COLLISION_OBJECT,
};
+enum CollisionAxis
+{
+ COLLISION_AXIS_NONE = -1,
+ COLLISION_AXIS_X,
+ COLLISION_AXIS_Y,
+ COLLISION_AXIS_Z,
+};
+
struct CollisionInfo
{
CollisionInfo() = default;
CollisionType type = COLLISION_NODE;
+ CollisionAxis axis = COLLISION_AXIS_NONE;
v3s16 node_p = v3s16(-32768,-32768,-32768); // COLLISION_NODE
v3f old_speed;
v3f new_speed;
+ int plane = -1;
};
struct collisionMoveResult
// Checks for collision of a moving aabbox with a static aabbox
// Returns -1 if no collision, 0 if X collision, 1 if Y collision, 2 if Z collision
// dtime receives time until first collision, invalid if -1 is returned
-int axisAlignedCollision(
+CollisionAxis axisAlignedCollision(
const aabb3f &staticbox, const aabb3f &movingbox,
const v3f &speed, f32 d, f32 *dtime);