//#define HAXMODE 0
-#define APPNAME "minetest"
-
#define DEBUGFILE "debug.txt"
-#define WATER_ALPHA 160
-//#define WATER_ALPHA 190
-
// Define for simulating the quirks of sending through internet.
// Causes the socket class to deliberately drop random packets.
// This disables unit testing of socket and connection.
#define PI 3.14159
-// This is the same as in minecraft and everything else
-#define FOV_ANGLE (PI/2.5)
-
// The absolute working limit is (2^15 - viewing_range).
// I really don't want to make every algorithm to check if it's
// going near the limit or not, so this is lower.
#define MAP_GENERATION_LIMIT (31000)
// Size of node in rendering units
-#define BS 10
+#define BS (10.0)
#define MAP_BLOCKSIZE 16
/*