]> git.lizzy.rs Git - minetest.git/blobdiff - src/content_abm.cpp
Implement urlencode and urldecode
[minetest.git] / src / content_abm.cpp
index cbfdd2e9f8a1aa3b74a4db189286d790bad7765d..9289035b8c1557a07ea0a782a0b306adbb9d4200 100644 (file)
@@ -25,132 +25,223 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "content_sao.h"
 #include "settings.h"
 #include "mapblock.h" // For getNodeBlockPos
-#include "treegen.h" // For treegen::make_tree
+#include "main.h" // for g_settings
 #include "map.h"
+#include "scripting_game.h"
+#include "log.h"
 
 #define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
 
-class GrowGrassABM : public ActiveBlockModifier
-{
-private:
-public:
-       virtual std::set<std::string> getTriggerContents()
-       {
-               std::set<std::string> s;
-               s.insert("mapgen_dirt");
-               return s;
-       }
-       virtual float getTriggerInterval()
-       { return 2.0; }
-       virtual u32 getTriggerChance()
-       { return 200; }
-       virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n)
-       {
-               INodeDefManager *ndef = env->getGameDef()->ndef();
-               ServerMap *map = &env->getServerMap();
-               
-               MapNode n_top = map->getNodeNoEx(p+v3s16(0,1,0));
-               if(ndef->get(n_top).light_propagates &&
-                               !ndef->get(n_top).isLiquid() &&
-                               n_top.getLightBlend(env->getDayNightRatio(), ndef) >= 13)
-               {
-                       n.setContent(ndef->getId("mapgen_dirt_with_grass"));
-                       map->addNodeWithEvent(p, n);
+class LiquidFlowABM : public ActiveBlockModifier {
+       private:
+               std::set<std::string> contents;
+
+       public:
+               LiquidFlowABM(ServerEnvironment *env, INodeDefManager *nodemgr) {
+                       std::set<content_t> liquids;
+                       nodemgr->getIds("group:liquid", liquids);
+                       for(std::set<content_t>::const_iterator k = liquids.begin(); k != liquids.end(); k++)
+                               contents.insert(nodemgr->get(*k).liquid_alternative_flowing);
+               }
+               virtual std::set<std::string> getTriggerContents() {
+                       return contents;
+               }
+               virtual float getTriggerInterval()
+               { return 10.0; }
+               virtual u32 getTriggerChance()
+               { return 10; }
+               virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n) {
+                       ServerMap *map = &env->getServerMap();
+                       if (map->transforming_liquid_size() > 500)
+                               return;
+                       map->transforming_liquid_add(p);
                }
-       }
 };
 
-class RemoveGrassABM : public ActiveBlockModifier
-{
-private:
-public:
-       virtual std::set<std::string> getTriggerContents()
-       {
-               std::set<std::string> s;
-               s.insert("mapgen_dirt_with_grass");
-               return s;
-       }
-       virtual float getTriggerInterval()
-       { return 2.0; }
-       virtual u32 getTriggerChance()
-       { return 20; }
-       virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n)
-       {
-               INodeDefManager *ndef = env->getGameDef()->ndef();
-               ServerMap *map = &env->getServerMap();
-               
-               MapNode n_top = map->getNodeNoEx(p+v3s16(0,1,0));
-               if((!ndef->get(n_top).light_propagates &&
-                               n_top.getContent() != CONTENT_IGNORE) ||
-                               ndef->get(n_top).isLiquid())
-               {
-                       n.setContent(ndef->getId("mapgen_dirt"));
-                       map->addNodeWithEvent(p, n);
+class LiquidDropABM : public ActiveBlockModifier {
+       private:
+               std::set<std::string> contents;
+
+       public:
+               LiquidDropABM(ServerEnvironment *env, INodeDefManager *nodemgr) {
+                       std::set<content_t> liquids;
+                       nodemgr->getIds("group:liquid", liquids);
+                       for(std::set<content_t>::const_iterator k = liquids.begin(); k != liquids.end(); k++)
+                               contents.insert(nodemgr->get(*k).liquid_alternative_source);
+               }
+               virtual std::set<std::string> getTriggerContents()
+               { return contents; }
+               virtual std::set<std::string> getRequiredNeighbors() {
+                       std::set<std::string> neighbors;
+                       neighbors.insert("air");
+                       return neighbors;
+               }
+               virtual float getTriggerInterval()
+               { return 20.0; }
+               virtual u32 getTriggerChance()
+               { return 10; }
+               virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n) {
+                       ServerMap *map = &env->getServerMap();
+                       if (map->transforming_liquid_size() > 500)
+                               return;
+                       if (   map->getNodeNoEx(p - v3s16(0,  1, 0 )).getContent() != CONTENT_AIR  // below
+                           && map->getNodeNoEx(p - v3s16(1,  0, 0 )).getContent() != CONTENT_AIR  // right
+                           && map->getNodeNoEx(p - v3s16(-1, 0, 0 )).getContent() != CONTENT_AIR  // left
+                           && map->getNodeNoEx(p - v3s16(0,  0, 1 )).getContent() != CONTENT_AIR  // back
+                           && map->getNodeNoEx(p - v3s16(0,  0, -1)).getContent() != CONTENT_AIR  // front
+                          )
+                               return;
+                       map->transforming_liquid_add(p);
                }
-       }
 };
 
