]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/content_cao.cpp
Sky: Darker, bluer sky and improved horizon haze at night
[dragonfireclient.git] / src / content_cao.cpp
index d82af9e57a4e846419da7981231e40478852cac5..eeb85c8a67063b0cf7f81c3bdca76d985bf9ecb9 100644 (file)
@@ -309,7 +309,7 @@ class ItemCAO : public ClientActiveObject
 
        void initialize(const std::string &data);
 
-       core::aabbox3d<f32>* getSelectionBox()
+       aabb3f *getSelectionBox()
                {return &m_selection_box;}
        v3f getPosition()
                {return m_position;}
@@ -319,7 +319,7 @@ class ItemCAO : public ClientActiveObject
 
        bool getCollisionBox(aabb3f *toset) { return false; }
 private:
-       core::aabbox3d<f32> m_selection_box;
+       aabb3f m_selection_box;
        scene::IMeshSceneNode *m_node;
        v3f m_position;
        std::string m_itemstring;
@@ -465,7 +465,7 @@ void ItemCAO::updateTexture()
        }
        catch(SerializationError &e)
        {
-               infostream<<"WARNING: "<<__FUNCTION_NAME
+               warningstream<<FUNCTION_NAME
                                <<": error deSerializing itemstring \""
                                <<m_itemstring<<std::endl;
        }
@@ -546,13 +546,13 @@ GenericCAO::GenericCAO(IGameDef *gamedef, ClientEnvironment *env):
                //
                m_smgr(NULL),
                m_irr(NULL),
+               m_gamedef(NULL),
                m_selection_box(-BS/3.,-BS/3.,-BS/3., BS/3.,BS/3.,BS/3.),
                m_meshnode(NULL),
                m_animated_meshnode(NULL),
                m_wield_meshnode(NULL),
                m_spritenode(NULL),
-               m_nametag_color(video::SColor(255, 255, 255, 255)),
-               m_textnode(NULL),
+               m_nametag(NULL),
                m_position(v3f(0,10*BS,0)),
                m_velocity(v3f(0,0,0)),
                m_acceleration(v3f(0,0,0)),
@@ -565,6 +565,7 @@ GenericCAO::GenericCAO(IGameDef *gamedef, ClientEnvironment *env):
                m_animation_range(v2s32(0,0)),
                m_animation_speed(15),
                m_animation_blend(0),
+               m_animation_loop(true),
                m_bone_position(std::map<std::string, core::vector2d<v3f> >()),
                m_attachment_bone(""),
                m_attachment_position(v3f(0,0,0)),
@@ -580,8 +581,11 @@ GenericCAO::GenericCAO(IGameDef *gamedef, ClientEnvironment *env):
                m_last_light(255),
                m_is_visible(false)
 {
-       if(gamedef == NULL)
+       if (gamedef == NULL) {
                ClientActiveObject::registerType(getType(), create);
+       } else {
+               m_gamedef = gamedef;
+       }
 }
 
 bool GenericCAO::getCollisionBox(aabb3f *toset)
@@ -667,14 +671,13 @@ void GenericCAO::initialize(const std::string &data)
 
 GenericCAO::~GenericCAO()
 {
-       if(m_is_player)
-       {
+       if (m_is_player) {
                m_env->removePlayerName(m_name.c_str());
        }
        removeFromScene(true);
 }
 
-core::aabbox3d<f32>* GenericCAO::getSelectionBox()
+aabb3f *GenericCAO::getSelectionBox()
 {
        if(!m_prop.is_visible || !m_is_visible || m_is_local_player || getParent() != NULL)
                return NULL;
@@ -695,14 +698,15 @@ v3f GenericCAO::getPosition()
 
 scene::ISceneNode* GenericCAO::getSceneNode()
 {
-       if (m_meshnode)
+       if (m_meshnode) {
                return m_meshnode;
-       if (m_animated_meshnode)
+       } else if (m_animated_meshnode) {
                return m_animated_meshnode;
-       if (m_wield_meshnode)
+       } else if (m_wield_meshnode) {
                return m_wield_meshnode;
-       if (m_spritenode)
+       } else if (m_spritenode) {
                return m_spritenode;
+       }
        return NULL;
 }
 
