#endif
struct NearbyCollisionInfo {
- NearbyCollisionInfo(bool is_ul, bool is_obj, int bouncy,
- const v3s16 &pos, const aabb3f &box) :
+ // node
+ NearbyCollisionInfo(bool is_ul, int bouncy, const v3s16 &pos,
+ const aabb3f &box) :
is_unloaded(is_ul),
- is_object(is_obj),
+ obj(nullptr),
bouncy(bouncy),
position(pos),
box(box)
{}
+ // object
+ NearbyCollisionInfo(ActiveObject *obj, int bouncy,
+ const aabb3f &box) :
+ is_unloaded(false),
+ obj(obj),
+ bouncy(bouncy),
+ box(box)
+ {}
+
+ inline bool isObject() const { return obj != nullptr; }
+
bool is_unloaded;
bool is_step_up = false;
- bool is_object;
+ ActiveObject *obj;
int bouncy;
v3s16 position;
aabb3f box;
};
+// Helper functions:
+// Truncate floating point numbers to specified number of decimal places
+// in order to move all the floating point error to one side of the correct value
+static inline f32 truncate(const f32 val, const f32 factor)
+{
+ return truncf(val * factor) / factor;
+}
+
+static inline v3f truncate(const v3f& vec, const f32 factor)
+{
+ return v3f(
+ truncate(vec.X, factor),
+ truncate(vec.Y, factor),
+ truncate(vec.Z, factor)
+ );
+}
// Helper function:
// Checks for collision of a moving aabbox with a static aabbox
//TimeTaker tt("axisAlignedCollision");
aabb3f relbox(
- movingbox.MaxEdge.X - movingbox.MinEdge.X + staticbox.MaxEdge.X - staticbox.MinEdge.X, // sum of the widths
- movingbox.MaxEdge.Y - movingbox.MinEdge.Y + staticbox.MaxEdge.Y - staticbox.MinEdge.Y,
- movingbox.MaxEdge.Z - movingbox.MinEdge.Z + staticbox.MaxEdge.Z - staticbox.MinEdge.Z,
+ (movingbox.MaxEdge.X - movingbox.MinEdge.X) + (staticbox.MaxEdge.X - staticbox.MinEdge.X), // sum of the widths
+ (movingbox.MaxEdge.Y - movingbox.MinEdge.Y) + (staticbox.MaxEdge.Y - staticbox.MinEdge.Y),
+ (movingbox.MaxEdge.Z - movingbox.MinEdge.Z) + (staticbox.MaxEdge.Z - staticbox.MinEdge.Z),
std::max(movingbox.MaxEdge.X, staticbox.MaxEdge.X) - std::min(movingbox.MinEdge.X, staticbox.MinEdge.X), //outer bounding 'box' dimensions
std::max(movingbox.MaxEdge.Y, staticbox.MaxEdge.Y) - std::min(movingbox.MinEdge.Y, staticbox.MinEdge.Y),
std::max(movingbox.MaxEdge.Z, staticbox.MaxEdge.Z) - std::min(movingbox.MinEdge.Z, staticbox.MinEdge.Z)
);
const f32 dtime_max = *dtime;
- const f32 inner_margin = -1.5f;
+ f32 inner_margin; // the distance of clipping recovery
f32 distance;
f32 time;
- if (speed.X) {
- distance = relbox.MaxEdge.X - relbox.MinEdge.X;
- *dtime = distance >= 0 ? std::abs(distance / speed.X) : -std::abs(distance / speed.X);
+ if (speed.Y) {
+ distance = relbox.MaxEdge.Y - relbox.MinEdge.Y;
+ *dtime = distance / std::abs(speed.Y);
time = std::max(*dtime, 0.0f);
- if (distance > inner_margin) {
- if (*dtime <= dtime_max) {
- if ((speed.X > 0 && staticbox.MaxEdge.X > movingbox.MaxEdge.X) ||
- (speed.X < 0 && staticbox.MinEdge.X < movingbox.MinEdge.X)) {
- if (
- (std::max(movingbox.MaxEdge.Y + speed.Y * time, staticbox.MaxEdge.Y)
- - std::min(movingbox.MinEdge.Y + speed.Y * time, staticbox.MinEdge.Y)
- - relbox.MinEdge.Y < 0) &&
+ if (*dtime <= dtime_max) {
+ inner_margin = std::max(-0.5f * (staticbox.MaxEdge.Y - staticbox.MinEdge.Y), -2.0f);
+
+ if ((speed.Y > 0 && staticbox.MinEdge.Y - movingbox.MaxEdge.Y > inner_margin) ||
+ (speed.Y < 0 && movingbox.MinEdge.Y - staticbox.MaxEdge.Y > inner_margin)) {
+ if (
+ (std::max(movingbox.MaxEdge.X + speed.X * time, staticbox.MaxEdge.X)
