]> git.lizzy.rs Git - minetest.git/blobdiff - src/content_cao.cpp
Initially add small and tight logging facility
[minetest.git] / src / content_cao.cpp
index b6543061aea6b38c612820d9dd2cffdf8238bbdb..0c533a362e7b96d55eb6fb4c998598edc2a5fb5f 100644 (file)
@@ -20,6 +20,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "content_cao.h"
 #include "tile.h"
 #include "environment.h"
+#include "settings.h"
+#include <ICameraSceneNode.h>
 
 core::map<u16, ClientActiveObject::Factory> ClientActiveObject::m_types;
 
@@ -604,7 +606,7 @@ void Oerkki1CAO::step(float dtime, ClientEnvironment *env)
        v2f playerpos_2d(playerpos.X,playerpos.Z);
        v2f objectpos_2d(m_position.X,m_position.Z);
 
-       if(fabs(m_position.Y - playerpos.Y) < 3.0*BS &&
+       if(fabs(m_position.Y - playerpos.Y) < 1.5*BS &&
                        objectpos_2d.getDistanceFrom(playerpos_2d) < 1.5*BS)
        {
                if(m_attack_interval.step(dtime, 0.5))
@@ -683,7 +685,7 @@ void Oerkki1CAO::processMessage(const std::string &data)
        }
        else if(cmd == 1)
        {
-               u16 damage = readU8(is);
+               //u16 damage = readU8(is);
                m_damage_visual_timer = 1.0;
        }
 }
@@ -707,6 +709,18 @@ void Oerkki1CAO::initialize(const std::string &data)
        updateNodePos();
 }
 
+bool Oerkki1CAO::directReportPunch(const std::string &toolname, v3f dir)
+{
+       m_damage_visual_timer = 1.0;
+
+       m_position += dir * BS;
+       pos_translator.sharpen();
+       pos_translator.update(m_position);
+       updateNodePos();
+       
+       return false;
+}
+
 /*
        FireflyCAO
 */
@@ -850,3 +864,413 @@ void FireflyCAO::initialize(const std::string &data)
        
        updateNodePos();
 }
+
+/*
+       MobV2CAO
+*/
+
+// Prototype
+MobV2CAO proto_MobV2CAO;
+
+MobV2CAO::MobV2CAO():
+       ClientActiveObject(0),
+       m_selection_box(-0.4*BS,-0.4*BS,-0.4*BS, 0.4*BS,0.8*BS,0.4*BS),
+       m_node(NULL),
+       m_position(v3f(0,10*BS,0)),
+       m_yaw(0),
+       m_walking(false),
+       m_walking_unset_timer(0),
+       m_walk_timer(0),
+       m_walk_frame(0),
+       m_damage_visual_timer(0),
+       m_last_light(0),
+       m_shooting(0),
+       m_shooting_unset_timer(0),
+       m_sprite_size(BS,BS),
+       m_sprite_y(0),
+       m_bright_shooting(false),
+       m_lock_full_brightness(false),
+       m_player_hit_timer(0)
+{
+       ClientActiveObject::registerType(getType(), create);
+
+       m_properties = new Settings;
+}
+
+MobV2CAO::~MobV2CAO()
+{
+       delete m_properties;
+}
+
+ClientActiveObject* MobV2CAO::create()
+{
+       return new MobV2CAO();
+}
+
+void MobV2CAO::addToScene(scene::ISceneManager *smgr)
+{
+       if(m_node != NULL)
+               return;
+       
+       /*dstream<<"MobV2CAO::addToScene using texture_name="<<
+                       m_texture_name<<std::endl;*/
+       std::string texture_string = "[makealpha2:128,0,0;128,128,0:";
+       texture_string += m_texture_name;
+       
+       scene::MyBillboardSceneNode *bill = new scene::MyBillboardSceneNode(
+                       smgr->getRootSceneNode(), smgr, -1, v3f(0,0,0), v2f(1,1));
+       bill->setMaterialTexture(0, g_texturesource->getTextureRaw(texture_string));
+       bill->setMaterialFlag(video::EMF_LIGHTING, false);
+       bill->setMaterialFlag(video::EMF_BILINEAR_FILTER, false);
+       bill->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF);
+       bill->setMaterialFlag(video::EMF_FOG_ENABLE, true);
+       bill->setColor(video::SColor(255,0,0,0));
+       bill->setVisible(false); /* Set visible when brightness is known */
+       bill->setSize(m_sprite_size);
+       if(m_sprite_type == "humanoid_1"){
+               const float txp = 1./192;
+               const float txs = txp*32;
+               const float typ = 1./240;
+               const float tys = typ*48;
+               bill->setTCoords(0, v2f(txs*1, tys*1));
