#define DEBUGFILE "debug.txt"
#define WATER_ALPHA 160
+//#define WATER_ALPHA 190
// Define for simulating the quirks of sending through internet.
// Causes the socket class to deliberately drop random packets.
#define FOV_ANGLE (PI/2.5)
// The absolute working limit is (2^15 - viewing_range).
+// I really don't want to make every algorithm to check if it's
+// going near the limit or not, so this is lower.
#define MAP_GENERATION_LIMIT (31000)
// Size of node in rendering units