/*
-Minetest-c55
-Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "content_sao.h"
#include "settings.h"
#include "mapblock.h" // For getNodeBlockPos
-#include "mapgen.h" // For mapgen::make_tree
+#include "main.h" // for g_settings
+#include "map.h"
+#include "scripting_game.h"
+#include "log.h"
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
-class GrowGrassABM : public ActiveBlockModifier
-{
-private:
-public:
- virtual std::set<std::string> getTriggerContents()
- {
- std::set<std::string> s;
- s.insert("dirt");
- return s;
- }
- virtual float getTriggerInterval()
- { return 10.0; }
- virtual u32 getTriggerChance()
- { return 20; }
- virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n)
- {
- INodeDefManager *ndef = env->getGameDef()->ndef();
- ServerMap *map = &env->getServerMap();
-
- MapNode n_top = map->getNodeNoEx(p+v3s16(0,1,0));
- if(ndef->get(n_top).light_propagates &&
- !ndef->get(n_top).isLiquid() &&
- n_top.getLightBlend(env->getDayNightRatio(), ndef) >= 13)
- {
- n.setContent(ndef->getId("dirt_with_grass"));
- map->addNodeWithEvent(p, n);
- }
- }
-};
+class LiquidFlowABM : public ActiveBlockModifier {
+ private:
+ std::set<std::string> contents;
-class RemoveGrassABM : public ActiveBlockModifier
-{
-private:
-public:
- virtual std::set<std::string> getTriggerContents()
- {
- std::set<std::string> s;
- s.insert("dirt_with_grass");
- return s;
- }
- virtual float getTriggerInterval()
- { return 10.0; }
- virtual u32 getTriggerChance()
- { return 1; }
- virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n)
- {
- INodeDefManager *ndef = env->getGameDef()->ndef();
- ServerMap *map = &env->getServerMap();
-
- MapNode n_top = map->getNodeNoEx(p+v3s16(0,1,0));
- if(!ndef->get(n_top).light_propagates ||
- ndef->get(n_top).isLiquid())
- {
- n.setContent(ndef->getId("dirt"));
- map->addNodeWithEvent(p, n);
+ public:
+ LiquidFlowABM(ServerEnvironment *env, INodeDefManager *nodemgr) {
+ std::set<content_t> liquids;
+ nodemgr->getIds("group:liquid", liquids);
+ for(std::set<content_t>::const_iterator k = liquids.begin(); k != liquids.end(); k++)
+ contents.insert(nodemgr->get(*k).liquid_alternative_flowing);
+ }
+ virtual std::set<std::string> getTriggerContents() {
+ return contents;
+ }
+ virtual float getTriggerInterval()
+ { return 10.0; }
+ virtual u32 getTriggerChance()
+ { return 10; }
+ virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n) {
+ ServerMap *map = &env->getServerMap();
+ if (map->transforming_liquid_size() > 500)
+ return;
+ map->transforming_liquid_add(p);
}
- }
};
-class SpawnRatsAroundTreesABM : public ActiveBlockModifier
-{
-private:
-public:
- virtual std::set<std::string> getTriggerContents()
- {
- std::set<std::string> s;
- s.insert("tree");
- s.insert("jungletree");
- return s;
- }
- virtual float getTriggerInterval()
- { return 10.0; }
- virtual u32 getTriggerChance()
- { return 200; }
- virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n,
- u32 active_object_count, u32 active_object_count_wider)
- {
- if(active_object_count_wider != 0)
- return;
+class LiquidDropABM : public ActiveBlockModifier {
+ private:
+ std::set<std::string> contents;
- INodeDefManager *ndef = env->getGameDef()->ndef();
- ServerMap *map = &env->getServerMap();
-
- v3s16 p1 = p + v3s16(myrand_range(-2, 2),
- 0, myrand_range(-2, 2));
- MapNode n1 = map->getNodeNoEx(p1);
- MapNode n1b = map->getNodeNoEx(p1+v3s16(0,-1,0));
- if(n1b.getContent() == ndef->getId("dirt_with_grass") &&
- n1.getContent() == CONTENT_AIR)
- {
- v3f pos = intToFloat(p1, BS);
- ServerActiveObject *obj = new RatSAO(env, pos);
- env->addActiveObject(obj);
+ public:
+ LiquidDropABM(ServerEnvironment *env, INodeDefManager *nodemgr) {
+ std::set<content_t> liquids;
+ nodemgr->getIds("group:liquid", liquids);
+ for(std::set<content_t>::const_iterator k = liquids.begin(); k != liquids.end(); k++)
+ contents.insert(nodemgr->get(*k).liquid_alternative_source);
+ }
+ virtual std::set<std::string> getTriggerContents()
+ { return contents; }
+ virtual std::set<std::string> getRequiredNeighbors() {