@@ -728,9 +732,8 @@ scene::IBillboardSceneNode* GenericCAO::getSpriteSceneNode()
 
 void GenericCAO::setChildrenVisible(bool toset)
 {
-       for (std::vector<u16>::iterator ci = m_children.begin();
-                       ci != m_children.end(); ci++) {
-               GenericCAO *obj = m_env->getGenericCAO(*ci);
+       for (std::vector<u16>::size_type i = 0; i < m_children.size(); i++) {
+               GenericCAO *obj = m_env->getGenericCAO(m_children[i]);
                if (obj) {
                        obj->setVisible(toset);
                }
@@ -760,11 +763,10 @@ void GenericCAO::removeFromScene(bool permanent)
        // Should be true when removing the object permanently and false when refreshing (eg: updating visuals)
        if((m_env != NULL) && (permanent))
        {
-               for(std::vector<u16>::iterator ci = m_children.begin();
-                                               ci != m_children.end(); ci++)
-               {
-                       if (m_env->attachement_parent_ids[*ci] == getId()) {
-                               m_env->attachement_parent_ids[*ci] = 0;
+               for (std::vector<u16>::size_type i = 0; i < m_children.size(); i++) {
+                       u16 ci = m_children[i];
+                       if (m_env->attachement_parent_ids[ci] == getId()) {
+                               m_env->attachement_parent_ids[ci] = 0;
                        }
                }
 
@@ -777,56 +779,47 @@ void GenericCAO::removeFromScene(bool permanent)
                }
        }
 
-       if(m_meshnode)
-       {
+       if (m_meshnode) {
                m_meshnode->remove();
                m_meshnode->drop();
                m_meshnode = NULL;
-       }
-       if(m_animated_meshnode)
-       {
+       } else if (m_animated_meshnode) {
                m_animated_meshnode->remove();
                m_animated_meshnode->drop();
                m_animated_meshnode = NULL;
-       }
-       if(m_wield_meshnode)
-       {
+       } else if (m_wield_meshnode) {
                m_wield_meshnode->remove();
                m_wield_meshnode->drop();
                m_wield_meshnode = NULL;
-       }
-       if(m_spritenode)
-       {
+       } else if (m_spritenode) {
                m_spritenode->remove();
                m_spritenode->drop();
                m_spritenode = NULL;
        }
-       if (m_textnode)
-       {
-               m_textnode->remove();
-               m_textnode->drop();
-               m_textnode = NULL;
+
+       if (m_nametag) {
+               m_gamedef->getCamera()->removeNametag(m_nametag);
+               m_nametag = NULL;
        }
 }
 
-void GenericCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
-               IrrlichtDevice *irr)
+void GenericCAO::addToScene(scene::ISceneManager *smgr,
+               ITextureSource *tsrc, IrrlichtDevice *irr)
 {
        m_smgr = smgr;
        m_irr = irr;
 
-       if (getSceneNode() != NULL)
+       if (getSceneNode() != NULL) {
                return;
+       }
 
        m_visuals_expired = false;
 
-       if(!m_prop.is_visible)
+       if (!m_prop.is_visible) {
                return;
+       }
 
-       //video::IVideoDriver* driver = smgr->getVideoDriver();
-
-       if(m_prop.visual == "sprite")
-       {
+       if (m_prop.visual == "sprite") {
                infostream<<"GenericCAO::addToScene(): single_sprite"<<std::endl;
                m_spritenode = smgr->addBillboardSceneNode(
                                NULL, v2f(1, 1), v3f(0,0,0), -1);
@@ -935,10 +928,15 @@ void GenericCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
                        u8 li = m_last_light;
                        setMeshColor(m_animated_meshnode->getMesh(), video::SColor(255,li,li,li));
 
+                       bool backface_culling = m_prop.backface_culling;
+                       if (m_is_player)
+                               backface_culling = false;
+
                        m_animated_meshnode->setMaterialFlag(video::EMF_LIGHTING, false);
                        m_animated_meshnode->setMaterialFlag(video::EMF_BILINEAR_FILTER, false);
                        m_animated_meshnode->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF);
                        m_animated_meshnode->setMaterialFlag(video::EMF_FOG_ENABLE, true);
+                       m_animated_meshnode->setMaterialFlag(video::EMF_BACK_FACE_CULLING, backface_culling);
                }
                else
                        errorstream<<"GenericCAO::addToScene(): Could not load mesh "<<m_prop.mesh<<std::endl;
@@ -968,14 +966,10 @@ void GenericCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
        updateTextures("");
 
        scene::ISceneNode *node = getSceneNode();
-       if (node && m_is_player && !m_is_local_player) {
-               // Add a text node for showing the name
-               gui::IGUIEnvironment* gui = irr->getGUIEnvironment();
-               std::wstring wname = narrow_to_wide(m_name);
-               m_textnode = smgr->addTextSceneNode(gui->getSkin()->getFont(),
-                               wname.c_str(), m_nametag_color, node);
-               m_textnode->grab();
-               m_textnode->setPosition(v3f(0, BS*1.1, 0));
+       if (node && m_prop.nametag != "" && !m_is_local_player) {
+               // Add nametag
+               m_nametag = m_gamedef->getCamera()->addNametag(node,
+                       m_prop.nametag, m_prop.nametag_color);
        }
 
