/*
-Minetest-c55
-Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
All kinds of constants.
Cross-platform compatibility crap should go in porting.h.
+
+ Some things here are legacy crap.
*/
-//#define HAXMODE 0
+/*
+ Connection
+*/
-#define DEBUGFILE "debug.txt"
+#define PEER_ID_INEXISTENT 0
+#define PEER_ID_SERVER 1
// Define for simulating the quirks of sending through internet.
// Causes the socket class to deliberately drop random packets.
// This disables unit testing of socket and connection.
#define INTERNET_SIMULATOR 0
+#define INTERNET_SIMULATOR_PACKET_LOSS 10 // 10 = easy, 4 = hard
#define CONNECTION_TIMEOUT 30
// resend_timeout = avg_rtt * this
#define RESEND_TIMEOUT_FACTOR 4
-#define PI 3.14159
-
-// The absolute working limit is (2^15 - viewing_range).
-// I really don't want to make every algorithm to check if it's
-// going near the limit or not, so this is lower.
-#define MAP_GENERATION_LIMIT (31000)
-
-// Size of node in rendering units
-#define BS (10.0)
-
-#define MAP_BLOCKSIZE 16
/*
- This makes mesh updates too slow, as many meshes are updated during
- the main loop (related to TempMods and day/night)
+ Server
*/
-//#define MAP_BLOCKSIZE 32
-// Sectors are split to SECTOR_HEIGHTMAP_SPLIT^2 heightmaps
-#define SECTOR_HEIGHTMAP_SPLIT (MAP_BLOCKSIZE/8)
-
-// Time after building, during which the following limit
-// is in use
-//#define FULL_BLOCK_SEND_ENABLE_MIN_TIME_FROM_BUILDING 2.0
// This many blocks are sent when player is building
#define LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS 0
-// Override for the previous one when distance of block
-// is very low
+// Override for the previous one when distance of block is very low
#define BLOCK_SEND_DISABLE_LIMITS_MAX_D 1
-#define PLAYER_INVENTORY_SIZE (8*4)
+/*
+ Map-related things
+*/
-#define SIGN_TEXT_MAX_LENGTH 50
+// The absolute working limit is (2^15 - viewing_range).
+// I really don't want to make every algorithm to check if it's going near
+// the limit or not, so this is lower.
+#define MAP_GENERATION_LIMIT (31000)
-// Whether to catch all std::exceptions.
-// Assert will be called on such an event.
-// In debug mode, leave these for the debugger and don't catch them.
-#ifdef NDEBUG
- #define CATCH_UNHANDLED_EXCEPTIONS 1
-#else
- #define CATCH_UNHANDLED_EXCEPTIONS 0
-#endif
+// Size of node in floating-point units
+// The original idea behind this is to disallow plain casts between
+// floating-point and integer positions, which potentially give wrong
+// results. (negative coordinates, values between nodes, ...)
+// Use floatToInt(p, BS) and intToFloat(p, BS).
+#define BS (10.0)
-/*
- Collecting active blocks is stopped after object data
- size reaches this
-*/
-#define MAX_OBJECTDATA_SIZE 450
+// Dimension of a MapBlock
+#define MAP_BLOCKSIZE 16
+// This makes mesh updates too slow, as many meshes are updated during
+// the main loop (related to TempMods and day/night)
+//#define MAP_BLOCKSIZE 32
/*
- This is good to be a bit different than 0 so that water level
- is not between two MapBlocks
+ Old stuff that shouldn't be hardcoded
*/
-#define WATER_LEVEL 1
-// Length of cracking animation in count of images
-#define CRACK_ANIMATION_LENGTH 5
+// Size of player's main inventory
+#define PLAYER_INVENTORY_SIZE (8*4)
// Maximum hit points of a player
#define PLAYER_MAX_HP 20
+/*
+ Environmental condition constants
+*/
+#define HEAT_UNDEFINED (-0x7fff-1)
+#define HUMIDITY_UNDEFINED (-0x7fff-1)
+
#endif