-class MakeTreesFromSaplingsABM : public ActiveBlockModifier
-{
-private:
-public:
-       virtual std::set<std::string> getTriggerContents()
-       {
-               std::set<std::string> s;
-               s.insert("sapling");
-               return s;
-       }
-       virtual float getTriggerInterval()
-       { return 10.0; }
-       virtual u32 getTriggerChance()
-       { return 50; }
-       virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n,
-                       u32 active_object_count, u32 active_object_count_wider)
-       {
-               INodeDefManager *ndef = env->getGameDef()->ndef();
-               ServerMap *map = &env->getServerMap();
-               
-               actionstream<<"A sapling grows into a tree at "
-                               <<PP(p)<<std::endl;
-
-               core::map<v3s16, MapBlock*> modified_blocks;
-               v3s16 tree_p = p;
-               ManualMapVoxelManipulator vmanip(map);
-               v3s16 tree_blockp = getNodeBlockPos(tree_p);
-               vmanip.initialEmerge(tree_blockp - v3s16(1,1,1), tree_blockp + v3s16(1,1,1));
-               bool is_apple_tree = myrand()%4 == 0;
-               treegen::make_tree(vmanip, tree_p, is_apple_tree, ndef, myrand());
-               vmanip.blitBackAll(&modified_blocks);
-
-               // update lighting
-               core::map<v3s16, MapBlock*> lighting_modified_blocks;
-               for(core::map<v3s16, MapBlock*>::Iterator
-                       i = modified_blocks.getIterator();
-                       i.atEnd() == false; i++)
-               {
-                       lighting_modified_blocks.insert(i.getNode()->getKey(), i.getNode()->getValue());
-               }
-               map->updateLighting(lighting_modified_blocks, modified_blocks);
-
-               // Send a MEET_OTHER event
-               MapEditEvent event;
-               event.type = MEET_OTHER;
-               for(core::map<v3s16, MapBlock*>::Iterator
-                       i = modified_blocks.getIterator();
-                       i.atEnd() == false; i++)
-               {
-                       v3s16 p = i.getNode()->getKey();
-                       event.modified_blocks.insert(p, true);
-               }
-               map->dispatchEvent(&event);
-       }
+class LiquidFreeze : public ActiveBlockModifier {
+       public:
+               LiquidFreeze(ServerEnvironment *env, INodeDefManager *nodemgr) { }
+               virtual std::set<std::string> getTriggerContents() {
+                       std::set<std::string> s;
+                       s.insert("group:freezes");
+                       return s;
+               }
+               virtual std::set<std::string> getRequiredNeighbors() {
+                       std::set<std::string> s;
+                       s.insert("air");
+                       s.insert("group:melts");
+                       return s;
+               }
+               virtual float getTriggerInterval()
+               { return 10.0; }
+               virtual u32 getTriggerChance()
+               { return 20; }
+               virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n) {
+                       ServerMap *map = &env->getServerMap();
+                       INodeDefManager *ndef = env->getGameDef()->ndef();
+
+                       float heat = map->updateBlockHeat(env, p);
+                       //heater = rare
+                       content_t c = map->getNodeNoEx(p - v3s16(0,  -1, 0 )).getContent(); // top
+                       //more chance to freeze if air at top
+                       if (heat <= -1 && (heat <= -50 || (myrand_range(-50, heat) <= (c == CONTENT_AIR ? -10 : -40)))) {
+                               content_t c_self = n.getContent();
+                               // making freeze not annoying, do not freeze random blocks in center of ocean
+                               // todo: any block not water (dont freeze _source near _flowing)
+                               bool allow = heat < -40;
+                               // todo: make for(...)
+                               if (!allow) {
+                                c = map->getNodeNoEx(p - v3s16(0,  1, 0 )).getContent(); // below
+                                if (c == CONTENT_AIR || c == CONTENT_IGNORE)
+                                       return; // do not freeze when falling
+                                if (c != c_self && c != CONTENT_IGNORE) allow = 1;
+                                if (!allow) {
+                                 c = map->getNodeNoEx(p - v3s16(1,  0, 0 )).getContent(); // right
+                                 if (c != c_self && c != CONTENT_IGNORE) allow = 1;
+                                 if (!allow) {
+                                  c = map->getNodeNoEx(p - v3s16(-1, 0, 0 )).getContent(); // left
+                                  if (c != c_self && c != CONTENT_IGNORE) allow = 1;
+                                  if (!allow) {
+                                   c = map->getNodeNoEx(p - v3s16(0,  0, 1 )).getContent(); // back
+                                   if (c != c_self && c != CONTENT_IGNORE) allow = 1;
+                                   if (!allow) {
+                                    c = map->getNodeNoEx(p - v3s16(0,  0, -1)).getContent(); // front
+                                    if (c != c_self && c != CONTENT_IGNORE) allow = 1;
+                                   }
+                                  }
+                                 }
+                                }
+                               }
+                               if (allow) {
+                                       n.freezeMelt(ndef);
+                                       map->addNodeWithEvent(p, n);
+                               }
+                       }
+               }
 };
 