+               bill->setTCoords(1, v2f(txs*1, tys*0));
+               bill->setTCoords(2, v2f(txs*0, tys*0));
+               bill->setTCoords(3, v2f(txs*0, tys*1));
+       } else if(m_sprite_type == "simple"){
+               const float txs = 1.0;
+               const float tys = 1.0 / m_simple_anim_frames;
+               bill->setTCoords(0, v2f(txs*1, tys*1));
+               bill->setTCoords(1, v2f(txs*1, tys*0));
+               bill->setTCoords(2, v2f(txs*0, tys*0));
+               bill->setTCoords(3, v2f(txs*0, tys*1));
+       } else {
+               dstream<<"MobV2CAO: Unknown sprite type \""<<m_sprite_type<<"\""
+                               <<std::endl;
+       }
+
+       m_node = bill;
+
+       updateNodePos();
+}
+
+void MobV2CAO::removeFromScene()
+{
+       if(m_node == NULL)
+               return;
+
+       m_node->drop();
+       m_node->remove();
+       m_node = NULL;
+}
+
+void MobV2CAO::updateLight(u8 light_at_pos)
+{
+       if(m_lock_full_brightness)
+               light_at_pos = 15;
+       
+       m_last_light = light_at_pos;
+
+       if(m_node == NULL)
+               return;
+       
+       if(m_damage_visual_timer > 0)
+               return;
+       
+       if(m_shooting && m_bright_shooting)
+               return;
+       
+       /*if(light_at_pos <= 2){
+               m_node->setVisible(false);
+               return;
+       }*/
+
+       m_node->setVisible(true);
+
+       u8 li = decode_light(light_at_pos);
+       video::SColor color(255,li,li,li);
+       m_node->setColor(color);
+}
+
+v3s16 MobV2CAO::getLightPosition()
+{
+       return floatToInt(m_position+v3f(0,0,0), BS);
+}
+
+void MobV2CAO::updateNodePos()
+{
+       if(m_node == NULL)
+               return;
+
+       m_node->setPosition(pos_translator.vect_show + v3f(0,m_sprite_y,0));
+}
+
+void MobV2CAO::step(float dtime, ClientEnvironment *env)
+{
+       scene::MyBillboardSceneNode *bill = m_node;
+
+       pos_translator.translate(dtime);
+       
+       if(m_sprite_type == "humanoid_1"){
+               scene::ICameraSceneNode* camera = m_node->getSceneManager()->getActiveCamera();
+               v3f cam_to_mob = m_node->getAbsolutePosition() - camera->getAbsolutePosition();
+               cam_to_mob.normalize();
+               int col = 0;
+               if(cam_to_mob.Y > 0.75)
+                       col = 5;
+               else if(cam_to_mob.Y < -0.75)
+                       col = 4;
+               else{
+                       float mob_dir = atan2(cam_to_mob.Z, cam_to_mob.X) / PI * 180.;
+                       float dir = mob_dir - m_yaw;
+                       dir = wrapDegrees_180(dir);
+                       //dstream<<"id="<<m_id<<" dir="<<dir<<std::endl;
+                       if(fabs(wrapDegrees_180(dir - 0)) <= 45.1)
+                               col = 2;
+                       else if(fabs(wrapDegrees_180(dir - 90)) <= 45.1)
+                               col = 3;
+                       else if(fabs(wrapDegrees_180(dir - 180)) <= 45.1)
+                               col = 0;
+                       else if(fabs(wrapDegrees_180(dir + 90)) <= 45.1)
+                               col = 1;
+                       else
+                               col = 4;
+               }
+
+               int row = 0;
+               if(m_shooting){
+                       row = 3;
+               } else if(m_walking){
+                       m_walk_timer += dtime;
+                       if(m_walk_timer >= 0.5){
+                               m_walk_frame = (m_walk_frame + 1) % 2;
+                               m_walk_timer = 0;
+                       }
+                       if(m_walk_frame == 0)
+                               row = 1;
+                       else
+                               row = 2;
+               }
+
+               const float txp = 1./192;
+               const float txs = txp*32;
+               const float typ = 1./240;
+               const float tys = typ*48;
