51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#ifndef COLLISION_HEADER
-#define COLLISION_HEADER
+#pragma once
#include "irrlichttypes_bloated.h"
#include <vector>
COLLISION_OBJECT,
};
+enum CollisionAxis
+{
+ COLLISION_AXIS_NONE = -1,
+ COLLISION_AXIS_X,
+ COLLISION_AXIS_Y,
+ COLLISION_AXIS_Z,
+};
+
struct CollisionInfo
{
- CollisionInfo() {}
+ CollisionInfo() = default;
+
CollisionType type = COLLISION_NODE;
+ CollisionAxis axis = COLLISION_AXIS_NONE;
v3s16 node_p = v3s16(-32768,-32768,-32768); // COLLISION_NODE
v3f old_speed;
v3f new_speed;
+ int plane = -1;
};
struct collisionMoveResult
{
- collisionMoveResult() {}
+ collisionMoveResult() = default;
+
bool touching_ground = false;
bool collides = false;
bool standing_on_object = false;
// Checks for collision of a moving aabbox with a static aabbox
// Returns -1 if no collision, 0 if X collision, 1 if Y collision, 2 if Z collision
// dtime receives time until first collision, invalid if -1 is returned
-int axisAlignedCollision(
+CollisionAxis axisAlignedCollision(
const aabb3f &staticbox, const aabb3f &movingbox,
const v3f &speed, f32 d, f32 *dtime);
const std::vector<aabb3f> &staticboxes,
const aabb3f &movingbox,
f32 y_increase, f32 d);
-
-
-#endif
-