+ std::set<std::string> neighbors;
+ neighbors.insert("air");
+ return neighbors;
+ }
+ virtual float getTriggerInterval()
+ { return 20.0; }
+ virtual u32 getTriggerChance()
+ { return 10; }
+ virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n) {
+ ServerMap *map = &env->getServerMap();
+ if (map->transforming_liquid_size() > 500)
+ return;
+ if ( map->getNodeNoEx(p - v3s16(0, 1, 0 )).getContent() != CONTENT_AIR // below
+ && map->getNodeNoEx(p - v3s16(1, 0, 0 )).getContent() != CONTENT_AIR // right
+ && map->getNodeNoEx(p - v3s16(-1, 0, 0 )).getContent() != CONTENT_AIR // left
+ && map->getNodeNoEx(p - v3s16(0, 0, 1 )).getContent() != CONTENT_AIR // back
+ && map->getNodeNoEx(p - v3s16(0, 0, -1)).getContent() != CONTENT_AIR // front
+ )
+ return;
+ map->transforming_liquid_add(p);
}
- }
};
-static void getMob_dungeon_master(Settings &properties)
-{
- properties.set("looks", "dungeon_master");
- properties.setFloat("yaw", 1.57);
- properties.setFloat("hp", 30);
- properties.setBool("bright_shooting", true);
- properties.set("shoot_type", "fireball");
- properties.set("shoot_y", "0.7");
- properties.set("player_hit_damage", "1");
- properties.set("player_hit_distance", "1.0");
- properties.set("player_hit_interval", "0.5");
- properties.setBool("mindless_rage", myrand_range(0,100)==0);
-}
-
-class SpawnInCavesABM : public ActiveBlockModifier
-{
-private:
-public:
- virtual std::set<std::string> getTriggerContents()
- {
- std::set<std::string> s;
- s.insert("stone");
- s.insert("mossycobble");
- return s;
- }
- virtual float getTriggerInterval()
- { return 10.0; }
- virtual u32 getTriggerChance()
- { return 200; }
- virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n,
- u32 active_object_count, u32 active_object_count_wider)
- {
- if(active_object_count_wider != 0)
- return;
-
- INodeDefManager *ndef = env->getGameDef()->ndef();
- ServerMap *map = &env->getServerMap();
-
- v3s16 p1 = p + v3s16(0,1,0);
- MapNode n1a = map->getNodeNoEx(p1+v3s16(0,0,0));
- if(n1a.getLightBlend(env->getDayNightRatio(), ndef) <= 3){
- MapNode n1b = map->getNodeNoEx(p1+v3s16(0,1,0));
- if(n1a.getContent() == CONTENT_AIR &&
- n1b.getContent() == CONTENT_AIR)
- {
- v3f pos = intToFloat(p1, BS);
- int i = myrand()%5;
- if(i == 0 || i == 1){
- actionstream<<"A dungeon master spawns at "
- <<PP(p1)<<std::endl;
- Settings properties;
- getMob_dungeon_master(properties);
- ServerActiveObject *obj = new MobV2SAO(
- env, pos, &properties);
- env->addActiveObject(obj);
- } else if(i == 2 || i == 3){
- actionstream<<"Rats spawn at "
- <<PP(p1)<<std::endl;
- for(int j=0; j<3; j++){
- ServerActiveObject *obj = new RatSAO(
- env, pos);
- env->addActiveObject(obj);
- }
- } else {
- actionstream<<"An oerkki spawns at "
- <<PP(p1)<<std::endl;
- ServerActiveObject *obj = new Oerkki1SAO(
- env, pos);
- env->addActiveObject(obj);
+class LiquidFreeze : public ActiveBlockModifier {
+ public:
+ LiquidFreeze(ServerEnvironment *env, INodeDefManager *nodemgr) { }
+ virtual std::set<std::string> getTriggerContents() {
+ std::set<std::string> s;
+ s.insert("group:freezes");
+ return s;
+ }
+ virtual std::set<std::string> getRequiredNeighbors() {
+ std::set<std::string> s;
+ s.insert("air");
+ s.insert("group:melts");
+ return s;
+ }
+ virtual float getTriggerInterval()
+ { return 10.0; }
+ virtual u32 getTriggerChance()
+ { return 20; }
+ virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n) {
+ ServerMap *map = &env->getServerMap();
+ INodeDefManager *ndef = env->getGameDef()->ndef();
+
+ float heat = map->updateBlockHeat(env, p);
+ //heater = rare
+ content_t c = map->getNodeNoEx(p - v3s16(0, -1, 0 )).getContent(); // top
+ //more chance to freeze if air at top
+ if (heat <= -1 && (heat <= -50 || (myrand_range(-50, heat) <= (c == CONTENT_AIR ? -10 : -40)))) {
+ content_t c_self = n.getContent();
+ // making freeze not annoying, do not freeze random blocks in center of ocean
+ // todo: any block not water (dont freeze _source near _flowing)
+ bool allow = heat < -40;
+ // todo: make for(...)
