]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/content_abm.cpp
Add function to get server info.
[dragonfireclient.git] / src / content_abm.cpp
index 57e4637d4f98a4c83e77a94acd0857b1cfd0ecdd..162f93364d9133a8660c768d694c863d9b67aad9 100644 (file)
@@ -25,362 +25,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "content_sao.h"
 #include "settings.h"
 #include "mapblock.h" // For getNodeBlockPos
-#include "treegen.h" // For treegen::make_tree
-#include "main.h" // for g_settings
 #include "map.h"
-#include "cpp_api/scriptapi.h"
+#include "scripting_server.h"
 #include "log.h"
 
-#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
-
-class GrowGrassABM : public ActiveBlockModifier
-{
-private:
-public:
-       virtual std::set<std::string> getTriggerContents()
-       {
-               std::set<std::string> s;
-               s.insert("mapgen_dirt");
-               return s;
-       }
-       virtual float getTriggerInterval()
-       { return 2.0; }
-       virtual u32 getTriggerChance()
-       { return 200; }
-       virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n)
-       {
-               INodeDefManager *ndef = env->getGameDef()->ndef();
-               ServerMap *map = &env->getServerMap();
-               
-               MapNode n_top = map->getNodeNoEx(p+v3s16(0,1,0));
-               content_t c_snow = ndef->getId("snow");
-               if(ndef->get(n_top).light_propagates &&
-                               !ndef->get(n_top).isLiquid() &&
-                               n_top.getLightBlend(env->getDayNightRatio(), ndef) >= 13)
-               {
-                       if(c_snow != CONTENT_IGNORE && n_top.getContent() == c_snow)
-                               n.setContent(ndef->getId("dirt_with_snow"));
-                       else
-                               n.setContent(ndef->getId("mapgen_dirt_with_grass"));
-                       map->addNodeWithEvent(p, n);
-               }
-       }
-};
-
-class RemoveGrassABM : public ActiveBlockModifier
+void add_legacy_abms(ServerEnvironment *env, INodeDefManager *nodedef)
 {
-private:
-public:
-       virtual std::set<std::string> getTriggerContents()
-       {
-               std::set<std::string> s;
-               s.insert("mapgen_dirt_with_grass");
-               return s;
-       }
-       virtual float getTriggerInterval()
-       { return 2.0; }
-       virtual u32 getTriggerChance()
-       { return 20; }
-       virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n)
-       {
-               INodeDefManager *ndef = env->getGameDef()->ndef();
-               ServerMap *map = &env->getServerMap();
-               
-               MapNode n_top = map->getNodeNoEx(p+v3s16(0,1,0));
-               if((!ndef->get(n_top).light_propagates &&
-                               n_top.getContent() != CONTENT_IGNORE) ||
-                               ndef->get(n_top).isLiquid())
-               {
-                       n.setContent(ndef->getId("mapgen_dirt"));
-                       map->addNodeWithEvent(p, n);
-               }
-       }
-};
-
-class MakeTreesFromSaplingsABM : public ActiveBlockModifier
-{
-private:
-       content_t c_junglesapling;
-       
-public:
-       MakeTreesFromSaplingsABM(ServerEnvironment *env, INodeDefManager *nodemgr) {
-               c_junglesapling = nodemgr->getId("junglesapling");
-       }
-
-       virtual std::set<std::string> getTriggerContents()
-       {
-               std::set<std::string> s;
-               s.insert("sapling");
-               s.insert("junglesapling");
-               return s;
-       }
-       virtual float getTriggerInterval()
-       { return 10.0; }
-       virtual u32 getTriggerChance()
-       { return 50; }
-       virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n,
-                       u32 active_object_count, u32 active_object_count_wider)
-       {
-               INodeDefManager *ndef = env->getGameDef()->ndef();
-               ServerMap *map = &env->getServerMap();
-               
-               MapNode n_below = map->getNodeNoEx(p - v3s16(0, 1, 0));
-               if (!((ItemGroupList) ndef->get(n_below).groups)["soil"])
-                       return;
-                       
-               bool is_jungle_tree = n.getContent() == c_junglesapling;
-               
-               actionstream <<"A " << (is_jungle_tree ? "jungle " : "")
-                               << "sapling grows into a tree at "
-                               << PP(p) << std::endl;
-
-               std::map<v3s16, MapBlock*> modified_blocks;
-               v3s16 tree_p = p;
-               ManualMapVoxelManipulator vmanip(map);
-               v3s16 tree_blockp = getNodeBlockPos(tree_p);
-               vmanip.initialEmerge(tree_blockp - v3s16(1,1,1), tree_blockp + v3s16(1,1,1));
-               
-               if (is_jungle_tree) {
-                       treegen::make_jungletree(vmanip, tree_p, ndef, myrand());
-               } else {
-                       bool is_apple_tree = myrand() % 4 == 0;
-                       treegen::make_tree(vmanip, tree_p, is_apple_tree, ndef, myrand());
-               }
-               
-               vmanip.blitBackAll(&modified_blocks);
-
-               // update lighting
-               std::map<v3s16, MapBlock*> lighting_modified_blocks;
-               lighting_modified_blocks.insert(modified_blocks.begin(), modified_blocks.end());
-               map->updateLighting(lighting_modified_blocks, modified_blocks);