+               bill->setTCoords(0, v2f(txs*(1+col), tys*(1+row)));
+               bill->setTCoords(1, v2f(txs*(1+col), tys*(0+row)));
+               bill->setTCoords(2, v2f(txs*(0+col), tys*(0+row)));
+               bill->setTCoords(3, v2f(txs*(0+col), tys*(1+row)));
+       } else if(m_sprite_type == "simple"){
+               m_walk_timer += dtime;
+               if(m_walk_timer >= m_simple_anim_frametime){
+                       m_walk_frame = (m_walk_frame + 1) % m_simple_anim_frames;
+                       m_walk_timer = 0;
+               }
+               int col = 0;
+               int row = m_walk_frame;
+               const float txs = 1.0;
+               const float tys = 1.0 / m_simple_anim_frames;
+               bill->setTCoords(0, v2f(txs*(1+col), tys*(1+row)));
+               bill->setTCoords(1, v2f(txs*(1+col), tys*(0+row)));
+               bill->setTCoords(2, v2f(txs*(0+col), tys*(0+row)));
+               bill->setTCoords(3, v2f(txs*(0+col), tys*(1+row)));
+       } else {
+               dstream<<"MobV2CAO::step(): Unknown sprite type \""
+                               <<m_sprite_type<<"\""<<std::endl;
+       }
+
+       updateNodePos();
+
+       /* Damage local player */
+       if(m_player_hit_damage && m_player_hit_timer <= 0.0){
+               LocalPlayer *player = env->getLocalPlayer();
+               assert(player);
+               
+               v3f playerpos = player->getPosition();
+               v2f playerpos_2d(playerpos.X,playerpos.Z);
+               v2f objectpos_2d(m_position.X,m_position.Z);
+
+               if(fabs(m_position.Y - playerpos.Y) < m_player_hit_distance*BS &&
+               objectpos_2d.getDistanceFrom(playerpos_2d) < m_player_hit_distance*BS)
+               {
+                       env->damageLocalPlayer(m_player_hit_damage);
+                       m_player_hit_timer = m_player_hit_interval;
+               }
+       }
+
+       /* Run timers */
+
+       m_player_hit_timer -= dtime;
+
+       if(m_damage_visual_timer >= 0){
+               m_damage_visual_timer -= dtime;
+               if(m_damage_visual_timer <= 0){
+                       dstream<<"id="<<m_id<<" damage visual ended"<<std::endl;
+               }
+       }
+
+       m_walking_unset_timer += dtime;
+       if(m_walking_unset_timer >= 1.0){
+               m_walking = false;
+       }
+
+       m_shooting_unset_timer -= dtime;
+       if(m_shooting_unset_timer <= 0.0){
+               if(m_bright_shooting){
+                       u8 li = decode_light(m_last_light);
+                       video::SColor color(255,li,li,li);
+                       bill->setColor(color);
+                       m_bright_shooting = false;
+               }
+               m_shooting = false;
+       }
+
+}
+
+void MobV2CAO::processMessage(const std::string &data)
+{
+       //dstream<<"MobV2CAO: Got message"<<std::endl;
+       std::istringstream is(data, std::ios::binary);
+       // command
+       u8 cmd = readU8(is);
+
+       // Move
+       if(cmd == 0)
+       {
+               // pos
+               m_position = readV3F1000(is);
+               pos_translator.update(m_position);
+               // yaw
+               m_yaw = readF1000(is);
+
+               m_walking = true;
+               m_walking_unset_timer = 0;
+
+               updateNodePos();
+       }
+       // Damage
+       else if(cmd == 1)
+       {
+               //u16 damage = readU16(is);
+
+               /*u8 li = decode_light(m_last_light);
+               if(li >= 100)
+                       li = 30;
+               else
+                       li = 255;*/
+
+               /*video::SColor color(255,255,0,0);
+               m_node->setColor(color);
+
+               m_damage_visual_timer = 0.2;*/
+       }
+       // Trigger shooting
+       else if(cmd == 2)
+       {
+               // length
+               m_shooting_unset_timer = readF1000(is);
+               // bright?