+ if (!allow) {
+ c = map->getNodeNoEx(p - v3s16(0, 1, 0 )).getContent(); // below
+ if (c == CONTENT_AIR || c == CONTENT_IGNORE)
+ return; // do not freeze when falling
+ if (c != c_self && c != CONTENT_IGNORE) allow = 1;
+ if (!allow) {
+ c = map->getNodeNoEx(p - v3s16(1, 0, 0 )).getContent(); // right
+ if (c != c_self && c != CONTENT_IGNORE) allow = 1;
+ if (!allow) {
+ c = map->getNodeNoEx(p - v3s16(-1, 0, 0 )).getContent(); // left
+ if (c != c_self && c != CONTENT_IGNORE) allow = 1;
+ if (!allow) {
+ c = map->getNodeNoEx(p - v3s16(0, 0, 1 )).getContent(); // back
+ if (c != c_self && c != CONTENT_IGNORE) allow = 1;
+ if (!allow) {
+ c = map->getNodeNoEx(p - v3s16(0, 0, -1)).getContent(); // front
+ if (c != c_self && c != CONTENT_IGNORE) allow = 1;
+ }
+ }
+ }
+ }
+ }
+ if (allow) {
+ n.freezeMelt(ndef);
+ map->addNodeWithEvent(p, n);
}
}
}
- }
};
-class MakeTreesFromSaplingsABM : public ActiveBlockModifier
-{
-private:
-public:
- virtual std::set<std::string> getTriggerContents()
- {
- std::set<std::string> s;
- s.insert("sapling");
- return s;
- }
- virtual float getTriggerInterval()
- { return 10.0; }
- virtual u32 getTriggerChance()
- { return 50; }
- virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n,
- u32 active_object_count, u32 active_object_count_wider)
- {
- INodeDefManager *ndef = env->getGameDef()->ndef();
- ServerMap *map = &env->getServerMap();
-
- actionstream<<"A sapling grows into a tree at "
- <<PP(p)<<std::endl;
-
- core::map<v3s16, MapBlock*> modified_blocks;
- v3s16 tree_p = p;
- ManualMapVoxelManipulator vmanip(map);
- v3s16 tree_blockp = getNodeBlockPos(tree_p);
- vmanip.initialEmerge(tree_blockp - v3s16(1,1,1), tree_blockp + v3s16(1,1,1));
- bool is_apple_tree = myrand()%4 == 0;
- mapgen::make_tree(vmanip, tree_p, is_apple_tree, ndef);
- vmanip.blitBackAll(&modified_blocks);
+class LiquidMeltWeather : public ActiveBlockModifier {
+ public:
+ LiquidMeltWeather(ServerEnvironment *env, INodeDefManager *nodemgr) { }
+ virtual std::set<std::string> getTriggerContents() {
+ std::set<std::string> s;
+ s.insert("group:melts");
+ return s;
+ }
+ virtual std::set<std::string> getRequiredNeighbors() {
+ std::set<std::string> s;
+ s.insert("air");
+ s.insert("group:freezes");
+ return s;
+ }
+ virtual float getTriggerInterval()
+ { return 10.0; }
+ virtual u32 getTriggerChance()
+ { return 20; }
+ virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n) {
+ ServerMap *map = &env->getServerMap();
+ INodeDefManager *ndef = env->getGameDef()->ndef();
+
+ float heat = map->updateBlockHeat(env, p);
+ content_t c = map->getNodeNoEx(p - v3s16(0, -1, 0 )).getContent(); // top
+ if (heat >= 1 && (heat >= 40 || ((myrand_range(heat, 40)) >= (c == CONTENT_AIR ? 10 : 20)))) {
+ n.freezeMelt(ndef);
+ map->addNodeWithEvent(p, n);