-void add_legacy_abms(ServerEnvironment *env, INodeDefManager *nodedef)
-{
-       env->addActiveBlockModifier(new GrowGrassABM());
-       env->addActiveBlockModifier(new RemoveGrassABM());
-       env->addActiveBlockModifier(new MakeTreesFromSaplingsABM());
-}
+class LiquidMeltWeather : public ActiveBlockModifier {
+       public:
+               LiquidMeltWeather(ServerEnvironment *env, INodeDefManager *nodemgr) { }
+               virtual std::set<std::string> getTriggerContents() {
+                       std::set<std::string> s;
+                       s.insert("group:melts");
+                       return s;
+               }
+               virtual std::set<std::string> getRequiredNeighbors() {
+                       std::set<std::string> s;
+                       s.insert("air");
+                       s.insert("group:freezes");
+                       return s;
+               }
+               virtual float getTriggerInterval()
+               { return 10.0; }
+               virtual u32 getTriggerChance()
+               { return 20; }
+               virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n) {
+                       ServerMap *map = &env->getServerMap();
+                       INodeDefManager *ndef = env->getGameDef()->ndef();
+
+                       float heat = map->updateBlockHeat(env, p);
+                       content_t c = map->getNodeNoEx(p - v3s16(0,  -1, 0 )).getContent(); // top
+                       if (heat >= 1 && (heat >= 40 || ((myrand_range(heat, 40)) >= (c == CONTENT_AIR ? 10 : 20)))) {
+                               n.freezeMelt(ndef);
+                               map->addNodeWithEvent(p, n);
+                               env->getScriptIface()->node_falling_update(p);
+                       }
+               }
+};
+
+class LiquidMeltHot : public ActiveBlockModifier {
+       public:
+               LiquidMeltHot(ServerEnvironment *env, INodeDefManager *nodemgr) { }
+               virtual std::set<std::string> getTriggerContents() {
+                       std::set<std::string> s;
+                       s.insert("group:melts");
+                       return s;
+               }
+               virtual std::set<std::string> getRequiredNeighbors() {
+                       std::set<std::string> s;
+                       s.insert("group:igniter");
+                       s.insert("group:hot");
+                       return s;
+               }
+               virtual float getTriggerInterval()
+               { return 2.0; }
+               virtual u32 getTriggerChance()
+               { return 4; }
+               virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n) {
+                       ServerMap *map = &env->getServerMap();
+                       INodeDefManager *ndef = env->getGameDef()->ndef();
+                       n.freezeMelt(ndef);
+                       map->addNodeWithEvent(p, n);
+                       env->getScriptIface()->node_falling_update(p);
+               }
+};
 
+/* too buggy, later via liquid flow code
+class LiquidMeltAround : public LiquidMeltHot {
+       public:
+               LiquidMeltAround(ServerEnvironment *env, INodeDefManager *nodemgr) 
+                       : LiquidMeltHot(env, nodemgr) { }
+               virtual std::set<std::string> getRequiredNeighbors() {
+                       std::set<std::string> s;
+                       s.insert("group:melt_around");
+                       return s;
+               }
+               virtual float getTriggerInterval()
+               { return 40.0; }
+               virtual u32 getTriggerChance()
+               { return 60; }
+};
+*/
 
+void add_legacy_abms(ServerEnvironment *env, INodeDefManager *nodedef) {
+       if (g_settings->getBool("liquid_finite")) {
+               env->addActiveBlockModifier(new LiquidFlowABM(env, nodedef));
+               env->addActiveBlockModifier(new LiquidDropABM(env, nodedef));
+               env->addActiveBlockModifier(new LiquidMeltHot(env, nodedef));
+               //env->addActiveBlockModifier(new LiquidMeltAround(env, nodedef));
+               if (env->m_use_weather) {
+                       env->addActiveBlockModifier(new LiquidFreeze(env, nodedef));
+                       env->addActiveBlockModifier(new LiquidMeltWeather(env, nodedef));
+               }
+       }
+}