+               m_bright_shooting = readU8(is);
+               if(m_bright_shooting){
+                       u8 li = 255;
+                       video::SColor color(255,li,li,li);
+                       m_node->setColor(color);
+               }
+
+               m_shooting = true;
+       }
+}
+
+void MobV2CAO::initialize(const std::string &data)
+{
+       //dstream<<"MobV2CAO: Got init data"<<std::endl;
+       
+       {
+               std::istringstream is(data, std::ios::binary);
+               // version
+               u8 version = readU8(is);
+               // check version
+               if(version != 0){
+                       dstream<<__FUNCTION_NAME<<": Invalid version"<<std::endl;
+                       return;
+               }
+               
+               std::ostringstream tmp_os(std::ios::binary);
+               decompressZlib(is, tmp_os);
+               std::istringstream tmp_is(tmp_os.str(), std::ios::binary);
+               m_properties->parseConfigLines(tmp_is, "MobArgsEnd");
+
+               dstream<<"INFO: MobV2CAO::initialize(): got properties:"<<std::endl;
+               m_properties->writeLines(dstream);
+               
+               m_properties->setDefault("looks", "dummy_default");
+               m_properties->setDefault("yaw", "0");
+               m_properties->setDefault("pos", "(0,0,0)");
+               m_properties->setDefault("player_hit_damage", "0");
+               m_properties->setDefault("player_hit_distance", "1.5");
+               m_properties->setDefault("player_hit_interval", "1.5");
+               
+               setLooks(m_properties->get("looks"));
+               m_yaw = m_properties->getFloat("yaw");
+               m_position = m_properties->getV3F("pos");
+               m_player_hit_damage = m_properties->getS32("player_hit_damage");
+               m_player_hit_distance = m_properties->getFloat("player_hit_distance");
+               m_player_hit_interval = m_properties->getFloat("player_hit_interval");
+
+               pos_translator.init(m_position);
+       }
+       
+       updateNodePos();
+}
+
+bool MobV2CAO::directReportPunch(const std::string &toolname, v3f dir)
+{
+       video::SColor color(255,255,0,0);
+       m_node->setColor(color);
+
+       m_damage_visual_timer = 0.05;
+
+       m_position += dir * BS;
+       pos_translator.sharpen();
+       pos_translator.update(m_position);
+       updateNodePos();
+       
+       return false;
+}
+
+void MobV2CAO::setLooks(const std::string &looks)
+{
+       v2f selection_size = v2f(0.4, 0.4) * BS;
+       float selection_y = 0 * BS;
+
+       if(looks == "dungeon_master"){
+               m_texture_name = "dungeon_master.png";
+               m_sprite_type = "humanoid_1";
+               m_sprite_size = v2f(2, 3) * BS;
+               m_sprite_y = 0.85 * BS;
+               selection_size = v2f(0.4, 2.6) * BS;
+               selection_y = -0.4 * BS;
+       }
+       else if(looks == "fireball"){
+               m_texture_name = "fireball.png";
+               m_sprite_type = "simple";
+               m_sprite_size = v2f(1, 1) * BS;
+               m_simple_anim_frames = 3;
+               m_simple_anim_frametime = 0.1;
+               m_lock_full_brightness = true;
+       }
+       else{
+               m_texture_name = "stone.png";
+               m_sprite_type = "simple";
+               m_sprite_size = v2f(1, 1) * BS;
+               m_simple_anim_frames = 3;
+               m_simple_anim_frametime = 0.333;
+               selection_size = v2f(0.4, 0.4) * BS;
+               selection_y = 0 * BS;
+       }
+
+       m_selection_box = core::aabbox3d<f32>(
+                       -selection_size.X, selection_y, -selection_size.X,
+                       selection_size.X, selection_y+selection_size.Y,
+                       selection_size.X);
+}
+