51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
+#ifndef CONSTANTS_HEADER
+#define CONSTANTS_HEADER
+
/*
-(c) 2010 Perttu Ahola <celeron55@gmail.com>
+ All kinds of constants.
+
+ Cross-platform compatibility crap should go in porting.h.
*/
-#ifndef CONSTANTS_HEADER
-#define CONSTANTS_HEADER
+#define APPNAME "minetest"
#define DEBUGFILE "debug.txt"
-// Define for simulating the quirks of sending through internet
-// WARNING: This disables unit testing of socket and connection
+// Define for simulating the quirks of sending through internet.
+// Causes the socket class to deliberately drop random packets.
+// This disables unit testing of socket and connection.
#define INTERNET_SIMULATOR 0
#define CONNECTION_TIMEOUT 30
#define PI 3.14159
-#define SERVERMAP_DELETE_UNUSED_SECTORS_TIMEOUT (60*10)
-#define SERVER_MAP_SAVE_INTERVAL (60)
-
+// This is the same as in minecraft and everything else
#define FOV_ANGLE (PI/2.5)
// The absolute working limit is (2^15 - viewing_range).
#define MAP_GENERATION_LIMIT (31000)
-//#define MAX_SIMULTANEOUS_BLOCK_SENDS 2
-
-#define FULL_BLOCK_SEND_ENABLE_MIN_TIME_FROM_BUILDING 2.0
-//#define LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS 1
+// Time after building, during which the following limit
+// is in use
+//#define FULL_BLOCK_SEND_ENABLE_MIN_TIME_FROM_BUILDING 2.0
+// This many blocks are sent when player is building
#define LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS 0
-
-// Override for the previous one when distance is low
+// Override for the previous one when distance of block
+// is very low
#define BLOCK_SEND_DISABLE_LIMITS_MAX_D 1
-//#define MAX_SIMULTANEOUS_BLOCK_SENDS_SERVER_TOTAL 4
-
// Viewing range stuff
-//#define HEIGHTMAP_RANGE_NODES 300
-
-//#define FREETIME_RATIO 0.2
-#define FREETIME_RATIO 0.15
+//#define FREETIME_RATIO 0.15
+//#define FREETIME_RATIO 0.0
+#define FREETIME_RATIO 0.05
// Sectors are split to SECTOR_HEIGHTMAP_SPLIT^2 heightmaps
#define SECTOR_HEIGHTMAP_SPLIT 2
#define SIGN_TEXT_MAX_LENGTH 50
-// The distance of how far objects will be sent to client
-//#define ACTIVE_OBJECT_D_BLOCKS 2
-
-// Wether to catch all std::exceptions.
+// Whether to catch all std::exceptions.
// Assert will be called on such an event.
-#define CATCH_UNHANDLED_EXCEPTIONS 1
+#ifdef DEBUG
+ #define CATCH_UNHANDLED_EXCEPTIONS 0
+#else
+ #define CATCH_UNHANDLED_EXCEPTIONS 1
+#endif
/*
Collecting active blocks is stopped after object data
*/
#define MAX_OBJECTDATA_SIZE 450
-//#define WATER_LEVEL (-5)
#define WATER_LEVEL (0)
+// Length of cracking animation in count of images
+#define CRACK_ANIMATION_LENGTH 5
+
#endif