#include "irrlichttypes_extrabloated.h"
#include <iostream>
#include "constants.h"
+#include "cloudparams.h"
// Menu clouds
class Clouds;
class Clouds : public scene::ISceneNode
{
public:
- Clouds(
- scene::ISceneNode* parent,
- scene::ISceneManager* mgr,
+ Clouds(scene::ISceneManager* mgr,
s32 id,
- u32 seed,
- s16 cloudheight=0
+ u32 seed
);
~Clouds();
virtual void OnRegisterSceneNode();
virtual void render();
-
- virtual const core::aabbox3d<f32>& getBoundingBox() const
+
+ virtual const aabb3f &getBoundingBox() const
{
return m_box;
}
{
return m_material;
}
-
+
/*
Other stuff
*/
void step(float dtime);
- void update(v2f camera_p, video::SColorf color);
-
+ void update(const v3f &camera_p, const video::SColorf &color);
+
void updateCameraOffset(v3s16 camera_offset)
{
m_camera_offset = camera_offset;
- m_box = core::aabbox3d<f32>(-BS * 1000000, m_cloud_y - BS - BS * camera_offset.Y, -BS * 1000000,
- BS * 1000000, m_cloud_y + BS - BS * camera_offset.Y, BS * 1000000);
+ updateBox();
+ }
+
+ void readSettings();
+
+ void setDensity(float density)
+ {
+ m_params.density = density;
+ // currently does not need bounding
+ }
+
+ void setColorBright(const video::SColor &color_bright)
+ {
+ m_params.color_bright = color_bright;
+ }
+
+ void setColorAmbient(const video::SColor &color_ambient)
+ {
+ m_params.color_ambient = color_ambient;
+ }
+
+ void setHeight(float height)
+ {
+ m_params.height = height; // add bounding when necessary
+ updateBox();
+ }
+
+ void setSpeed(v2f speed)
+ {
+ m_params.speed = speed;
}
+ void setThickness(float thickness)
+ {
+ m_params.thickness = thickness;
+ updateBox();
+ }
+
+ bool isCameraInsideCloud() const { return m_camera_inside_cloud; }
+
+ const video::SColor getColor() const { return m_color.toSColor(); }
+
private:
+ void updateBox()
+ {
+ float height_bs = m_params.height * BS;
+ float thickness_bs = m_params.thickness * BS;
+ m_box = aabb3f(-BS * 1000000.0f, height_bs - BS * m_camera_offset.Y, -BS * 1000000.0f,
+ BS * 1000000.0f, height_bs + thickness_bs - BS * m_camera_offset.Y, BS * 1000000.0f);
+ }
+
+ bool gridFilled(int x, int y) const;
+
video::SMaterial m_material;
- core::aabbox3d<f32> m_box;
- float m_cloud_y;
+ aabb3f m_box;
u16 m_cloud_radius_i;
- video::SColorf m_color;
+ bool m_enable_3d;
u32 m_seed;
- v2f m_camera_pos;
- float m_time;
+ v3f m_camera_pos;
+ v2f m_origin;
v3s16 m_camera_offset;
+ video::SColorf m_color = video::SColorf(1.0f, 1.0f, 1.0f, 1.0f);
+ CloudParams m_params;
+ bool m_camera_inside_cloud = false;
+
};
#endif
-