLight(u8 light_at_pos);
- v3s16 getLightPosition();
- void updateNodePos();
+ core::aabbox3d<f32>* getSelectionBox();
- void step(float dtime, ClientEnvironment *env);
+ v3f getPosition();
- void processMessage(const std::string &data);
+ scene::ISceneNode *getSceneNode();
- void initialize(const std::string &data);
-
- core::aabbox3d<f32>* getSelectionBox()
- {return &m_selection_box;}
- v3f getPosition()
- {return pos_translator.vect_show;}
- //{return m_position;}
+ scene::IMeshSceneNode *getMeshSceneNode();
- // If returns true, punch will not be sent to the server
- bool directReportPunch(const std::string &toolname, v3f dir);
+ scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode();
-private:
- IntervalLimiter m_attack_interval;
- core::aabbox3d<f32> m_selection_box;
- scene::IMeshSceneNode *m_node;
- v3f m_position;
- float m_yaw;
- SmoothTranslator pos_translator;
- float m_damage_visual_timer;
- bool m_damage_texture_enabled;
-};
+ WieldMeshSceneNode *getWieldMeshSceneNode();
-/*
- FireflyCAO
-*/
+ scene::IBillboardSceneNode *getSpriteSceneNode();
-class FireflyCAO : public ClientActiveObject
-{
-public:
- FireflyCAO();
- virtual ~FireflyCAO();
-
- u8 getType() const
+ inline bool isPlayer() const
{
- return ACTIVEOBJECT_TYPE_FIREFLY;
+ return m_is_player;
}
-
- static ClientActiveObject* create();
- void addToScene(scene::ISceneManager *smgr);
- void removeFromScene();
- void updateLight(u8 light_at_pos);
- v3s16 getLightPosition();
- void updateNodePos();
+ inline bool isLocalPlayer() const
+ {
+ return m_is_local_player;
+ }
- void step(float dtime, ClientEnvironment *env);
+ inline bool isVisible() const
+ {
+ return m_is_visible;
+ }
- void processMessage(const std::string &data);
+ inline void setVisible(bool toset)
+ {
+ m_is_visible = toset;
+ }
- void initialize(const std::string &data);
-
- core::aabbox3d<f32>* getSelectionBox()
- {return &m_selection_box;}
- v3f getPosition()
- {return m_position;}
+ void setAttachments();
-private:
- core::aabbox3d<f32> m_selection_box;
- scene::IMeshSceneNode *m_node;
- v3f m_position;
- float m_yaw;
- SmoothTranslator pos_translator;
-};
+ void removeFromScene(bool permanent);
-/*
- MobV2CAO
-*/
+ void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
+ IrrlichtDevice *irr);
-class MobV2CAO : public ClientActiveObject
-{
-public:
- MobV2CAO();
- virtual ~MobV2CAO();
-
- u8 getType() const
+ inline void expireVisuals()
{
- return ACTIVEOBJECT_TYPE_MOBV2;
+ m_visuals_expired = true;
}
-
- static ClientActiveObject* create();
- void addToScene(scene::ISceneManager *smgr);
- void removeFromScene();
void updateLight(u8 light_at_pos);
+
v3s16 getLightPosition();
+
void updateNodePos();
void step(float dtime, ClientEnvironment *env);
- void processMessage(const std::string &data);
+ void updateTexturePos();
- void initialize(const std::string &data);
-
- core::aabbox3d<f32>* getSelectionBox()
- {return &m_selection_box;}
- v3f getPosition()
- {return pos_translator.vect_show;}
- //{return m_position;}
- bool doShowSelectionBox(){return false;}
+ void updateTextures(const std::string &mod);
- // If returns true, punch will not be sent to the server
- bool directReportPunch(const std::string &toolname, v3f dir);
+ void updateAnimation();
-private:
- void setLooks(const std::string &looks);
-
- IntervalLimiter m_attack_interval;
- core::aabbox3d<f32> m_selection_box;
- scene::MyBillboardSceneNode *m_node;
- v3f m_position;
- std::string m_texture_name;
- float m_yaw;
- SmoothTranslator pos_translator;
- bool m_walking;
- float m_walking_unset_timer;
- float m_walk_timer;
- int m_walk_frame;
- float m_damage_visual_timer;
- u8 m_last_light;
- bool m_shooting;
- float m_shooting_unset_timer;
- v2f m_sprite_size;
- float m_sprite_y;
- bool m_bright_shooting;
- std::string m_sprite_type;
- int m_simple_anim_frames;
- float m_simple_anim_frametime;
- bool m_lock_full_brightness;
- int m_player_hit_damage;
- float m_player_hit_distance;
- float m_player_hit_interval;
- float m_player_hit_timer;
-
- Settings *m_properties;
-};
+ void updateBonePosition();
-/*
- LuaEntityCAO
-*/
-
-struct LuaEntityProperties;
-
-class LuaEntityCAO : public ClientActiveObject
-{
-public:
- LuaEntityCAO();
- virtual ~LuaEntityCAO();
-
- u8 getType() const
- {
- return ACTIVEOBJECT_TYPE_LUAENTITY;
- }
-
- static ClientActiveObject* create();
-
- void addToScene(scene::ISceneManager *smgr);
- void removeFromScene();
- void updateLight(u8 light_at_pos);
- v3s16 getLightPosition();
- void updateNodePos();
-
- void step(float dtime, ClientEnvironment *env);
+ void updateAttachments();
void processMessage(const std::string &data);
- void initialize(const std::string &data);
-
- core::aabbox3d<f32>* getSelectionBox()
- {return &m_selection_box;}
- v3f getPosition()
- {return pos_translator.vect_show;}
+ bool directReportPunch(v3f dir, const ItemStack *punchitem=NULL,
+ float time_from_last_punch=1000000);
-private:
- core::aabbox3d<f32> m_selection_box;
- scene::IMeshSceneNode *m_meshnode;
- scene::MyBillboardSceneNode *m_spritenode;
- v3f m_position;
- float m_yaw;
- struct LuaEntityProperties *m_prop;
- SmoothTranslator pos_translator;
+ std::string debugInfoText();
};
#endif
-