-
-               // Send a MEET_OTHER event
-               MapEditEvent event;
-               event.type = MEET_OTHER;
-//             event.modified_blocks.insert(modified_blocks.begin(), modified_blocks.end());
-               for(std::map<v3s16, MapBlock*>::iterator
-                       i = modified_blocks.begin();
-                       i != modified_blocks.end(); ++i)
-               {
-                       event.modified_blocks.insert(i->first);
-               }
-               map->dispatchEvent(&event);
-       }
-};
-
-class LiquidFlowABM : public ActiveBlockModifier {
-       private:
-               std::set<std::string> contents;
-
-       public:
-               LiquidFlowABM(ServerEnvironment *env, INodeDefManager *nodemgr) {
-                       std::set<content_t> liquids;
-                       nodemgr->getIds("group:liquid", liquids);
-                       for(std::set<content_t>::const_iterator k = liquids.begin(); k != liquids.end(); k++)
-                               contents.insert(nodemgr->get(*k).liquid_alternative_flowing);
-               }
-               virtual std::set<std::string> getTriggerContents() {
-                       return contents;
-               }
-               virtual float getTriggerInterval()
-               { return 10.0; }
-               virtual u32 getTriggerChance()
-               { return 10; }
-               virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n) {
-                       ServerMap *map = &env->getServerMap();
-                       if (map->transforming_liquid_size() > 500)
-                               return;
-                       map->transforming_liquid_add(p);
-               }
-};
-
-class LiquidDropABM : public ActiveBlockModifier {
-       private:
-               std::set<std::string> contents;
-
-       public:
-               LiquidDropABM(ServerEnvironment *env, INodeDefManager *nodemgr) {
-                       std::set<content_t> liquids;
-                       nodemgr->getIds("group:liquid", liquids);
-                       for(std::set<content_t>::const_iterator k = liquids.begin(); k != liquids.end(); k++)
-                               contents.insert(nodemgr->get(*k).liquid_alternative_source);
-               }
-               virtual std::set<std::string> getTriggerContents()
-               { return contents; }
-               virtual std::set<std::string> getRequiredNeighbors() {
-                       std::set<std::string> neighbors;
-                       neighbors.insert("mapgen_air");
-                       return neighbors;
-               }
-               virtual float getTriggerInterval()
-               { return 20.0; }
-               virtual u32 getTriggerChance()
-               { return 10; }
-               virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n) {
-                       ServerMap *map = &env->getServerMap();
-                       if (map->transforming_liquid_size() > 500)
-                               return;
-                       if (   map->getNodeNoEx(p - v3s16(0,  1, 0 )).getContent() != CONTENT_AIR  // below
-                           && map->getNodeNoEx(p - v3s16(1,  0, 0 )).getContent() != CONTENT_AIR  // right
-                           && map->getNodeNoEx(p - v3s16(-1, 0, 0 )).getContent() != CONTENT_AIR  // left
-                           && map->getNodeNoEx(p - v3s16(0,  0, 1 )).getContent() != CONTENT_AIR  // back
-                           && map->getNodeNoEx(p - v3s16(0,  0, -1)).getContent() != CONTENT_AIR  // front
-                          )
-                               return;
-                       map->transforming_liquid_add(p);
-               }
-};
-
-class LiquidFreeze : public ActiveBlockModifier {
-       public:
-               LiquidFreeze(ServerEnvironment *env, INodeDefManager *nodemgr) { }
-               virtual std::set<std::string> getTriggerContents() {
-                       std::set<std::string> s;
-                       s.insert("group:freezes");
-                       return s;
-               }
-               virtual std::set<std::string> getRequiredNeighbors() {
-                       std::set<std::string> s;
-                       s.insert("mapgen_air");
-                       s.insert("group:melts");
-                       return s;
-               }
-               virtual float getTriggerInterval()
-               { return 10.0; }
-               virtual u32 getTriggerChance()
-               { return 20; }
-               virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n) {
-                       ServerMap *map = &env->getServerMap();
-                       INodeDefManager *ndef = env->getGameDef()->ndef();
-
-                       float heat = map->getHeat(env, p);
-                       //heater = rare
-                       content_t c = map->getNodeNoEx(p - v3s16(0,  -1, 0 )).getContent(); // top
-                       //more chance to freeze if air at top
-                       if (heat <= -1 && (heat <= -50 || (myrand_range(-50, heat) <= (c == CONTENT_AIR ? -10 : -40)))) {
-                               content_t c_self = n.getContent();
-                               // making freeze not annoying, do not freeze random blocks in center of ocean
-                               // todo: any block not water (dont freeze _source near _flowing)
-                               bool allow = heat < -40;
-                               // todo: make for(...)
