class Map;
class IGameDef;
+class Environment;
+class ActiveObject;
enum CollisionType
{
- COLLISION_NODE
+ COLLISION_NODE,
+ COLLISION_OBJECT,
};
struct CollisionInfo
};
// Moves using a single iteration; speed should not exceed pos_max_d/dtime
-collisionMoveResult collisionMoveSimple(Map *map, IGameDef *gamedef,
+collisionMoveResult collisionMoveSimple(Environment *env,IGameDef *gamedef,
f32 pos_max_d, const aabb3f &box_0,
f32 stepheight, f32 dtime,
- v3f &pos_f, v3f &speed_f, v3f &accel_f);
+ v3f &pos_f, v3f &speed_f,
+ v3f &accel_f,ActiveObject* self=0,
+ bool collideWithObjects=true);
#if 0
// This doesn't seem to work and isn't used