// Should be customizable in the Level Editor
#define PLAYER_DEATH_LEVEL 1000.0f
+#define SOUND_SAMPLES_DEFAULT_VOLUME 80.0f
+
#define LEVEL_EDITOR_DETH_LEVEL_COLOR hsla(0.0f, 0.8f, 0.6f, 1.0f)
+#define BACKGROUND_LAYERS_COUNT 3
+#define BACKGROUND_LAYERS_STEP 0.2f
+#define BACKGROUND_TURDS_PER_CHUNK 5
+#define BACKGROUND_CHUNK_WIDTH 500.0f
+#define BACKGROUND_CHUNK_HEIGHT 500.0f
+
+#define ENTITY_MAX_ID_SIZE 36
+
+#define SNAPPING_THRESHOLD 10.0f
+
+#define CAMERA_RATIO_X 16.0f
+#define CAMERA_RATIO_Y 9.0f
+
+#define METADATA_TITLE_MAX_SIZE 256
+#define METADATA_VERSION_MAX_SIZE 256
+#define METADATA_FILEPATH_MAX_SIZE 512
+
+#define VERSION "2"
+
+// #define RENDERER_CONFIG SDL_RENDERER_SOFTWARE
+#define RENDERER_CONFIG (SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC)
+
#endif // CONFIG_H_