-                               if (!allow) {
-                                c = map->getNodeNoEx(p - v3s16(0,  1, 0 )).getContent(); // below
-                                if (c == CONTENT_AIR || c == CONTENT_IGNORE)
-                                       return; // do not freeze when falling
-                                if (c != c_self && c != CONTENT_IGNORE) allow = 1;
-                                if (!allow) {
-                                 c = map->getNodeNoEx(p - v3s16(1,  0, 0 )).getContent(); // right
-                                 if (c != c_self && c != CONTENT_IGNORE) allow = 1;
-                                 if (!allow) {
-                                  c = map->getNodeNoEx(p - v3s16(-1, 0, 0 )).getContent(); // left
-                                  if (c != c_self && c != CONTENT_IGNORE) allow = 1;
-                                  if (!allow) {
-                                   c = map->getNodeNoEx(p - v3s16(0,  0, 1 )).getContent(); // back
-                                   if (c != c_self && c != CONTENT_IGNORE) allow = 1;
-                                   if (!allow) {
-                                    c = map->getNodeNoEx(p - v3s16(0,  0, -1)).getContent(); // front
-                                    if (c != c_self && c != CONTENT_IGNORE) allow = 1;
-                                   }
-                                  }
-                                 }
-                                }
-                               }
-                               if (allow) {
-                                       n.freezeMelt(ndef);
-                                       map->addNodeWithEvent(p, n);
-                               }
-                       }
-               }
-};
-
-class LiquidMeltWeather : public ActiveBlockModifier {
-       public:
-               LiquidMeltWeather(ServerEnvironment *env, INodeDefManager *nodemgr) { }
-               virtual std::set<std::string> getTriggerContents() {
-                       std::set<std::string> s;
-                       s.insert("group:melts");
-                       return s;
-               }
-               virtual std::set<std::string> getRequiredNeighbors() {
-                       std::set<std::string> s;
-                       s.insert("mapgen_air");
-                       s.insert("group:freezes");
-                       return s;
-               }
-               virtual float getTriggerInterval()
-               { return 10.0; }
-               virtual u32 getTriggerChance()
-               { return 20; }
-               virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n) {
-                       ServerMap *map = &env->getServerMap();
-                       INodeDefManager *ndef = env->getGameDef()->ndef();
-
-                       float heat = map->getHeat(env, p);
-                       content_t c = map->getNodeNoEx(p - v3s16(0,  -1, 0 )).getContent(); // top
-                       if (heat >= 1 && (heat >= 40 || ((myrand_range(heat, 40)) >= (c == CONTENT_AIR ? 10 : 20)))) {
-                               n.freezeMelt(ndef);
-                               map->addNodeWithEvent(p, n);
-                               env->getScriptIface()->node_falling_update(p);
-                       }
-               }
-};
-
-class LiquidMeltHot : public ActiveBlockModifier {
-       public:
-               LiquidMeltHot(ServerEnvironment *env, INodeDefManager *nodemgr) { }
-               virtual std::set<std::string> getTriggerContents() {
-                       std::set<std::string> s;
-                       s.insert("group:melts");
-                       return s;
-               }
-               virtual std::set<std::string> getRequiredNeighbors() {
-                       std::set<std::string> s;
-                       s.insert("group:igniter");
-                       s.insert("group:hot");
-                       return s;
-               }
-               virtual float getTriggerInterval()
-               { return 2.0; }
-               virtual u32 getTriggerChance()
-               { return 4; }
-               virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n) {
-                       ServerMap *map = &env->getServerMap();
-                       INodeDefManager *ndef = env->getGameDef()->ndef();
-                       n.freezeMelt(ndef);
-                       map->addNodeWithEvent(p, n);
-                       env->getScriptIface()->node_falling_update(p);
-               }
-};
-
-/* too buggy, later via liquid flow code
-class LiquidMeltAround : public LiquidMeltHot {
-       public:
-               LiquidMeltAround(ServerEnvironment *env, INodeDefManager *nodemgr) 
-                       : LiquidMeltHot(env, nodemgr) { }
-               virtual std::set<std::string> getRequiredNeighbors() {
-                       std::set<std::string> s;
-                       s.insert("group:melt_around");
-                       return s;
-               }
-               virtual float getTriggerInterval()
-               { return 40.0; }
-               virtual u32 getTriggerChance()
-               { return 60; }
-};
-*/
-
-void add_legacy_abms(ServerEnvironment *env, INodeDefManager *nodedef) {
-       env->addActiveBlockModifier(new GrowGrassABM());
-       env->addActiveBlockModifier(new RemoveGrassABM());
-       env->addActiveBlockModifier(new MakeTreesFromSaplingsABM(env, nodedef));
-       if (g_settings->getBool("liquid_finite")) {
-               env->addActiveBlockModifier(new LiquidFlowABM(env, nodedef));
-               env->addActiveBlockModifier(new LiquidDropABM(env, nodedef));
-               env->addActiveBlockModifier(new LiquidMeltHot(env, nodedef));
-               //env->addActiveBlockModifier(new LiquidMeltAround(env, nodedef));
-               if (g_settings->getBool("weather")) {
-                       env->addActiveBlockModifier(new LiquidFreeze(env, nodedef));
-                       env->addActiveBlockModifier(new LiquidMeltWeather(env, nodedef));
-               }
-       }
 }