#define DEBUGFILE "debug.txt"
+#define WATER_ALPHA 160
+
// Define for simulating the quirks of sending through internet.
// Causes the socket class to deliberately drop random packets.
// This disables unit testing of socket and connection.
*/
#define MAX_OBJECTDATA_SIZE 450
-#define WATER_LEVEL (0)
+/*
+ This is good to be a bit different than 0 so that water level
+ is not between to MapBlocks
+*/
+#define WATER_LEVEL 3
// Length of cracking animation in count of images
#define CRACK_ANIMATION_LENGTH 5