        updateNodePos();
@@ -985,20 +979,38 @@ void GenericCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
 }
 
 void GenericCAO::updateLight(u8 light_at_pos)
+{
+       // Don't update light of attached one
+       if (getParent() != NULL) {
+               return;
+       }
+
+       updateLightNoCheck(light_at_pos);
+
+       // Update light of all children
+       for (std::vector<u16>::size_type i = 0; i < m_children.size(); i++) {
+               ClientActiveObject *obj = m_env->getActiveObject(m_children[i]);
+               if (obj) {
+                       obj->updateLightNoCheck(light_at_pos);
+               }
+       }
+}
+
+void GenericCAO::updateLightNoCheck(u8 light_at_pos)
 {
        u8 li = decode_light(light_at_pos);
-       if(li != m_last_light)
-       {
+       if (li != m_last_light) {
                m_last_light = li;
                video::SColor color(255,li,li,li);
-               if(m_meshnode)
+               if (m_meshnode) {
                        setMeshColor(m_meshnode->getMesh(), color);
-               if(m_animated_meshnode)
+               } else if (m_animated_meshnode) {
                        setMeshColor(m_animated_meshnode->getMesh(), color);
-               if(m_wield_meshnode)
+               } else if (m_wield_meshnode) {
                        m_wield_meshnode->setColor(color);
-               if(m_spritenode)
+               } else if (m_spritenode) {
                        m_spritenode->setColor(color);
+               }
        }
 }
 
@@ -1044,7 +1056,9 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
                        PlayerControl controls = player->getPlayerControl();
 
                        bool walking = false;
-                       if(controls.up || controls.down || controls.left || controls.right)
+                       if (controls.up || controls.down || controls.left || controls.right ||
+                                       controls.forw_move_joystick_axis != 0.f ||
+                                       controls.sidew_move_joystick_axis != 0.f)
                                walking = true;
 
                        f32 new_speed = player->local_animation_speed;
@@ -1127,11 +1141,9 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
                addToScene(m_smgr, m_gamedef->tsrc(), m_irr);
 
                // Attachments, part 2: Now that the parent has been refreshed, put its attachments back
-               for(std::vector<u16>::iterator ci = m_children.begin();
-                                               ci != m_children.end(); ci++)
-               {
+               for (std::vector<u16>::size_type i = 0; i < m_children.size(); i++) {
                        // Get the object of the child
-                       ClientActiveObject *obj = m_env->getActiveObject(*ci);
+                       ClientActiveObject *obj = m_env->getActiveObject(m_children[i]);
                        if (obj)
                                obj->setAttachments();
                }
@@ -1161,22 +1173,20 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
 
                if(m_prop.physical)
                {
-                       core::aabbox3d<f32> box = m_prop.collisionbox;
+                       aabb3f box = m_prop.collisionbox;
                        box.MinEdge *= BS;
                        box.MaxEdge *= BS;
                        collisionMoveResult moveresult;
                        f32 pos_max_d = BS*0.125; // Distance per iteration
                        v3f p_pos = m_position;
                        v3f p_velocity = m_velocity;
-                       v3f p_acceleration = m_acceleration;
                        moveresult = collisionMoveSimple(env,env->getGameDef(),
                                        pos_max_d, box, m_prop.stepheight, dtime,
-                                       p_pos, p_velocity, p_acceleration,
+                                       &p_pos, &p_velocity, m_acceleration,
                                        this, m_prop.collideWithObjects);
                        // Apply results
                        m_position = p_pos;
                        m_velocity = p_velocity;
-                       m_acceleration = p_acceleration;
 
