*/
//f32 d = pos_max_d * 1.1f;
- f32 d = 0.01f; // Temporary fix, any nonzero d causes collision glitches, the more the greater it is.
+
+ f32 d = 0.3f; // Temporary fix, any nonzero d causes collision glitches, the more the greater it is.
// ultimately it has to be determined if any uncertainty is involved, and if it is, eliminated
// and d & pos_max_d params removed from function calls.