+ - std::min(movingbox.MinEdge.X + speed.X * time, staticbox.MinEdge.X)
+ - relbox.MinEdge.X < 0) &&
(std::max(movingbox.MaxEdge.Z + speed.Z * time, staticbox.MaxEdge.Z)
- std::min(movingbox.MinEdge.Z + speed.Z * time, staticbox.MinEdge.Z)
- relbox.MinEdge.Z < 0)
- )
- return COLLISION_AXIS_X;
- }
- } else {
- return COLLISION_AXIS_NONE;
+ )
+ return COLLISION_AXIS_Y;
}
}
+ else {
+ return COLLISION_AXIS_NONE;
+ }
}
// NO else if here
- if (speed.Y) {
- distance = relbox.MaxEdge.Y - relbox.MinEdge.Y;
-
- *dtime = distance >= 0 ? std::abs(distance / speed.Y) : -std::abs(distance / speed.Y);
+ if (speed.X) {
+ distance = relbox.MaxEdge.X - relbox.MinEdge.X;
+ *dtime = distance / std::abs(speed.X);
time = std::max(*dtime, 0.0f);
- if (distance > inner_margin) {
- if (*dtime <= dtime_max) {
- if ((speed.Y > 0 && staticbox.MaxEdge.Y > movingbox.MaxEdge.Y) ||
- (speed.Y < 0 && staticbox.MinEdge.Y < movingbox.MinEdge.Y)) {
- if (
- (std::max(movingbox.MaxEdge.X + speed.X * time, staticbox.MaxEdge.X)
- - std::min(movingbox.MinEdge.X + speed.X * time, staticbox.MinEdge.X)
- - relbox.MinEdge.X < 0) &&
+ if (*dtime <= dtime_max) {
+ inner_margin = std::max(-0.5f * (staticbox.MaxEdge.X - staticbox.MinEdge.X), -2.0f);
+
+ if ((speed.X > 0 && staticbox.MinEdge.X - movingbox.MaxEdge.X > inner_margin) ||
+ (speed.X < 0 && movingbox.MinEdge.X - staticbox.MaxEdge.X > inner_margin)) {
+ if (
+ (std::max(movingbox.MaxEdge.Y + speed.Y * time, staticbox.MaxEdge.Y)
+ - std::min(movingbox.MinEdge.Y + speed.Y * time, staticbox.MinEdge.Y)
+ - relbox.MinEdge.Y < 0) &&
(std::max(movingbox.MaxEdge.Z + speed.Z * time, staticbox.MaxEdge.Z)
- std::min(movingbox.MinEdge.Z + speed.Z * time, staticbox.MinEdge.Z)
- relbox.MinEdge.Z < 0)
- )
- return COLLISION_AXIS_Y;
- }
- } else {
- return COLLISION_AXIS_NONE;
+ )
+ return COLLISION_AXIS_X;
}
+ } else {
+ return COLLISION_AXIS_NONE;
}
}
if (speed.Z) {
distance = relbox.MaxEdge.Z - relbox.MinEdge.Z;
-
- *dtime = distance >= 0 ? std::abs(distance / speed.Z) : -std::abs(distance / speed.Z);
+ *dtime = distance / std::abs(speed.Z);
time = std::max(*dtime, 0.0f);
- if (distance > inner_margin) {
- if (*dtime <= dtime_max) {
- if ((speed.Z > 0 && staticbox.MaxEdge.Z > movingbox.MaxEdge.Z) ||
- (speed.Z < 0 && staticbox.MinEdge.Z < movingbox.MinEdge.Z)) {
- if (
- (std::max(movingbox.MaxEdge.X + speed.X * time, staticbox.MaxEdge.X)
- - std::min(movingbox.MinEdge.X + speed.X * time, staticbox.MinEdge.X)
- - relbox.MinEdge.X < 0) &&
+ if (*dtime <= dtime_max) {
+ inner_margin = std::max(-0.5f * (staticbox.MaxEdge.Z - staticbox.MinEdge.Z), -2.0f);
+
+ if ((speed.Z > 0 && staticbox.MinEdge.Z - movingbox.MaxEdge.Z > inner_margin) ||
+ (speed.Z < 0 && movingbox.MinEdge.Z - staticbox.MaxEdge.Z > inner_margin)) {
+ if (
+ (std::max(movingbox.MaxEdge.X + speed.X * time, staticbox.MaxEdge.X)
+ - std::min(movingbox.MinEdge.X + speed.X * time, staticbox.MinEdge.X)
+ - relbox.MinEdge.X < 0) &&
(std::max(movingbox.MaxEdge.Y + speed.Y * time, staticbox.MaxEdge.Y)
- std::min(movingbox.MinEdge.Y + speed.Y * time, staticbox.MinEdge.Y)
- relbox.MinEdge.Y < 0)
- )
- return COLLISION_AXIS_Z;
- }
+ )
+ return COLLISION_AXIS_Z;
}
}
}
} else {
time_notification_done = false;
}
+
+ v3f dpos_f = (*speed_f + accel_f * 0.5f * dtime) * dtime;
+ v3f newpos_f = *pos_f + dpos_f;
*speed_f += accel_f * dtime;
- // If there is no speed, there are no collisions