+ env->getScriptIface()->node_falling_update(p);
+ }
+ }
+};
- // update lighting
- core::map<v3s16, MapBlock*> lighting_modified_blocks;
- for(core::map<v3s16, MapBlock*>::Iterator
- i = modified_blocks.getIterator();
- i.atEnd() == false; i++)
- {
- lighting_modified_blocks.insert(i.getNode()->getKey(), i.getNode()->getValue());
+class LiquidMeltHot : public ActiveBlockModifier {
+ public:
+ LiquidMeltHot(ServerEnvironment *env, INodeDefManager *nodemgr) { }
+ virtual std::set<std::string> getTriggerContents() {
+ std::set<std::string> s;
+ s.insert("group:melts");
+ return s;
}
- map->updateLighting(lighting_modified_blocks, modified_blocks);
+ virtual std::set<std::string> getRequiredNeighbors() {
+ std::set<std::string> s;
+ s.insert("group:igniter");
+ s.insert("group:hot");
+ return s;
+ }
+ virtual float getTriggerInterval()
+ { return 2.0; }
+ virtual u32 getTriggerChance()
+ { return 4; }
+ virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n) {
+ ServerMap *map = &env->getServerMap();
+ INodeDefManager *ndef = env->getGameDef()->ndef();
+ n.freezeMelt(ndef);
+ map->addNodeWithEvent(p, n);
+ env->getScriptIface()->node_falling_update(p);
+ }
+};
- // Send a MEET_OTHER event
- MapEditEvent event;
- event.type = MEET_OTHER;
- for(core::map<v3s16, MapBlock*>::Iterator
- i = modified_blocks.getIterator();
- i.atEnd() == false; i++)
- {
- v3s16 p = i.getNode()->getKey();
- event.modified_blocks.insert(p, true);
+/* too buggy, later via liquid flow code
+class LiquidMeltAround : public LiquidMeltHot {
+ public:
+ LiquidMeltAround(ServerEnvironment *env, INodeDefManager *nodemgr)
+ : LiquidMeltHot(env, nodemgr) { }
+ virtual std::set<std::string> getRequiredNeighbors() {
+ std::set<std::string> s;
+ s.insert("group:melt_around");
+ return s;
}
- map->dispatchEvent(&event);
- }
+ virtual float getTriggerInterval()
+ { return 40.0; }
+ virtual u32 getTriggerChance()
+ { return 60; }
};
+*/
-void add_legacy_abms(ServerEnvironment *env, INodeDefManager *nodedef)
-{
- env->addActiveBlockModifier(new GrowGrassABM());
- env->addActiveBlockModifier(new RemoveGrassABM());
- env->addActiveBlockModifier(new SpawnRatsAroundTreesABM());
- env->addActiveBlockModifier(new SpawnInCavesABM());
- env->addActiveBlockModifier(new MakeTreesFromSaplingsABM());
+void add_legacy_abms(ServerEnvironment *env, INodeDefManager *nodedef) {
+ if (g_settings->getBool("liquid_finite")) {
+ env->addActiveBlockModifier(new LiquidFlowABM(env, nodedef));
+ env->addActiveBlockModifier(new LiquidDropABM(env, nodedef));
+ env->addActiveBlockModifier(new LiquidMeltHot(env, nodedef));
+ //env->addActiveBlockModifier(new LiquidMeltAround(env, nodedef));
+ if (env->m_use_weather) {
+ env->addActiveBlockModifier(new LiquidFreeze(env, nodedef));
+ env->addActiveBlockModifier(new LiquidMeltWeather(env, nodedef));
+ }
+ }
}
-
-