]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/collision.h
upright_sprite: Fix walk animation in first person (#12194)
[dragonfireclient.git] / src / collision.h
index 4d47171eaff9f6e0bfdf7d841f43a9829a3d72d1..87a50282870c11cb5075bce68a99a50f7c496a95 100644 (file)
@@ -33,14 +33,25 @@ enum CollisionType
        COLLISION_OBJECT,
 };
 
+enum CollisionAxis
+{
+       COLLISION_AXIS_NONE = -1,
+       COLLISION_AXIS_X,
+       COLLISION_AXIS_Y,
+       COLLISION_AXIS_Z,
+};
+
 struct CollisionInfo
 {
        CollisionInfo() = default;
 
        CollisionType type = COLLISION_NODE;
+       CollisionAxis axis = COLLISION_AXIS_NONE;
        v3s16 node_p = v3s16(-32768,-32768,-32768); // COLLISION_NODE
+       ActiveObject *object = nullptr; // COLLISION_OBJECT
        v3f old_speed;
        v3f new_speed;
+       int plane = -1;
 };
 
 struct collisionMoveResult
@@ -65,9 +76,9 @@ collisionMoveResult collisionMoveSimple(Environment *env,IGameDef *gamedef,
 // Checks for collision of a moving aabbox with a static aabbox
 // Returns -1 if no collision, 0 if X collision, 1 if Y collision, 2 if Z collision
 // dtime receives time until first collision, invalid if -1 is returned
-int axisAlignedCollision(
+CollisionAxis axisAlignedCollision(
                const aabb3f &staticbox, const aabb3f &movingbox,
-               const v3f &speed, f32 d, f32 *dtime);
+               const v3f &speed, f32 *dtime);
 
 // Helper function:
 // Checks if moving the movingbox up by the given distance would hit a ceiling.