- if (speed_f->getLength() == 0)
+ // If the object is static, there are no collisions
+ if (dpos_f == v3f())
return result;
// Limit speed for avoiding hangs
speed_f->X = rangelim(speed_f->X, -5000, 5000);
speed_f->Z = rangelim(speed_f->Z, -5000, 5000);
+ *speed_f = truncate(*speed_f, 10000.0f);
+
/*
Collect node boxes in movement range
*/
//TimeTaker tt2("collisionMoveSimple collect boxes");
ScopeProfiler sp2(g_profiler, "collisionMoveSimple(): collect boxes", SPT_AVG);
- v3f newpos_f = *pos_f + *speed_f * dtime;
v3f minpos_f(
MYMIN(pos_f->X, newpos_f.X),
MYMIN(pos_f->Y, newpos_f.Y) + 0.01f * BS, // bias rounding, player often at +/-n.5
if (!f.walkable)
continue;
- int n_bouncy_value = itemgroup_get(f.groups, "bouncy");
+ // Negative bouncy may have a meaning, but we need +value here.
+ int n_bouncy_value = abs(itemgroup_get(f.groups, "bouncy"));
int neighbors = 0;
if (f.drawtype == NDT_NODEBOX &&
for (auto box : nodeboxes) {
box.MinEdge += posf;
box.MaxEdge += posf;
- cinfo.emplace_back(false, false, n_bouncy_value, p, box);
+ cinfo.emplace_back(false, n_bouncy_value, p, box);
}
} else {
// Collide with unloaded nodes (position invalid) and loaded
// CONTENT_IGNORE nodes (position valid)
aabb3f box = getNodeBox(p, BS);
- cinfo.emplace_back(true, false, 0, p, box);
+ cinfo.emplace_back(true, 0, p, box);
}
}
// we directly use the callback to populate the result to prevent
// a useless result loop here
auto include_obj_cb = [self, &objects] (ServerActiveObject *obj) {
- if (!self || (self != obj && self != obj->getParent())) {
+ if (!obj->isGone() &&
+ (!self || (self != obj && self != obj->getParent()))) {
objects.push_back((ActiveObject *)obj);
}
return false;
iter != objects.end(); ++iter) {
ActiveObject *object = *iter;
- if (object) {
+ if (object && object->collideWithObjects()) {
aabb3f object_collisionbox;
- if (object->getCollisionBox(&object_collisionbox) &&
- object->collideWithObjects()) {
- cinfo.emplace_back(false, true, 0, v3s16(), object_collisionbox);
- }
+ if (object->getCollisionBox(&object_collisionbox))
+ cinfo.emplace_back(object, 0, object_collisionbox);
}
}
#ifndef SERVER
v3f lplayer_pos = lplayer->getPosition();
lplayer_collisionbox.MinEdge += lplayer_pos;
lplayer_collisionbox.MaxEdge += lplayer_pos;
- cinfo.emplace_back(false, true, 0, v3s16(), lplayer_collisionbox);
+ ActiveObject *obj = (ActiveObject*) lplayer->getCAO();
+ cinfo.emplace_back(obj, 0, lplayer_collisionbox);
}
}
#endif
if (nearest_collided == COLLISION_AXIS_NONE) {
// No collision with any collision box.
- *pos_f += *speed_f * dtime;
+ *pos_f += truncate(*speed_f * dtime, 100.0f);
dtime = 0; // Set to 0 to avoid "infinite" loop due to small FP numbers
} else {
// Otherwise, a collision occurred.
pos_f->Z += speed_f->Z * nearest_dtime;
}
} else {
- *pos_f += *speed_f * nearest_dtime;
+ *pos_f += truncate(*speed_f * nearest_dtime, 100.0f);
dtime -= nearest_dtime;
}
is_collision = false;
CollisionInfo info;
- if (nearest_info.is_object)
+ if (nearest_info.isObject())
info.type = COLLISION_OBJECT;
else
info.type = COLLISION_NODE;
info.node_p = nearest_info.position;
+ info.object = nearest_info.obj;
info.old_speed = *speed_f;
info.plane = nearest_collided;
if (std::fabs(cbox.MaxEdge.Y - box.MinEdge.Y) < 0.05f) {
result.touching_ground = true;
- if (box_info.is_object)
+ if (box_info.isObject())
result.standing_on_object = true;
}
}