#include "irrlichttypes_extrabloated.h"
#include <iostream>
+#include "constants.h"
class Clouds : public scene::ISceneNode
{
void updateCameraOffset(v3s16 camera_offset)
{
m_camera_offset = camera_offset;
+ m_box = core::aabbox3d<f32>(-BS * 1000000, m_cloud_y - BS - BS * camera_offset.Y, -BS * 1000000,
+ BS * 1000000, m_cloud_y + BS - BS * camera_offset.Y, BS * 1000000);
}
private: