/*
All kinds of constants.
- Cross-platform compatibility crap should go in porting.h.
+ Cross-platform compatibility stuff should go in porting.h.
- Some things here are legacy crap.
+ Some things here are legacy.
*/
/*
// Size of player's main inventory
#define PLAYER_INVENTORY_SIZE (8 * 4)
-// Maximum hit points of a player
+// Default maximum hit points of a player
#define PLAYER_MAX_HP_DEFAULT 20
-// Maximal breath of a player
-#define PLAYER_MAX_BREATH 11
+// Default maximal breath of a player
+#define PLAYER_MAX_BREATH_DEFAULT 10
// Number of different files to try to save a player to if the first fails
// (because of a case-insensitive filesystem)
GUI related things
*/
-// TODO: implement dpi-based scaling for windows and remove this hack
-#if defined(_WIN32)
-#define TTF_DEFAULT_FONT_SIZE (18)
-#else
#define TTF_DEFAULT_FONT_SIZE (16)
-#endif
#define DEFAULT_FONT_SIZE (10)