                        bool is_end_position = moveresult.collides;
                        pos_translator.update(m_position, is_end_position, dtime);
@@ -1236,8 +1246,18 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
        if (getParent() == NULL && m_prop.automatic_face_movement_dir &&
                        (fabs(m_velocity.Z) > 0.001 || fabs(m_velocity.X) > 0.001))
        {
-               m_yaw = atan2(m_velocity.Z,m_velocity.X) * 180 / M_PI
+               float optimal_yaw = atan2(m_velocity.Z,m_velocity.X) * 180 / M_PI
                                + m_prop.automatic_face_movement_dir_offset;
+               float max_rotation_delta =
+                               dtime * m_prop.automatic_face_movement_max_rotation_per_sec;
+
+               if ((m_prop.automatic_face_movement_max_rotation_per_sec > 0) &&
+                       (fabs(m_yaw - optimal_yaw) > max_rotation_delta)) {
+
+                       m_yaw = optimal_yaw < m_yaw ? m_yaw - max_rotation_delta : m_yaw + max_rotation_delta;
+               } else {
+                       m_yaw = optimal_yaw;
+               }
                updateNodePos();
        }
 }
@@ -1469,9 +1489,18 @@ void GenericCAO::updateAnimation()
 {
        if(m_animated_meshnode == NULL)
                return;
-       m_animated_meshnode->setFrameLoop(m_animation_range.X, m_animation_range.Y);
-       m_animated_meshnode->setAnimationSpeed(m_animation_speed);
+
+       if (m_animated_meshnode->getStartFrame() != m_animation_range.X ||
+               m_animated_meshnode->getEndFrame() != m_animation_range.Y)
+                       m_animated_meshnode->setFrameLoop(m_animation_range.X, m_animation_range.Y);
+       if (m_animated_meshnode->getAnimationSpeed() != m_animation_speed)
+               m_animated_meshnode->setAnimationSpeed(m_animation_speed);
        m_animated_meshnode->setTransitionTime(m_animation_blend);
+// Requires Irrlicht 1.8 or greater
+#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR >= 8) || IRRLICHT_VERSION_MAJOR > 1
+       if (m_animated_meshnode->getLoopMode() != m_animation_loop)
+               m_animated_meshnode->setLoopMode(m_animation_loop);
+#endif
 }
 
 void GenericCAO::updateBonePosition()
@@ -1560,6 +1589,9 @@ void GenericCAO::processMessage(const std::string &data)
                        m_tx_basepos = m_prop.initial_sprite_basepos;
                }
 
+               if ((m_is_player && !m_is_local_player) && m_prop.nametag == "")
+                       m_prop.nametag = m_name;
+
                expireVisuals();
        }
        else if(cmd == GENERIC_CMD_UPDATE_POSITION)
@@ -1637,6 +1669,8 @@ void GenericCAO::processMessage(const std::string &data)
                        m_animation_range = v2s32((s32)range.X, (s32)range.Y);
                        m_animation_speed = readF1000(is);
                        m_animation_blend = readF1000(is);
+                       // these are sent inverted so we get true when the server sends nothing
+                       m_animation_loop = !readU8(is);
                        updateAnimation();
                } else {
                        LocalPlayer *player = m_env->getLocalPlayer();
@@ -1645,6 +1679,8 @@ void GenericCAO::processMessage(const std::string &data)
                                m_animation_range = v2s32((s32)range.X, (s32)range.Y);
                                m_animation_speed = readF1000(is);
                                m_animation_blend = readF1000(is);
+                               // these are sent inverted so we get true when the server sends nothing
+                               m_animation_loop = !readU8(is);
                        }
                        // update animation only if local animations present
                        // and received animation is unknown (except idle animation)
@@ -1670,6 +1706,11 @@ void GenericCAO::processMessage(const std::string &data)
                updateBonePosition();
        } else if (cmd == GENERIC_CMD_ATTACH_TO) {
                u16 parentID = readS16(is);
+               u16 oldparent = m_env->attachement_parent_ids[getId()];
+               if (oldparent) {
+                       m_children.erase(std::remove(m_children.begin(), m_children.end(),
+                               getId()), m_children.end());
+               }
                m_env->attachement_parent_ids[getId()] = parentID;
                GenericCAO *parentobj = m_env->getGenericCAO(parentID);
 
@@ -1729,15 +1770,11 @@ void GenericCAO::processMessage(const std::string &data)
                        m_armor_groups[name] = rating;
                }
        } else if (cmd == GENERIC_CMD_UPDATE_NAMETAG_ATTRIBUTES) {
+               // Deprecated, for backwards compatibility only.
                readU8(is); // version
-               m_nametag_color = readARGB8(is);
-               if (m_textnode != NULL) {
-                       m_textnode->setTextColor(m_nametag_color);
-
-                       // Enforce hiding nametag,
-                       // because if freetype is enabled, a grey
-                       // shadow can remain.
-                       m_textnode->setVisible(m_nametag_color.getAlpha() > 0);
+               m_prop.nametag_color = readARGB8(is);
+               if (m_nametag != NULL) {
+                       m_nametag->nametag_color = m_prop.nametag_color;
                }
        }
 }
@@ -1787,7 +1824,7 @@ std::string GenericCAO::debugInfoText()
        os<<"GenericCAO hp="<<m_hp<<"\n";
        os<<"armor={";
        for(ItemGroupList::const_iterator i = m_armor_groups.begin();
-                       i != m_armor_groups.end(); i++)
+                       i != m_armor_groups.end(); ++i)
        {
                os<<i->first<<"="<<i->second<<", ";
        }