51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#ifndef CONSTANTS_HEADER
-#define CONSTANTS_HEADER
+#pragma once
/*
All kinds of constants.
- Cross-platform compatibility crap should go in porting.h.
+ Cross-platform compatibility stuff should go in porting.h.
- Some things here are legacy crap.
+ Some things here are legacy.
*/
/*
// floating-point and integer positions, which potentially give wrong
// results. (negative coordinates, values between nodes, ...)
// Use floatToInt(p, BS) and intToFloat(p, BS).
-#define BS (10.0)
+#define BS 10.0f
// Dimension of a MapBlock
#define MAP_BLOCKSIZE 16
// the main loop (related to TempMods and day/night)
//#define MAP_BLOCKSIZE 32
+// Player step height in nodes
+#define PLAYER_DEFAULT_STEPHEIGHT 0.6f
+
/*
Old stuff that shouldn't be hardcoded
*/
// Size of player's main inventory
#define PLAYER_INVENTORY_SIZE (8 * 4)
-// Maximum hit points of a player
-#define PLAYER_MAX_HP 20
+// Default maximum hit points of a player
+#define PLAYER_MAX_HP_DEFAULT 20
-// Player weight
-#define PLAYER_DEFAULT_WEIGHT 75
-
-// Player step height
-#define PLAYER_DEFAULT_STEPHEIGHT 0.6f
-
-// Maximal breath of a player
-#define PLAYER_MAX_BREATH 11
+// Default maximal breath of a player
+#define PLAYER_MAX_BREATH_DEFAULT 11
// Number of different files to try to save a player to if the first fails
// (because of a case-insensitive filesystem)
#define TTF_DEFAULT_FONT_SIZE (16)
#endif
#define DEFAULT_FONT_SIZE (10)
-
-#endif