(std::max(movingbox.MaxEdge.Z + speed.Z * time, staticbox.MaxEdge.Z)
- std::min(movingbox.MinEdge.Z + speed.Z * time, staticbox.MinEdge.Z)
- relbox.MinEdge.Z < 0)
- )
+ )
return COLLISION_AXIS_X;
}
} else {
(std::max(movingbox.MaxEdge.Y + speed.Y * time, staticbox.MaxEdge.Y)
- std::min(movingbox.MinEdge.Y + speed.Y * time, staticbox.MinEdge.Y)
- relbox.MinEdge.Y < 0)
- )
+ )
return COLLISION_AXIS_Z;
}
}
if (!(f.walkable || (jesus && f.isLiquid())))
continue;
- int n_bouncy_value = itemgroup_get(f.groups, "bouncy");
+ // Negative bouncy may have a meaning, but we need +value here.
+ int n_bouncy_value = abs(itemgroup_get(f.groups, "bouncy"));
int neighbors = 0;
if (f.drawtype == NDT_NODEBOX &&